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What changes/enhancements would you like to see?

Character Sheets

It would be great to have some alternate character sheets that were smaller. When you are printing out non-character creatures, monsters, NPCs, it would be nice to have something that didn't print out on a full sheet. Easier to GM if they are in compact form. :)
 
You kind of can. There's a spot were you can get it to give you a Stat Block, which is like the format you see in a book for an NPC or creature. You may have to copy and paste it from the box to print it out, but it's there.
 
Work So Far, In Progress...

Any chance of any of these appearing soon?

OK, Here's what I have so far:

1. I have added a Derived Trait for Running Die that you can turn on and off (defaults to off) and you can adjust through the Derived Trait Personal Adjustment. It will take a while for everything that adjusts Running Die to catch up with automatically adjusting this. And adjusting it acts like a die.

2. Hide.Edge and Hide.Hindrance tags and filters are set up and enabled on the main tab. These filters will perhaps need to be added to other places as well.

3. This third one is problematic. It would require two check boxes per ability on the InPlay tab where space is already at a premium. So, no action on this yet.

--- Core Updates ---
Stackable Armor now stacks correctly with standard armor rather than replacing it.
Cat, Small now has the description included.

--- Super Powers Companion updates ---
The updated 1st Edition villains are now included in the 2nd Edition stock villains files.
Super Skills cost has been corrected.

And I am still working, so there is more to come.
 
I have been in direct contact with Shane and he said he'd get me a copy as soon as possible so I can look at that very thing. Have you heard anything new about release dates and such? You are talking about the Black Edition, right? Assuming they are still calling it that...
 
And no new news on actual release dates beyond the Kickstarter going off in October, so presumably no long after the Kickstarter you should be able to get at least the pre-release version if their other Kickstarters are any indication. So maybe early November? Then they usually go for a month of two for folks to provide feedback (crwodsourced editing!), fix things up or clarify them and then they'll send it off to the printers and post the finalized version. That's what their usual timeframe seems to be, anyway. I'd also add that it seems like big chunk of the major changes were already previewed in Flash Gordon so that should give you a good idea of what kinds of things may need to be done (or at least copied over from the Flash Gordon file. ;))
 
Is it possible to change the Athletics setting rule, that replaces climbing and swimming, from Vigor to Agility as it seems that SWADE will be using that attribute?
 
Some suggestions:

A "Custom Weapon" in each weapon section (Hand-Held, Ranged, etc.)
A "Custom Vehicle" in each vehicle section.
An adjustment to an item's weight.
 
Has there been any info about multiple Arcane Background? That’s one piece for the Savage Rifts setting that’s driving me nuts......
 
Dang, I hate having to say this...

Support for multiple arcane backgrounds is not in the cards right now. It would require some fairly major changes that would affect all lines. And there are not enough Settings that need it, and no official Settings use it.

And if Skill Focuses are anything like Skill Specialization, they have the same problem only more severe. In order to support that we'd have to re-write everything from the ground up. It takes the entire model of Savage Worlds and turns it upside down. Everything would operate like Knowledge Skills. And anyone who has written a Setting File know what a pain those are. The entire game system code would need an complete overhaul, and it is even more complicated because each GM has their own specializations. There is no set list.
 
@CapedCrusader,

For the multiple arcane powers, is there a way to set up an acrane background that would allow for multiples of the same power, and allow the setting file write to identify what skills those power are tied to?

Salcor
 
And if Skill Focuses are anything like Skill Specialization, they have the same problem only more severe. In order to support that we'd have to re-write everything from the ground up. It takes the entire model of Savage Worlds and turns it upside down. Everything would operate like Knowledge Skills. And anyone who has written a Setting File know what a pain those are. The entire game system code would need an complete overhaul, and it is even more complicated because each GM has their own specializations. There is no set list.

There more like Languages.
 
And Languages present a different set of issues because there are multiple ways of handling them. lol

When I said Official, I mean officially released through Hero Lab.
 
I apologize if this has already been requested, but is it possible to add a "Custom Monster" creation option to Savage Worlds in the same way some of the other systems like D&D 5e and Pathfinder include?

I'm finding myself having to create many creatures manually with the editor.
 
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