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What changes/enhancements would you like to see?

Another thing I would like to see is a change to:

Code:
<procedure id="Money" scripttype="none"><![CDATA[
    ~declare variables that are used to communicate with our caller
    var moneyvalue as number
    var money as string

    ~invoke the MoneyBare procedure to format the value
    call MoneyBare

    ~prepend a "$" on the value
    money = "$" & money
    ]]></procedure>

And the places which call it. Here, the "$" is hard coded. I would like to have this available somewhere as an input variable to this procedure. Perhaps as a setting adjustment as a field? I it would also be exceptional if there could be another field for currency image as well.

if currency image, use that
if currency sign supplied by setting, use that
else, use "$" as the fallback.
 
"Did you happen to have any luck with the whole player choose their free skill at d6 type thing?"

This is one I don't really understand. Why not just give them the extra build points and let them choose an extra Skill? And, no, as far as I know this is NOT semi-common. A specific Skill or list of a couple of Skills, yes, but not *any* Skill at d6. What's the point? What Setting/Race does that? And like I said, just use a free Edge with a menu to identify which Skill they chose.

There's only so much we can do for edge cases.
 
"Did you happen to have any luck with the whole player choose their free skill at d6 type thing?"

This is one I don't really understand. Why not just give them the extra build points and let them choose an extra Skill? And, no, as far as I know this is NOT semi-common. A specific Skill or list of a couple of Skills, yes, but not *any* Skill at d6. What's the point? What Setting/Race does that? And like I said, just use a free Edge with a menu to identify which Skill they chose.

There's only so much we can do for edge cases.

As an example, the Synths in Broken Earth do that; they're basically neutral Terminators (cyborgs with a metal endoskeleton and computer brain) and it represents their core programming.

I did end up just giving the skill points, but as I noted there's one degenerate condition where it doesn't work right: if someone decides to build a character at the start with all D4 skills to get the most bang for the buck out of the difference between the yield of advances and initial skill points in buying new skills. I can't imagine someone doing that is common, but its there.
 
I'll see what I can do about the currency symbol next time.

Thanks CC. I duplicated the system to get the stripped down version, but unfortunately, it was not quite stripped down enough to be minus the money formatting thing, so I assume I would have no way to override something built into the compiled .hlz file such as the procedures(right???). I am a bit more dubious if an image could be utilized(would likely have to be best practice to make it a specific size such as 50x50 or whatever.), but if that could be made to work, so much the better!(I am not holding my breath for this last part, but will be pleasantly surprised if you manage it). I could probably even knock up a simple sample png or bmp of a gold coin if you want to even take a stab at that part of the feature request.
 
I'll see what I can do about the currency symbol next time.

Ok, I am old and have some memory issues. I looked, but could not find what I THOUGHT I saw around a month ago where you mentioned having changed the procedure to let setting file authors override the "$" currency symbol with their own.

Did I just imagine reading that on the forums or am I just having issues finding it? If the latter, is that in the current release from a few days ago or in an upcoming release? If current, how exactly do I edit this(I checked the settings tab), would I need to do this via a script to edit a variable or updating a field on the editor somewhere?

<--- confused
 
Well, the hero field is called acCshSymbl.
The tag is Hero.CashBackwd.
I don't have the test scripts that I wrote to test it handy, but simply assign a new text value to herofield[acCshSymbl].text and you're good to go. If you want to move the symbol to after the number, add the tag. The timing isn't really an issue, PreTraits/5000 seems to work fine. If you were playing a fantasy game where it was all based in gold pieces, you might do it like so:

Code:
      herofield[acCshSymbl].text = " gp"
      perform hero.assign[Hero.CashBackwd]
 
Well, the hero field is called acCshSymbl.
The tag is Hero.CashBackwd.
I don't have the test scripts that I wrote to test it handy, but simply assign a new text value to herofield[acCshSymbl].text and you're good to go. If you want to move the symbol to after the number, add the tag. The timing isn't really an issue, PreTraits/5000 seems to work fine. If you were playing a fantasy game where it was all based in gold pieces, you might do it like so:

Code:
      herofield[acCshSymbl].text = " gp"
      perform hero.assign[Hero.CashBackwd]


Ok.. thanks.. I was concerned that I dreamed up that whole thing. I assume this is in the current release? Would I put this on a setting eval script?

EDIT: yep, was just able to test it and this worked a treat. Thanks!
 
Last edited:
I was able to add some new buttons to the Editor... You'll still have to add tags and such for Skilldie on Skills and any additional info on each bootstrap, but this'll make it easier to add multiple Racial Properties, Racial Abilities, Edges, Hindrances and Skills to Race, plus some other goodies. I added some of these same buttons to a few other places. (Creatures, Factions, and Groups)

Ok, so how much work would it be to add something akin to Racial Powers as a valid field on the Race object and and a NON AB related PP field also on the Race object(defaults to zero/empty) as well as only visible on the "abilities" or "basic" section of the character IF that field has a non zero value, perhaps linked to the one or more racial powers?


