That's what I meant when I said I would require both. In reality the weapon is in essence giving you a very specialized quick draw.
Well, then I guess we agree.....um...so there?
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
That's what I meant when I said I would require both. In reality the weapon is in essence giving you a very specialized quick draw.
I'm doing a quick comparison of tags for Eldritch Blast and Rapier. Can't seem to find anything that would indicate a reason why it is unselectable as a weapon. The reason given when hovering over the non-selectable symbol says I'm not the right size. Oh well I was hoping to assist with fixing this bug.
Unfortunately I did find a bug too. I'm making a new version of my Rogue/Warlock and tried to pick the Thay trait. As a result I also picked the Mind Over Body free feat. It gave me the feat but shows that I do not meet the requirements of race. It is also not using the ability that I selected for my HP modifier. I tried both and neither work. Is this because I don't meet the requirements?
I remember someone posting about the dark vision error before, but I don't remember any fix or eta on one. It is really getting aggravating, and making it hard to test new content is there any word on the status of the fix?
According to the Monster Manual the Half-Dragon type changes the type of the base creature to "Dragon." But does not recalculate Base Saves or Base attacks.
The Half-Dragon, is not correctly applying the Dragon Type to characters in hero labs. As a result, it is giving back prerequisite errors when dealing with dragon feats/spells/abilities and dragonblood feats/spells/abilities.
*nevermind*
Another satisfied customer.
*rofl*
Although there is another issue I am wondering about, (might be a bug). So in the Expanded Psionics Handbook, the Thri-Kreen's racial bonuses are somewhat different from the ones in the data set. Is this a bug? I only have a handful of 3.5 books so maybe the data set's stats are valid and from a different source? I did discover the editor today and made a copy of the Thri-Kreen and changed it to match what it says in my EPH but I probably messed something up.
Also, Complete Psionics has something called Racial Classes. Are those implemented somewhere?
I apologize if this is not the correct place to be doing this but I think I may have come across a bug.
When playing a Paladin before when you marked off a use of your channel ability then it would automatically mark off two uses of the lay on hands, as it should per the core rule book. I think it started in the update when the the button to reset abilities after nights rest that is no longer happening automatically.
The Paladin is a core class, so this should probably be reported in the 5.3 release thread (which is also serving as a bug thread for that release).
I took a look. The adjustments provided in the editor appear to have been done to match the ability scores of the Thri-Kreen entry. For example, the Thri-Kreen on page 213 has an Dexterity score of 15 (+5 like the editor), but the entry for Thri-Kreen as a character grants only a +4. I think it probably makes sense to make it match the Thri-Kreen as a character entry instead. I'll make the changes.
No, not at this time. I'll look into what it would take to implement that.
These terms are for Pathfinder paladins not for 3.5 paladin. 3.5 Paladin does not get "uses per day" for Lay on Hands. They also don't have Channel Energy.I apologize if this is not the correct place to be doing this but I think I may have come across a bug.
When playing a Paladin before when you marked off a use of your channel ability then it would automatically mark off two uses of the lay on hands, as it should per the core rule book. I think it started in the update when the the button to reset abilities after nights rest that is no longer happening automatically.
I think I found another bug. My wife created a knight character and it doesn't seem to be added the max hit dice at first level. Her HP was only her con modifier (3). It should have been 15, right? (d12 + con mod?)
... In the meantime, I'll make the fix for the next release. Looks like this class could use some touch-up anyway.