• Please note: In an effort to ensure that all of our users feel welcome on our forums, we’ve updated our forum rules. You can review the updated rules here: http://forums.wolflair.com/showthread.php?t=5528.

    If a fellow Community member is not following the forum rules, please report the post by clicking the Report button (the red yield sign on the left) located on every post. This will notify the moderators directly. If you have any questions about these new rules, please contact support@wolflair.com.

    - The Lone Wolf Development Team

Savage Worlds Bug Reports

That sounds like those particular items need to be fixed, which can be done in the editor--but its odd that all of those would fail, unless there's an order-of-loading thing going on where once the first one fails, the rest won't load.

Can't say I've seen that, but I don't have many unofficial setting files, other than my own Broken Earth and IZ.
 
Hey CC can you tag the gear in the Super Powers, Horror, and the Fantasy Companions as "Standard Gear" so if some one uses them for the other stuff in data files that use non-standard gear they don't have to sift though the Companion Gear?
 
Sci-Fi Companion: It looks like mods are not working for Ranged Weapons. I don't get the little hammer and wrench icon to add mods like I do with Melee Weapons with the Sci-Fi Companion selected.

Also, how do we modify the Grades of cyberware? I can see in the Editor that I can set Cyberware grades, but with just the Sci-Fi Companion and Use Cyberware Grades selected the standard cyberware doesn't show what grade it is and there is no way from the character portfolio to change it. Even with IZ2.0 selected all of the cyberware seems to only show a grade of (Gutterware) with no way to mod that.
 
Last edited:
Ranged Weapons don't get mods. Only melee.

That's because the Sci-Fi Companion doesn't use Cyberware Grades. That was added to support Settings like Interface Zero. And the other types are there in IZ, they're just farther down the list. It lists the Gutterware, then the Streetware, etc. It can only be changed in the Editor, a player can't change the grade on an object. A Gutterware eye can't become a Streetware eye from the player level. When the grade changes, everything else about it changes (Strain, Cost). Since it something purchased and the price changes when the grade changes, it can't be modified after purchase.
 
Oh, I didn't see any separators and usually things get listed alphabetically so I thought they would show up that way. That explains why I didn't see them. I guess I also need to double-check where the cyberware grades source check is listed. I thought it was listed under a Sci-Fi Companion option whereas I guess it should be listed as an IZ2.0 option instead? Apparently I've been completely missing a few things lately, though, so I need to take a much closer look at what I think I'm supposed to see and what I'm actually supposed to see! Sorry for the confusion.
 
It's listed as a Sci-Fi option. That way it's not specifically for IZ 2.0, just Sci-Fi games that use grades. I didn't want to lock it to IZ.
 
I see. That did make it a tad confusing, at least for my current GM who is running a straight Sci-Fi, but not IZ2, game. He thought, as I did, that it was just a standard SFC option and all of the cyberware would just work with it. I'm not sure there would be a better fix for that, though.

Otherwise I apparently need to get my eyes checked for not noticing the cyberware grades were appropriately set up in separate sections. Sorry about that.
 
The program is showing an Incapacitated character as having a -4 wound penalty; I'm about 99% sure that's wrong, since wounds actually top out at -3.
 
I'd beg to differ, since it takes 4 Wounds to Incapacitate someone. So, on the off chance you did actually have to make a roll while Incapacitated, you'd have to count the Wound that put you out.
 
You have to make a roll every time that happens for survival. And to quote from page 58 of the PDF:

"► Wound Penalties: Each wound a Wild Card suffers causes
a –1 cumulative penalty to his Pace (minimum of 1) and to all
further Trait tests—up to the maximum of a hero’s 3 wounds.
A hero with 2 wounds, for example, suffers a –2 penalty to
his Pace and any Trait tests."

Notice the statement about "maximum"
 
I think Paragon is right about that and I remember reading a confirmation of that from Clint Black a few times on the forums, which hopefully we can us to verify if that is the case if they get everything back up and the archived version of the old forums running on Tuesday.
 
Yeah, not being able to access the forum has not helped with a lot of SW related things the last couple months.
 
Back
Top