Lone Wolf Development Forums  

Go Back   Lone Wolf Development Forums > Hero Lab Forums > HL - d20 System

Notices

Reply
 
Thread Tools Display Modes
Sendric
Senior Member
 
Join Date: Jul 2010
Posts: 2,587

Old April 27th, 2012, 05:41 AM
Release 1.24 - TBD

Enhancements & Changes
  • 3.5 - Dragon Magic: Obsoleted old spells. (Sendric)
  • 3.5 - Drow of the Underdark: Obsoleted old spells. Added missing spells. (Sendric)
  • Eberron - Campaign Setting: Shifter race now uses a feat to select shifter trait. This change improves visibility to user who needs to select a trait, and reduces clutter in the adjustment selection menu. (Sendric)
  • Eberron - Campaign Setting: Obsoleted old spells. Added missing spells. Updated domains.(Sendric)
  • FR - Campaign Setting: Obsoleted old spells. Updated source information for spells and domains from Spell Compendium to include this source. (Sendric)
  • FR - Lords of Darkness: Obsoleted old spells. Updated source information for spells that appear in other sources. Added missing spells. (Sendric)
  • FR - Magic of Faerun: Obsoleted old spells. Updated source information for spells that appear in other sources. Added missing spells. (Sendric)

Bug Fixes
  • 3.5 - Complete Adventurer: Devoted Tracker now adds Paladin levels to Wild Empathy. (Sendric)
  • 3.5 - Dungeonscape: The Factotum's Brains over Brawn no longer applies before 3rd level. (thaledison)
  • 3.5 - Magic of Incarnum: Manticore Belt now correctly applies additional bonuses when extra essentia is added through the Totem Chakra Bind special. (Sendric)
  • 3.5 - Magic of Incarnum: Shape Souldmeld now correctly increases chosen class's number of available custom abilities to avoid an error message appearing. (Sendric)
  • 3.5 - Magic of Incarnum: Several Soulmelds were popping a minor error when essentia was added. (Sendric)
  • 3.5 - Monster Manual 1: Aasimars no longer have skills that are always class skills. (Sendric)
  • 3.5 - Players Handbook 2: Two-Weapon Rend now correctly validates with Rangers who take two-weapon combat and wear light or no armor. (Sendric)
  • 3.5 - Tome of Battle: Bloodclaw Master now properly adds uses/day and rounds/use to Shifter race ability. (Sendric)
  • 3.5 - Tome of Battle: Bloodclaw Master - Claws of the Beast now allows you to use your full Strength bonus with off-hand attacks when using two Tiger Claw weapons or daggers. (Sendric)
  • Custom - Core Bug Fixes: Stone of Good Luck now provides bonuses. (Sendric)
  • Custom - New Natural Weapons: Spikes no longer pops an error message when bootstrapped. (Sendric)
  • Custom - SRD Domains: Liberation domain was missing spells. (Sendric)
  • FR - Unapproachable East: Star Elf now receives +2 Cha instead of Dex (Sendric)
  • L5R - Rokugan Campaign Setting: The feat Ishiken-do now assigns ShugnVoid to shugenja secondary spells instead of primary. (Sendric)
  • --
  • 3.5 - Complete Adventurer: Devoted Tracker doesn't combine Paladin Mount with Animal Companion.

Data File Authoring
  • 3.5 - Dragon Magic: Added Warlock Invocations (Sendric)
  • 3.5 - Frostburn: Disciple of Thrym PrC added (Sendric)
  • 3.5 - Spell Compendium: Implemented the Thunderlance spell as a weapon. (Sendric)
  • Eberron - Campaign Setting: Added PrC's, deities, feats, languages and magic items. (Illyahr)
  • FR - Players Guide to Faerun: Added Divine Disciple PrC. (Dark_Soul)

New Files Added
  • --

Files Removed
  • --

Notes
  • * Monster races that have been updated for stock portfolios will no longer have feats and weapons bootstrapped (except for some bonus feats). This will make the races more customizable. Portfolios will include all feats and weapons found in the source books.

