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Bug Reports - Community Created 3.5 D&D data set

Error noted with "Archon, Hound" from the Monster Manual 1.user file. The special abilities: Aura of Menace, Constant Magic Circle Against Evil, Constant Tongues, and Greater Teleport, all occur twice on the Special tab. They have been assigned as special abilities, but they are already assigned as part of the Subtype: Archon.
 
Error noted with "Archon, Hound" from the Monster Manual 1.user file. The special abilities: Aura of Menace, Constant Magic Circle Against Evil, Constant Tongues, and Greater Teleport, all occur twice on the Special tab. They have been assigned as special abilities, but they are already assigned as part of the Subtype: Archon.

Thanks. This has been fixed and will be available with the next release.
 
Draconian, Baaz

Hi - I believe the Baaz Draconian is missing his bonus Martial Weapon Proficiency in Longsword (only).

Thanks so much for including the Dragonlance books in the community created data set.
 
Hi - I believe the Baaz Draconian is missing his bonus Martial Weapon Proficiency in Longsword (only).

Thanks so much for including the Dragonlance books in the community created data set.

Alright. I'll take a look at this. You're welcome? To be honest, the DL stuff was already there by the time I took this over. I've been meaning to take a look at it and clean it up, but just haven't gotten around to it. This should be an easy enough fix though.

Update: Just about all of the Draconian Races from that source appear to have been given the Run feat. I'm not sure why since it doesn't seem to be mentioned in the race entries in Dragons of Krynn. I think I'm going to remove that feat and just make sure each of these races has the correct set of armor/weapon proficiencies.
 
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I'm a huge fan of Dragonlance. The Baaz may have had the Run feat in the campaign setting book maybe? Not that that wasn't superceded by later published rules for them.
 
I'm a huge fan of Dragonlance. The Baaz may have had the Run feat in the campaign setting book maybe? Not that that wasn't superceded by later published rules for them.

Doesn't look like it, but I imagine it's from somewhere. In any case, the community set now matches the source. I also like Dragonlance, and I would love to dive into the data for that. I just haven't had the time. :(
 
Doesn't look like it, but I imagine it's from somewhere. In any case, the community set now matches the source. I also like Dragonlance, and I would love to dive into the data for that. I just haven't had the time. :(

It's from the original Dragonlance Campaign setting sourcebook, which describes the Draconian as a monster. The Dragons of Krynn sourcebook then went on to describe draconians in a Monster Race style more befitting of 3.5.

All Draconian "monsters" in the Campaign Setting were given the Run feat. The Baaz was given Toughness, which I assigned has his feat in the Hero Lab template.

The run feat is not mentioned anywhere in the Dragons of Krynn sourcebook. I can check over at the Dragonlance forums if you like, find out if it should still apply or if it's been superseeded.

thanks again!
 
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It's from the original Dragonlance Campaign setting sourcebook, which describes the Draconian as a monster. The Dragons of Krynn sourcebook then went on to describe draconians in a Monster Race style more befitting of 3.5.

All Draconian "monsters" in the Campaign Setting were given the Run feat. The Baaz was given Toughness, which I assigned has his feat in the Hero Lab template.

The run feat is not mentioned anywhere in the Dragons of Krynn sourcebook. I can check over at the Dragonlance forums if you like, find out if it should still apply or if it's been superseeded.

thanks again!


Got it! In Dragons of Krynn the Run feat is mentioned in the Base Draconian entry (i.e. properties of all draconians).

Text as follows:
HTML:
Gallop: Winged draconians are exceptionally swift, and gain Run as a bonus feat.

So please keep the run feats in - thanks!
 
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Got it! In Dragons of Krynn the Run feat is mentioned in the Base Draconian entry (i.e. properties of all draconians).

Text as follows:
HTML:
Gallop: Winged draconians are exceptionally swift, and gain Run as a bonus feat.

So please keep the run feats in - thanks!

Ah. Ok. Thanks for finding that. I'll make the appropriate adjustment.
 
Vindication, huzzah!

Yes, indeed.

I've created a new special that can be attached to all Draconian races that in turn bootstraps all the common specials. This includes the Gallop ability which now bootstraps Run as a bonus feat. Should be all set now.
 
Having downloaded and imported the new community set, I'm getting a string of "duplicate record encountered" errors relating to "3.5 Dungeon Master Guide.user" file (all poisons) and "3.5 Fiendish Codex_2.user". Am I correct in thinking these two files should be deleted by the update? (Either my system didn't do the delete, or it wasn't part of the update procedure.)

Before the update we had:
3.5 Dungeon Master Guide.user
3.5 Dungeon Master Guide 2.user
3.5 Fiendish Codex_2.user

The update has added these three files:
3.5 Dungeon Master Guide 1.user
3.5 Fiendish Codex 1.user
3.5 Fiendish Codex 2.user
 
Those files may have been deleted in a previous release. I didn't do anything to those files in this release. You should move '3.5 Dungeon Master Guide.user' and '3.5 Fiendish Codex_2.user' out of your data folder and recompile. That should remove your compilation errors.
 
Problem with Cloistered Cleric Variant Class

Hi all,

I am having an issue with a multiclass character I have created. It started out as a cloistered cleric. Among other things, the cloistered cleric is only proficient with light armor. When I add a fighter class, I would expect that the fighter feats/proficiences would also be included, such as Armor (Medium), Armor (Heavy), and shield proficiency. Unfortunately, they do not.

I tried to work around the issue by adding permanent adjustments for armor and shield proficiency, but that didn't work, either.

Interestingly, Weapons (All Martial) was included as a feat when I added fighter.
 
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I noticed that none of the named shields can shield bash. For example, Shield of the Winged Crusade, a heavy steel shield, does not give the option to shield bash. When I create a standard heavy steel shield (with and without magical properties), I get the shield bash option.
 
Hi all,

I am having an issue with a multiclass character I have created. It started out as a cloistered cleric. Among other things, the cloistered cleric is only proficient with light armor. When I add a fighter class, I would expect that the fighter feats/proficiences would also be included, such as Armor (Medium), Armor (Heavy), and shield proficiency. Unfortunately, they do not.

I tried to work around the issue by adding permanent adjustments for armor and shield proficiency, but that didn't work, either.

Interestingly, Weapons (All Martial) was included as a feat when I added fighter.

The Cloistered Cleric variant removes some weapon/armor proficiencies. It looks like these profs stay removed even when you add a fighter class, which is probably incorrect. Unfortunately, this is a core issue, and not one for the community set. I will post this issue in the core bug thread.
 
I noticed that none of the named shields can shield bash. For example, Shield of the Winged Crusade, a heavy steel shield, does not give the option to shield bash. When I create a standard heavy steel shield (with and without magical properties), I get the shield bash option.

Yea, I was having some issues with that when I implemented Shield Bash a while back. I'll take another look at it. Maybe I can come up with something else.
 
I'm not sure if this is a community set or a core issue, but...

I am working on a 1st level Factotum. It looks like the Armor Class calculation is incorrect. It looks like it's adding my Intelligence modifier to AC, which is what Cunning Defense provides... only, Cunning Defense 1) isn't available until 3rd level, and 2) requires the use of Inspiration Points (in other words, it's not "on" all the time).
 
Another Factotum quirk - The Special tab shows "Inspiration (Factotum)," and then shows inspiration point total: ?. Should Hero Labs calculate and display inspiration points?
 
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