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What changes/enhancements would you like to see?

Running Die

Running Die has been added as a Derived Trait. You'll be able to select it's display in the Configure Hero window.
The list of affected objects is as follows:
*Core
...Creature Abilities: Fleet-Footed (d8); Fleet-Footed (d10); Slow (Pace 4)
...Edges: Fleet-Footed
...Hindrances: Lame; Obese; One Leg
...Racial Properties: Severely Reduced Pace
*Fantasy Companion
...Creature Abilities: Shuffling Gait; Fleet-Footed (d12)
...Magic Items: Wolfskin Boots
*Horror Companion
...Creature Abilities: Scuttle; Lame; Obese; Shuffling Gait; Hop (Savage Jack); Extended Jump
*Sci-Fi Companion
...Creature Abilities: Fast; Leg Enhancements; Aquatic
...Cyberware: Leg Enhancement
...Edges: Heavy-G Worlder
...Modifications: Power Armor - Pace
...Racial Properties: Pace; Slow -2; Slow -4
...Robotics: Pace

Did I miss anything in the core material or Companions?
 
Is there a tag that will let an Arcane Power display on the Arcane Tab, but not let it be selectable from the chooser on that tab?
 
That would work, but ideally they wouldn’t show up at all.

For Savage Rifts, the Mega-Powers are just Arcane Powers with a couple of extra tags. As is, they show as a selectable choice, when they should only be added to the hero when their normal Arcane Power is chosen. For example, the Armor Power conditionally bootstraps the Mega-Armor Power based on the hero having the Rifts.MegaPowerValid tag.

So:
1) Mega-Powers shouldn’t be visible for selection when selecting Arcane Powers
2) if the hero has the appropriate tag, the normal power as well as the bootstrapped Mega-Power should be visible on the Arcane tab under the Powers list

I know in the Pathfinder system as well as a couple of others, there’s something like a Hide.Selection tag for items that can’t be seen to directly purchase/select, but if the item is bootstrapped somehow then it shows on the appropriate table.

Does that help?
 
Any eta on the hiding a selection? :) Right now, for the Mystic and Secondary powers in Rifts, I'm having to tag them with Helper.Foreign to exclude them from the normal Arcane Tab. This is apparently forcing the addition of a Helper.Gizmo and showing the couple of extra Skill/Point/Uses entries on each power listing. :)

I can probably work around it or just ignore it for now, but it's throwing off the validation entries if don't select something
 
Would it be possible to add the CanAdvance component to Racial Properties? Right now it's:
Code:
  <compset
    id="RacialProp">
    <compref component="RacialProp"/>
    <compref component="Ability"/>
    <compref component="UserSelect"/>
    <compref component="SpecialTab"/>
    </compset>
If I understand things correctly, having <compref component="CanAdvance"/> added to that compset would allow an advance to add a Racial Property to a hero. Specifically, this is needed for Savage Rifts to handle the growth of a Dragon Hatchling and the selection of new racial abilities as it gains Advances.

I'm sure this would be useful in other datasets as well.
 
Ok, I know I’m asking a lot lately. :)

I would love to see things like the basic Cyberware, Power Armor, Robot, and Walker components and tabs opened up for use aside from having the SciFi Companion. There are a few current and Future SWADE settings that make use of such items without referencing the SFC.
 
Well, if they reference the structures created by the SFC, which for starters means all the Modifications that go onto all that gear, it still references the SFC even if it does not use the gear from it. Just because a Setting uses all different gear it still uses the framework. So on that I am afraid not.
 
It would be very helpful if Cyberware had the Domain and UserSelect components as well...

(for example, there needs to be some way in Savage Rifts to specify what weapon is part of the Built-In Close Combat Weapon cyberware)
 
As far as Domain and user selectability for Cyberware, it already exists, really. For selectability, use Equippable. It'll pop up that check box. Look at Skill Chips as an example. And for the domain just add the User.NeedDomain tag. It'll pop up the fields it needs. It uses a slightly different mechanism than the domDomain field so adding that component won't do it. Forgive me for not responding about this earlier, I just got to looking into adding this and realized I didn't need to. The domain bit works for Robotic mods, too.
 
Hello -

Is it possible to add more summary windows? I currently am able to only select /show 4. (basics, abilities, framework, armory)

Really enjoying the work done so far.
 
Maybe a CountsAs.? tag for Edges and Hindrances?

That way you could preclude an existing edge and have a setting-specific version of it which would meet existing Prereqs, etc.
 
It would be very useful to be able to adjust the summary of a Racial Property. Right now because it's a derived field, it can't be adjusted with scripts.

Alternately, allow amendthing to affect the summary in addition to name and description. (However, I know that's a basic change to amendthing and might not be doable)
 
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