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Savage Worlds Bug Reports

Well, Half-Orc doesn't exist in SWADE...
As far as copying it - make sure you remove the continerreq from the copy. That will unblock it from Adventure Edition.
 
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OK, status update:
...
Anything else I need to look at?
I seem to recall mentioning this and I don't know if its a bug or an enhancement...

Is it possible to change the name displayed on the tracker for an Arcane Background?

For example, in Rifts, Magic uses PPE for the Power Point term, Psionics uses ISP for the term, and Gifted uses Power Point for the term. It would be nice to go to the In Play tab and see PPE, ISP or PP for the associated trackers...
 
Added:

24. DenyTag structure modified to operate with multiple Arcane Backgrounds
25. Added the 25-character arcTrackerName field to Arcane Backgrounds to support alternate Tracker names.

Anything else I need to look at?
 
Added:

24. DenyTag structure modified to operate with multiple Arcane Backgrounds
25. Added the 25-character arcTrackerName field to Arcane Backgrounds to support alternate Tracker names.

Anything else I need to look at?
Wow.... you are the man! Thank you!

Can’t think of anything offhand that I’ve come across...
 
Read back 2... Where all would you like to see the alternate tracker name? I can do the In Play tab, where else?
Sorry! Only other place I can think of offhand is the AB Tab itself. Instead of Total Power Points have it as Total <arcTrackerName> ?

I can handle pulling it for any character sheet, etc... :)
 
Something I just found....

1)
Attempt to access non-existent parent pick for a top-level container from script
Location: 'pre-requisite rule' script for Thing 'wpSFSepVB' near line 2

wpSFSepVB is a separator (Vehicle Bombs), does it need the prereq script?

2) (not sure if this is expected behavior) If an item is present (qty 1) on the Armory tab and an additional qty of that item is purchased with the Merge Existing option, that qty isn't reflected in the name until the user change tabs and goes back.
 
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OK, on #1 I'm looking into it. This did not cause an error previously, so something in the core must have changed.
On #2, sometimes that happens, where it doesn't display properly until you shift screens and return. I've seen small examples of this and there's not much I can do about it from my end. It's got to do with what triggers the refresh of the whole stack. The way this program works is that anytime something changes, it starts from the top and re-figures everything. Sometimes you get an event that does not trigger the whole stack, and you get this. I see it affect the Shaken indicator being red or not after recovery on the In-Play tab. Everything else refreshes but that one thing until you shift screens. This appears to be another example. Thanks for nailing it down, every example we can find makes it easier to diagnose and solve.
 
OK, on #1 I'm looking into it. This did not cause an error previously, so something in the core must have changed.
On #2, sometimes that happens, where it doesn't display properly until you shift screens and return. I've seen small examples of this and there's not much I can do about it from my end. It's got to do with what triggers the refresh of the whole stack. The way this program works is that anytime something changes, it starts from the top and re-figures everything. Sometimes you get an event that does not trigger the whole stack, and you get this. I see it affect the Shaken indicator being red or not after recovery on the In-Play tab. Everything else refreshes but that one thing until you shift screens. This appears to be another example. Thanks for nailing it down, every example we can find makes it easier to diagnose and solve.

For #2, when I look at arMelee and arRange in tab_armory.dat, those portals do not have alwaysupdate="yes" set on the table, which means that the display of the items on that table will not be updated until a pick is added/deleted from the character (note that using "merge existing" doesn't create a new pick - it just changes the quantity field on the existing copy). The spSpecial portal in tab_special has an example of this setting in use, so add that setting to those tables to fix this.

So in this case, it's purely a visual refresh issue, not a data update issue.

The more you use alwaysupdate="yes", the slower updates will be, because there's more to update (although it's small enough that it's not going to be noticeable for just one or two tables), but in PF, we've accepted that cost and added it to most every table a user can see.
 
We've changed the way these tags work going forward. With multiple Arcane Backgrounds it works better if we leave the Powers on the lists but grey them out and add a message that says they aren't allowed for that Arcane Background.

But with decision made and implemented we can move forward with this.
 
The bit with Shaken happens when being Wounded causes the Shaken condition and you heal the Wound then unclick the checkbox. The checkbox clears but the text stays red until you either cycle the check box again or shift tabs and come back.
 
OK, status update:
...
Anything else I need to look at?
I hate to bring this up but I just found something that I don't think made the list.

Scholar Edge (edgScholarSWADE)-
1) Description is not what it is in the book:
Current coded:
Pick any two Knowledge skills that you have a d8 or better in. Add +2 to your total whenever these skills are used. Yes, those who study military history have a natural edge when commanding troops in mass battles - a +2 to a Knowledge (Battle) roll can mean the difference between a rousing victory and a crushing defeat.
SWADE:
Pick any one of the following skills: Academics, Battle, Occult, Science, or a Smarts-based “knowledge”-type skill allowed in your setting, and add +2 to the total whenever they’re used.

This Edge may be taken more than once if applied to different skills.
2) Uniqueness - Currently seems to be Unique. It should be No as it can be taken multiple times with different skills...
3) User.Activation ? - Does this need to be user active? it seems to me that the bonus is always active.
 
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