Known Issues
  • 3.0 - Oriental Adventures: Weapon Master not fully implemented.
  • 3.5 - Book of Exalted Deeds: Skylord has a new companion type based on the companion being a flying mount. Details are under the class feature "Call Flying Mount"
  • 3.5 - Dungeonscape: Arcane Dilletante abilities not listed as spell-like abilities.
  • 3.5 - Dungeonscape: Arcane Dilletante abilities allowing for the same spell to be selected more than once.
  • 3.5 - Monster Manual:Elemental saving throw progression is incorrect.
  • 3.5 - Races of the Dragon: Dragon Domain class special no longer adds Dragon domain spells to non-cleric casters.
  • 3.5 - Tome of Magic: Shadowcaster caster level not increasing when other classes select it as their class to increase.
  • Custom - SRD Domains: Favored Weapon Focus needs to handle multiple favored weapons.
  • FR - Players Guide to Faerun: Divine Disciple doesn't yet allow classes that don't normally have domains to gain access to them, and needs to change character type to Outsider (Native).
  • Greyhawk - Greyhawk Gazeteer: Does not include Raxivort.

Last edited by Sendric; October 5th, 2018 at 07:04 AM.
Sendric is offline   #1 Reply With Quote
Sendric
Senior Member
 
Join Date: Jul 2010
Posts: 2,587

Old May 17th, 2012, 09:20 AM
Requires Investigation
  • 3.5 - Complete Champion: Domain Granted Power grants multiple classes domain spells
  • 3.5 - Complete Divine: Divine Metamagic feat does not qualify if Cleric has cold or similar domain (turn fire, cold, etc)
  • 3.5 - Complete Divine: Divine Oracle Does Not Work For Archivist - needs fine-tuning for wizard
  • 3.5 - Races of the Wild: Elvencraft longbow does not display club info as magical item
  • Custom - Core Book Mods: Why change timing of Call CalcVal to First/100? Do we need this?
  • How to add Fractional saving throw adjustment
  • How to add adjustment for Epic saving throws
  • Why are there three Centaur race options?
  • How to add Favored Enemy through a Class Variant (http://forums.wolflair.com/showthread.php?p=201672)
  • Implement Shield Bash for named magic shields
  • Why are there two Storm Magic feats? (if legit, update Stormsinger PrC pre-req)
  • Why are there three 10 minute casting time tags?

To-Do
  • 3.5 - Players Handbook 2: Agile Shield Fighter feat not working correctly. (need update from core)
  • 3.5 - Complete Divine: Update Spontaneous Healer feat pre-req to account for all classes that can cast cure spells.
  • 3.5 - Heroes of Battle: Add Commander Auras.
  • Update feats from Complete Psionic to improve scripting
  • Add remaining Planar domains from Spell Compendium
  • Udpate the Artificer's bonus feat list once remaining Eberron feats are added
  • Take a look at how Mystic works. It's selection of domains is far too short.
  • Improve poisons to use the Value field for the DC
  • Check Dwarvencraft implementation and new Elvencraft items
  • Add Cleric Domains for races that need them (Drider; Eladrin, Ghaele; Lammasu)
  • Seek pre-reqs for Turn Undead or Rebuke Undead and use appropriate tag (ie Divine Censure feat from Fiendish Codex 2) (this will cause some feats to display two errors when you don't have the ability.)
  • Assign User.Smite with all smite abilities.
  • Take a look at all classes/feats that use Invocations after Dragonfire Adept has been entered.
  • Modify scripts for Ice Beast and Shield Bash once "Hide.Weapon" tag becomes available
  • Add races Bogun, Phantom Bear and Phantom Wolf from Spell Compendium (pg 26, 156, 157)
  • Update breath weapon so that we can modify the damage from templates
  • Add remaining class variants from Champions of Valor
  • Add adjustment to allow characters to add spells to their list not normally part of their spell selection (such as an Archivist adding non-Cleric divine spells)
  • Provide an adjustment for Monster advancement that includes size increase
  • Move Dark Creature template to appropriate FR data file
  • This stuff: http://forums.wolflair.com/showpost....&postcount=392
  • This: http://forums.wolflair.com/showpost....&postcount=404
  • Fix skeleton template
  • Fix Half-Dragon template
  • Check to see if Kobold race should have Dragonblood subtype. If so, update script for Dragonwrought to remove it.
  • Add Platinum dragon to list of available choices for Draconic Heritage, Dragonwrought and Draconic Legacy feats if character is dragonborn.
  • Add pre-reqs for Wild Shape adjustments for Wild Shape and level requirement
  • Add Psionic subtype for Psionic support
  • 3.5 - Monster Manual - Elf subraces do not gain Immunities to Sleep; All Animal Companions gain DR 5/Magic
  • Van Richten's Arsenal - Add domains.
  • Note to self: If you remove Size Adjustment, remove SpecSource tag from tail attack gained by Dragon Tail feat (RotD)
  • Mark shadow as familiar for Shadow Familiar feat.
  • Add adjustment for character aging.
  • FR - Underdark - Add domains ; add psionics (earth-node based spells).
  • Update how auras work (add Evil, Law, Chaos). I forget why we need this, but we do.

