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Feature Requests/Bug Reports

This might not make it into the current update but... Would it be possibly to add something that allowed distinguishing literacy and speech to the languages characters know?

Campaigns in Dark Sun make this an important distinction because sorcerer-kings keep literacy out of the hands of the "common" people lest they learn the truth of their history and rise against their overseers.

How does this work in Dark Sun - does each one count as a separate language? Or is it up to the player to say "I know Common, but I can only speak it, not write"?
 
Its up to the character and DM based on that characters background and or theme. If the character is a Templar or Merchant they are likely to be literate in at least one or two languages, but if they are a gladiator or former slave, the best they can hope for is to speak it. It really requires DM approval to be literate because the Sorcerer Kings of the land keep the people illiterate intentionally... it has to do with the fact that the Sorcerer Kings were responsible for the destruction of the world in genocidal campaigns to exterminate the non human races from the planet. If the common people knew of this fact, they'd quickly turn against their masters.
 
Many of the old dark sun character sheets had check boxes next to languages, one for literate, and one for spoken. Because speaking and reading / writing are different.
 
It sounds like I should add an option to track Literacy as well, then - one option for literacy to take up a separate language slot, and another for you to just track it per-language without it costing extra.
 
I have just downloaded and tried the demo software, and I have a small list of bugs (or things I can't figure out how to do) I found:
I cannot figure out how to equip an impliment. I have a +2 magic wand, and I can't figure out how to use it.
Backgrounds do not have the option of giving languages.
The Becomer feat does not grant a language for the human choice (It's supposed to be your choice), and the skill bonus does not register.
The Arcane Familiar feat does not grant any sort of familiar that I can see.
The Skill Power feat does not allow me to add a new utility power.
As well, the reports of multiclass problems are troubling, as I want to go into Resourceful Magician.
This looks like a great program that is nonetheless somewhat buggy. I will be buying and hoping they get resolved!

Edit: I found out how to equip my implement.
 
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Celestial Skirmish on the Avenger Paragon Path Favored Soul is incorrect.

It should be

Effect: you fly your speed +2, During this movement, you gain a +6 bonus to AC against Opportunity Attacks. At any point during the movement, you can amke the following attack three times, each time against a different target.
Target; One Creature
Attack: Wisdom vs AC
Hit: 2[W] + Wisdom modifier radiant damage. If you hit two creatures the second is dazed (save ends), if you hit three creatures the third is stunned (save ends).

It has the hit line, but is missing the effect line.
 
It seems at least many of the Avenger Powers are missing their Effect lines completely.

Oath of the Many
Effect: Before the attack the target becomes your oath of enmity. If this causes you to have more than one oath target you do not regain the use of the your oath of enmity until all of your oath of enmity targets drop to 0 hit points or the end of the encounter.

Where are the Effect lines?
 
Wrist Razors are unique "weapon/slots"
When I create them enchanted they are still weapons near as I can tell.


Simple one-handed melee weapon
Cost: 1 gp
Damage: 1d4
Proficient: +3
Weight: 1 lb.

This weapon consists of three sharp blades that protrude from a sturdy bracer, freeing the wielder’s hand. A shield cannot be worn on the same arm as wrist razors. Wrist razors do not need to be drawn, nor do they need to be sheathed for the wielder to use the hand the razors are on. An enchanted wrist razor occupies the arms slot.

Properties:
Off-Hand (An off-hand weapon is light enough that you can hold it and attack effectively with it while holding a weapon in your main hand. You can’t attack with both weapons in the same turn, unless you have a power that lets you do so, but you can attack with either weapon.).

Group:
Light blade (Light blades reward accuracy as much as force. Pinpoint attacks, lunges, and agile defenses are the strong points of these weapons.).
 
So I started entering the LFR fast play characters into HL so we'd be ready for Anime Central.

I'm working on Dustan Ironforge Lvl 8 Knight
I select Shield block a lvl 8 utility power. And I'm told by the validator that the power is too high a level for a lvl 8 Knight.
 
Might want to improve the sneak attack damage table.

For a while I thought my essentials rogue could do
1-102d6 damage with a sneak attack.

a bit of spacing between the level range and the sneak attack damage would help

Level Damage
1-10 .....2d6
 
Essentials Rogues (Thieves) should qualify for feats that are restricted to rogues.

Backstabber requires sneak attack and being a rogue. It's listed as unqualified.
 
Possible suggestions:

1. Is there any way to sort magic items by level. If I know what I am looking for, it is not a problem, but it would be nice to see what is available for a specific level.

2. Nit picky, but is there any way to resize the portrait, or move it to another location on the sheet?

3. I have not figured out how to add the psionic talent power that dark sun characters get. Is it right in front of me?

4. Also, just curious. Background Selection. Class skill choice. CB makes this an option and that you still have to choose that skill as a trained choices. I notice in Herolab it trains you in the skill when selected in the background. Which way is correct.

Thanks.

Ron
 
I have created a variety of characters and this is what I found about the 4th ed character sheet:

1. On the grey title line that says "Defenses" it also has the word 'Psio' right before it.

2. Several class abilities cut off from lack of room. We need this on the sheets for ease of play. Especially newer players. Those fields should expand or have proper room to continue elsewhere on the sheet.

3. The option of having class abilities having book and page annotation on the sheet instead might help with this.

4. Is there a way to adjust money totals without needing a journal entry?
 
Valstania
answer to #4 is YES, all you need to do is go to character (above name after portfolio and before Tools) click it then goto configure hero..., then increase starting gold.
 
You only need one journal entry for money adjustments too. its not a big deal. I second the motion norris brought up about sorting magic items by level.
 
Several things I (and my friend) noticed:

-Gestalt Anchor's +2 bonus to initiative (within the range of Ardent Mantle) is instead being applied to speed
-I think this was stated earlier, but Hybrid characters involving Psionic classes are improperly dealing with at-will / encounter powers
-Euphonic Bow (Bard) Implement Bonuses aren't adding correctly, namely the +3 enhancement bonuses of my Vicious Greatbow and Retributive Longbow aren't being applied
-A few augments for Psionic abilities aren't showing their effects (though that's likely a download issue)
 
I just thought of something, after having to interrupt the ddidownloader for a bunch of critical updates.

Would it be feasible to make some sort of pause / continue function for the downloader, given that the time requirements (between 15 to 20 hours, by my calculations) for updating have made it completely impossible to due so for the past two months?
 
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