Specifically, I am trying to implement(Page 4 from the Fantasy Companion, bottom of "+2 Abilities"):

Use of a single racial Power (the character has 5 Power Points usable solely for this Power that recharge at the rate of 1 per hour and are unaffected by Rapid Recharge; Power Points from other sources cannot be used with this power; psionic-type powers use Smarts, physical ones use Vigor as the arcane skill)

In the most nature way for end users. I don't really so much care about how much work it is for me(with in reason) editing the datafiles/editor only that the character builder AND pdf/output sheets can provide correct and useful information. I am trying really hard to AVOID cloning the game system for my customization, but there are various other reasons I might end up doing that anyway(but still, trying to avoid doing that).

My issue with adding this into a racial ability is quite simply the limitation on how those things get formatted, one of which is the VERY short description(Summary Text) with no wrapping and the pdf output sheet.
 
[snip]

My issue with adding this into a racial ability is quite simply the limitation on how those things get formatted, one of which is the VERY short description(Summary Text) with no wrapping and the pdf output sheet.

As a side note if you are looking for a sheet that will print more than just summary text I was able to at least create the template for an extended sheet in this thread, if that helps any.
 
As a side note if you are looking for a sheet that will print more than just summary text I was able to at least create the template for an extended sheet in this thread, if that helps any.

Honestly, I forgot I already had that downloaded. We just had our second session and I am trying to build everything out so that my players can get their characters built in HL so I can have a copy of them(racial properties/abilities where a group building effort finished in the last session).

This is a new system for ALL of us except one guy who who has played several hundred game sessions in SW(but it's been a long while), including with some of the SW game setting authors from years back.

I think in the long term I will likely end up having to clone the entire game system and build/rebuild much of this stuff from scratch(for example, I think I want all skills shown on output so the players know what's available and what's not).
 
Both the native character sheet and the one referenced have problems with skills that are too numerous or with names that are long. It would be nice if some time was spent on LWD's end to clean this up. It feels like a slapped together product where the Pathfinder output is much better.
 
Well, the referenced one is just a modified version of the base sheet. I was able to figure out how to get the full descriptions to print out instead of just the summaries, but it's a really confusing format to me so I consider myself lucky to have even gotten that far. In any case it is in now way a sheet put out by Lone Wolf, so essentially they can only be "blamed" for the formatting of the built-in one. That being said, if they do clean it up more I can always use that to try to make those changes into the one I posted as well.

I will say that I do have a request for enhancement some number of pages back for a user-friendly version of that sheet that we could modify, or some way to easily output to a form-fillable pdf or the like, but I'm pretty sure both of those things would require a major programming effort. And, to be honest, we've discussed here many time that we're pretty certain most of the monetary value for LWD is in all of the stuff they are selling for Pathfinder, and as such it will always be a higher priority for development efforts than any of the other systems they support, so I consider that kind of thing to be a bit pie-in-the-sky.

Fixing issues with too many skill or long names, however, might be more easily fixed by them, though. In fact I'd almost consider that to be more of a bug fix request rather than a enhancement.
 
Both the native character sheet and the one referenced have problems with skills that are too numerous or with names that are long. It would be nice if some time was spent on LWD's end to clean this up. It feels like a slapped together product where the Pathfinder output is much better.

I'm afraid to do anything about this I need specific examples. So I can use the example to fix it. I am now working on the next update, so now is the time to get it to me.
 
I'm not positive of Tekmage's issue, per se, but I did test by adding 25 Knowledge skills to an otherwise blank character and the skills did roll over properly to a 2nd page, so I'm not sure what the issue is there. However I also then put in a Custom Agility Skill and give it the description of "Custom Skill With a Really, Really Long Name123456" and if I do a Print Preview it shows "Custom Agility Skill: Custom Skill With a " so a name that long doesn't line wrap or anything, apparently, so I think I was able to at least reproduce that part of the problem.
 
OK, let's not get ridiculous, here. Let's discuss actual skill names.
What I can see perhaps doing is removing that "Custom Agility Skill: " prefix on the printed sheet and the Skill list display. That'll help. We certainly shouldn't need to allow for 50 characters for a Skill name. Let's be reasonable.
 
Well, I don't know what Tekkmage needs it for, though, he'd have to chime in on that, I was just trying to reproduce the issue. It hadn't otherwise been an issue for me personally. Although I supposed if HL is allowing for a 50 character skill name presumably you'd want it to be able to print all 50 instead of cutting off at 42?

I'd never used a custom skill like that before, though, but I would agree that the "Custom Whatever Skill:" part is probably pretty redundant. It may not show what the skill is based on without that but I don't think the other skills do that on the printout anyway. Then again appending an initial in parenthesis for those might not be a bad idea, so something like "Athletics (A)", for example. It doesn't come up much, mostly just when leveling up the skills, but there are a few other situations where linked skills might be affected by something where that might be useful to have.
 
I have the wrapping issue with more than 10 characters on a skill.

I solved the issue by creating my own sheets in excel. I created a new thread.
 
It's cutting off at only 10 characters? Can you maybe link a pdf printout here? I'll definitely check out your sheet (although I'll have to see if it will work with Open Office since I pretty much refuse to use Excel) but it'll still be helpful if there is an issue on the default sheets to see if maybe CC can fix it up for us.
 
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