User Requests
  • 3.5 - Complete Divine: the relic Dawnstar
  • 3.5 - Complete Mage: Enlightened Spirit & Lyric Thaumaturge PrCs
  • 3.5 - Complete Psionics: Erudite, Racial Class Substitution levels
  • 3.5 - Draconomicon: Dragoncraft armor/material, Platinum Knight
  • 3.5 - Dragon Compendium: Tibbit race, other PrC's
  • 3.5 - Dragon Magic: Draconic Soulmelds
  • 3.5 - Magic Item Compendium: Add Crystals (may require added functionality)
  • 3.5 - Monster Manual 2-5: Demons
  • 3.5 - Monster Manual 4: Dragonsplit Weapon
  • 3.5 - Races of the Wild: Elf Universalist Wizard variant
  • 3.5 - Tome of Battle: Complete Eternal Blade PrC
  • 3.5 - Unearthed Arcana: Spontaneous Divine Casters (pg 64)
  • Custom - Dragon Magazine: Sentinel Paladin class variant (DM 320)
  • Custom - Online Content: Summoner class from dandwiki.
  • Custom - Online Content: Font of Inspiration and Godsblood Spelltheft feats
  • FR - Campaign Setting: Arcane Devotee PrC, Strongheart Halfling
  • Eberron - Races of Eberron content (feats and shifter traits), Cabinet Trickster PrC
  • Kingdoms of Kalamar (third party campaign setting)


Item Familiar, Apprentice and Mentor (DMG p. 176) feats
Bloodlines (the standard ones from UA)
Unseelie Fey (template). Dragon Magazine 304
Arctic (template). Dragon Magazine 306
Wild Reaper (Druid Variant Class). Dragon Magazone 311 pg 55
Incarnate Construct (template). Savage Species
Ur-Priest update from Complete Divine
Dungeonscape class variants

Last edited by Sendric; October 5th, 2018 at 07:03 AM.
Sendric is offline   #2 Reply With Quote
Sendric
Senior Member
 
Join Date: Jul 2010
Posts: 2,587

Old May 21st, 2012, 05:26 AM
Books which need updating to spells
  • 3.5 - Players Handbook 2
  • DL - Campaign Setting
  • DL - Dragons of Krynn
  • DL - Races of Ansalon
  • DL - Towers of High Sorcery
  • DL - War of the Lance

Books which need updating to psionics
  • 3.5 - Complete Psionic
  • 3.5 - Dragon Magic
  • 3.5 - Magic of Incarnum
  • 3.5 - Races of the Dragon
  • 3.5 - Races of the Wild

Last edited by Sendric; October 5th, 2018 at 05:43 AM.
Sendric is offline   #3 Reply With Quote
Kendall-DM
Spy
 
Join Date: Jan 2011
Location: Overland Park, Kansas
Posts: 1,187

Old May 21st, 2012, 10:27 AM
Code:
~ We have to impose secondary natural weapon penalties if secondary tag is applied, 0 with improved multiattack, -2 with multiattack, -5 normally...

doneif (tagis[Helper.NatSecondary] = 0)
doneif (#hasfeat[fImpMultiA] <> 0)

if (#hasfeat[fMultiAtt] <> 0) then
   field[wAttBonus].value -= 2
else
   field[wAttBonus].value -= 5
endif
The reason the code is what it is, is because the pincer is set up to automatically have a primary attack and this is the trick they are doing to make sure the attack values are being applied correctly (in case they are secondary and also if they are part of multiattack). So, if a creature is set up to so that they are secondary attacks, they should get the correct attack values applied (in other words, you end up removing the Helper.NatPrimary tag). In this regard, you are right Sendric, it should be looking for Helper.NatPrimary <> 0 (is there even an NatSecondary, it compiles, so there must be), since the software is only interested if that is there, otherwise it automatically assumes a secondary attack (the NatSecondary helper is not applied, so it always returns true and then always runs the resulting script).

