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Bug Reports - Community Created 3.5 D&D data set

I'll take a look at the bite problem. The Crusader bug has been fixed and will be in the next release. Thanks for the report.

I do not believe HL is set up to do fractional saves. What exactly were you hoping to do with it?
 
With the fractional saves it would give better values for saves when multi-classing for example
Crusader 1; Fighter 2; Paladin 2:
HL Base Saves:
Fort 8
Ref 0
Will 0

Fractional Base Saves:
Fort 4 * if you don't count the 2 at first level each time
Ref 1
Will 1

I know probably adding in fractional saves or BaB is complicated but would appreciated it. For now I just do adjustments.
 
I think I have found two bugs:

1) The wolf's damage on bite should be 1.5x Str Mod. as stated in the MM(pg. 6). I haven't seen this error with other Monsters.

The rule you seem to be quoting is this:

A creature’s primary attack damage includes its full Strength modifier (1-1/2 times its Strength bonus if the attack is with the creature’s sole natural weapon) and is given first. Secondary attacks add only 1/2 the creature’s Strength bonus and are given second in the parentheses.

Since the bite is the wolf's only natural attack, it stands to reason it should use 1.5x the STR damage. Looking briefly at a few other animals, this looks more like a problem with the underlying code rather than any specific animals. I will discuss the matter with Shadow and see if this is something that should be resolved in HL or through the community set.

Thanks again for the report.
 
With the fractional saves it would give better values for saves when multi-classing for example
Crusader 1; Fighter 2; Paladin 2:
HL Base Saves:
Fort 8
Ref 0
Will 0

Fractional Base Saves:
Fort 4 * if you don't count the 2 at first level each time
Ref 1
Will 1

I know probably adding in fractional saves or BaB is complicated but would appreciated it. For now I just do adjustments.

This is more of a house rule, really. I could try to make some kind of adjustment that will more easily take care of this, but to be honest its a bit low of a priority right now. I will add it to my to-do list, though, and perhaps I can fit it into a future release.
 
Sendric,

The Celestial Sorcerer Lore feat has a prereq of two other celestial heritage feats on it. There is a bug in the Expr-req checking the prerequisite, it has the prereq looking for #hasfeat[] + ... >= 2 for the 2 other heritage feat requirement. Reporting this as a potential bug because if additional feats of this type are added to the data they won't qualify to fulfill the prereq on the feat. My suggestion would be to use a custom tag for the feats so that the prereq can just do a tagcount instead and you'll catch all the heritage feats in one go that qualify to fulfill the requirement.
 
Sendric,

The Celestial Sorcerer Lore feat has a prereq of two other celestial heritage feats on it. There is a bug in the Expr-req checking the prerequisite, it has the prereq looking for #hasfeat[] + ... >= 2 for the 2 other heritage feat requirement. Reporting this as a potential bug because if additional feats of this type are added to the data they won't qualify to fulfill the prereq on the feat. My suggestion would be to use a custom tag for the feats so that the prereq can just do a tagcount instead and you'll catch all the heritage feats in one go that qualify to fulfill the requirement.

Thanks for the report. What about using this script instead:

Code:
var test as number
if (#hasfeat[fCelSorHer] <> 0) then
 test -= 1
endif

test += tagcount[HasFeat.fCelSor?]

validif (test >= 2)
 
I noticed it while looking at examples for a feat I was coding for the Shifters in Eberron. The mistake is already in the datafiles, I just wanted to point it out to you. I'm adding Eberron data that I need.
 
I noticed it while looking at examples for a feat I was coding for the Shifters in Eberron. The mistake is already in the datafiles, I just wanted to point it out to you. I'm adding Eberron data that I need.

Yes. I understand that. I was just suggesting an alternative solution to user tags. As long as you use the same naming convention, the problem has been resolved.
 
Sendric,

The Artificer class has a bug on it. The Craft Wand class special is supposed to be gained at 6th level, not 7th. This was clarified in both the official errata and Magic of Eberron. This needs to be changed in the official data files that have already been done.

Also, since I'm thinking about this, once I get the Eberron feats done we're likely going to need to fix the Artificer's bonus feat list too so they can add the missing feats from the Eberron setting.

