CapedCrusader
Well-known member
Have you tried the trustme clause? I'm not where I can test it today or I'd check.
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I did. Still got the same error.Have you tried the trustme clause? I'm not where I can test it today or I'd check.
trustme
field[summary].text &= " This is added text."
Hero Lab was forced to stop compilation after the following errors were detected:
Syntax error in 'eval' script for Thing 'rpMyTest' (Eval Script '#1') on line 3
-> Only derived fields can generally be modified via scripts (field 'summary')
Workhorse: Centaurs treat their Strength as two points higher when determining Encumbrance.
Also, looking at the Savage Worlds SWADE books, the Centaur has this racial ability:
I don't see any way to do that since it looks like there's just the acLoadMult field on the hero which is a full multiplier for strength and not just a point bump.
I know in Pathfinder there is the tEncumSTR for adding points for the purpose of Encumbrance there. Would it be possible to get something like that for SW? I'm fairly sure Rifts isn't going to be the only place to see this kind of addition...
Regarding the amendthing?Out of curiosity, what are you wanting to change in the Racial Property? Is there a reason you aren't duplicating it for the Setting and precluding the original?
I would guess that's probably because different settings may have different core skills. If that's the case, bootstrapping the appropriate skills to the setting mechanic will work best...Also, not a huge thing but a confusing one.
Is there a reason for forcing the user to select the Core Skills at d4 rather than having them automatically populate? If so that's fine (of course!) but if not it seems like it would avoid some missed skills or confusion to have those five be automatically selected.
Regarding the amendthing?
It is a brand new property, so nothing to preclude. I was wanting to use it to append the calculated range of an ability (range of Spirit*4) so was going to have a script calculate it and append that value to the summary.
I would guess that's probably because different settings may have different core skills. If that's the case, bootstrapping the appropriate skills to the setting mechanic will work best...
I would guess that's probably because different settings may have different core skills. If that's the case, bootstrapping the appropriate skills to the setting mechanic will work best...
Lost Colony Equipment said:All goods are rated for availability:
Common, Uncommon, Scarce, Rare, and Very Rare. This represents how difficult it is for a hero to locate the item.
<scriptmacro
name="appenddesc"
param1="thing"
param2="append"
result="perform state.thing[#thing].amendthing[description,state.thing[#thing].field[descript].text] & "{br}{br}" & #append ]"/>