You can run this script much easier by looking for the condition that imposes a secondary attack on the pincer, and then just deleting the Helper.NatPrimary tag from the pincer attack. This will automatically fix the attack values and damage without having to script it. I just don't know why the glabrezu would need to make its pincer attack secondary, so the script would only be needed for that. Any clue why this code is here?

Vist my D&D 3.5 homebrew campaign! http://daelund.kendallhub.net
Kendall-DM is offline   #4 Reply With Quote
Sendric
Senior Member
 
Join Date: Jul 2010
Posts: 2,587

Old May 21st, 2012, 10:30 AM
What confuses me more is that the pincer weapon includes both the NatSecondary and NatPrimary attacks already. The glabrezu doesn't add any tags of its own except a user tag to determine damage and a value tag (2). It's kinda weird how its set up. Unfortunately, I have to go, so I can't delve into this any further today.
Sendric is offline   #5 Reply With Quote
Mathias
Senior Member
Lone Wolf Staff
 
Join Date: May 2005
Posts: 12,304

Old May 21st, 2012, 10:36 AM
If both NatSecondary and NatPrimary are present, NatSecondary is ignored in favor of NatPrimary.
Mathias is online now   #6 Reply With Quote
Sendric
Senior Member
 
Join Date: Jul 2010
Posts: 2,587

Old May 22nd, 2012, 05:05 AM
Quote:
Originally Posted by Mathias View Post
If both NatSecondary and NatPrimary are present, NatSecondary is ignored in favor of NatPrimary.
Yes, I would think so. However, the tag still exists which means that the following statement will always come up false.

Code:
doneif (tagis[Helper.NatSecondary] = 0)
I'm gonna play around with this some today and see what needs to be done to simplify the situation. I don't think there are many creatures that use this weapon, but there are other weapons that appear to be in a similar situation.

Update: I took care of the Pincer problem, but taking a peak at the effort that would be involved in making wholesale changes, I have decided not to pursue that at this time. It seems likely that most of the creatures have correct attack and damage anyway, so at this point I would prefer to leave well enough alone unless and until someone reports an error.

Last edited by Sendric; May 22nd, 2012 at 06:36 AM.
Sendric is offline   #7 Reply With Quote
skaven
Junior Member
 
Join Date: Aug 2011
Posts: 22

Old May 26th, 2012, 11:28 PM
Just to help, attached in this post is a working version of Enlightened Fist - Complete Arcane.

You can add it to the data sets if you like.

http://forums.wolflair.com/showthread.php?t=16999

I also have working versions of Complete Warrior - Kensai, Complete Warrior - Bladesinger, Heroes of Battle - Combat Medic, if you want.

Last edited by skaven; May 26th, 2012 at 11:32 PM.
skaven is offline   #8 Reply With Quote
Sendric
Senior Member
 
Join Date: Jul 2010
Posts: 2,587

Old May 29th, 2012, 06:23 AM
Quote:
Originally Posted by skaven View Post
Just to help, attached in this post is a working version of Enlightened Fist - Complete Arcane.

You can add it to the data sets if you like.

http://forums.wolflair.com/showthread.php?t=16999

I also have working versions of Complete Warrior - Kensai, Complete Warrior - Bladesinger, Heroes of Battle - Combat Medic, if you want.
Awesome. All of those would be very helpful. I'll add Enlightened Fist now, and whenever you want to send along the others would be great. I'll message you my email address.

Last edited by Sendric; May 29th, 2012 at 06:28 AM.
Sendric is offline   #9 Reply With Quote
byzcath
Junior Member
 
Join Date: Apr 2012
Posts: 22

Old June 8th, 2012, 01:13 PM
Any hope of getting Holy Scourge from Complete Mage?
byzcath is offline   #10 Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -8. The time now is 01:31 PM.


Powered by vBulletin® - Copyright ©2000 - 2018, vBulletin Solutions, Inc.
wolflair.com copyright ©1998-2016 Lone Wolf Development, Inc. View our Privacy Policy here.