The Metamagic Spell and Power Completion class features have a typo in their names. Both say Metmagic instead of Metamagic.

Dwarf fighter racial substitution levels are not reducing the number of bonus feats appropriately.
 
Last edited:
Hello all! Wish I could make my first post under happier circumstances, but I am just plum frustrated trying to get things to work over here. I am not much of a coder; I can read it just fine but fixing it...
We've a 3.5 campaign coming up, and while my primary character is all found in HL's base srd stuff, the GF's choice of race, and my backup class were no where to be found. After some digging I came upon the project here.
Now, after a bit of work I managed to get 1.14 version of Lawful_G's to run, but again her race (Spellscar) was not showing up, even though Races of Dragons were shown. She followed up with some Googlefu and told me that it was to be found in 1.9. So cleaned out my files, and proceeded to install 1.9 via: http://shadowsoftware.net/herolab/d20/updates-1.9.xml
It then pops up with the error attached in the picture bellow, while I can find those code lines... I have no idea what to do with them.
Help?
 

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Sendric,

The Artificer class has a bug on it. The Craft Wand class special is supposed to be gained at 6th level, not 7th. This was clarified in both the official errata and Magic of Eberron. This needs to be changed in the official data files that have already been done.

Also, since I'm thinking about this, once I get the Eberron feats done we're likely going to need to fix the Artificer's bonus feat list too so they can add the missing feats from the Eberron setting.

The Metamagic Spell and Power Completion class features have a typo in their names. Both say Metmagic instead of Metamagic.

Dwarf fighter racial substitution levels are not reducing the number of bonus feats appropriately.

Thanks for the report. I'll check that out.
 
Dwarf fighter racial substitution levels are not reducing the number of bonus feats appropriately.

I am unable to reproduce this issue. When I add the Dwarf Fighter variant class at level 8, the number of bonus feats is reduced by 1 which matches the description.
 
I am unable to reproduce this issue. When I add the Dwarf Fighter variant class at level 8, the number of bonus feats is reduced by 1 which matches the description.

Add the one for 1st level, its the one that was causing the problem for me.
 
I'm not sure what may be wrong, but either the Eberron sources aren't being loaded, or they don't contain any data, because none of the races or languages seem to be available.
 
I'm not sure what may be wrong, but either the Eberron sources aren't being loaded, or they don't contain any data, because none of the races or languages seem to be available.

The Eberron sources that are in the community set are incomplete. Right now, we only have the Campaign Setting and the Players Guide. Neither file includes any races or languages. You should have access to the High Elemental Binder and Artificer classes, Bind Elemental and Strong Mind feats, and some item powers.
 
The Eberron sources that are in the community set are incomplete. Right now, we only have the Campaign Setting and the Players Guide. Neither file includes any races or languages. You should have access to the High Elemental Binder and Artificer classes, Bind Elemental and Strong Mind feats, and some item powers.

FYI, there are some new additions that will be included in the upcoming release. These do include some races and languages as well as a number of other things. See this thread for more details.
 
I am getting the compile errors:
Thing 'fSudQuick' - Thing requires thing 'fSudSilent' that does not exist
Thing 'fSudQuick - Thing requires thing 'fSudStill' that does not exist

This is preventing Community resources from loading.

Any tips how I might correct this for our annual gaming reunion tomorrow night? I am a novice user.

Regards,

John
 
It sounds like some how your Complete Arcane file has been corrupted. The quick and simple answer might be to re-download the community files.

If you want to get into more detail, you might try opening the file "3.5 - Complete Arcane" in the Editor and going to the feats tab and looking for those feats. That would give you a more clear picture of whats going on.

If neither of those options work. I'll post my copy of the complete arcane as an attachment or zip file and you can download. And we can worry about the why's after your game.
 
fSudQuick

I edited the fSudQuick feat in Complete Arcane and deleted the two pre-requisites that were causing the error. This has resolved the issue and the community files now load normally.

However, I think there is a problem with the latest files as another player had the same error, and we tried both updates and fresh installs.

Anyway, sorted for gaming this weekend!
 
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