CapedCrusader
Well-known member
Oh, I fixed this. Custom Skills will be able have up to 36 characters, and only the customized name will show... How's that?
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Okay then can we add something that handles "extra" things for SW characters? Like the Veteran O' the Weird West. There are a ton of settings that use these kind of elements. Using VotWW as an example:
A hero takes VotWW and it populates the Extra field like the Linguist Edge dose for Languages. The user sees she has one slot from the Extra filed and she sees from the Validation report that she must select it from the Vet O'WW category. She picks the Extra that fits the card her GM had her draw. Later she as now a Harrowed she counts Coup on a monster and gets an item (a monster scalp) that gives her a slot that can be used to get her ability,
It is an easy add an would be useful for many settings outside of Rifts (Deadlands, Mars, and Interface Zero comes to mind)and if we get an official Rifts the basic work is done.
"Did you happen to have any luck with the whole player choose their free skill at d6 type thing?"
This is one I don't really understand. Why not just give them the extra build points and let them choose an extra Skill?
Something else I think would be useful is adding a field for trPace to hold the running die size which could be modified based on Edges, etc.
Then, Pace could display like “Pace: 6 (Running d8)” or such...
What is missing that would really be useful is a Hide.Edge / Hide.Hindrance tag and the exclusion of those on the Edges tab. This would allow users to have Edges or Hindrances that could not be seen on the normal Edges/Hindrances chooser but could be bootstrapped.
Abilities need to have an additional activation box for the InPlay tab with a User-Defined text for each (Right now, the name on the activation Is set to the Name of the Ability/Edge, etc).