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OK, Here's where we'll start the SWADE list. And I'll respond to the two already reported:
1. Elderly - It is affecting all three, but it's affecting the die type not the rolls. This will be fixed.
2. Linguist - Yeah, there's still a kink in this, apparently. Don't forget that once you have Linguist or Multiple Languages, you also get your Native Language at d8 for free, too. And the Languages have to be at least d6 to qualify.
OK, so, it is out in the world now.
Since we did not get to do the megatesting we talked about, beat this thing up.
Let me know where it's broke so's I can fix it.
There are a lot of moving parts in this update, and a lot changed. I tried to be as thorough as I could with cross-checking everything, and the Companion material is a best guess until they complete their updates at Pinnacle.
Ballistic Protection: Armor marked with an asterisk reduces the damage from bullets by 4. “Bullets” includes physical shot fired from a firearm.
Attempt to access non-live child pick 'trCharisma' from script
Location: 'eval' script for Thing 'hinHabit' (Eval Script '#1') near line 3
For SWADE, it looks like they removed the varying Ballistic Protection values and for Modern and Futuristic Armor added it as a "quality" indicated with an * at the armor value. Can probably do it with a Tag or something I think so no biggie.8. Armor already has Basliistic Protection as a field - not sure what is meant here
Anything else I need to look at?
Anything else I need to look at?