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Rifts for Savage Worlds

Cool, thanks. So any thought on where you want to nest the Iconic Framework abilities? I guess edges would probably work, although they could be racial abilities as well. If they are edges then the baseline edges would have to be hidden from the user.

Salcor
 
TCArknight, you might want to put together some kind of readme or quick guide for folks to work from on how to use github and potentially git itself to work on this. Like maybe setting up branches for specific sections of the work or such. This guide for github might help (https://guides.github.com/activities/hello-world/#branch). Maybe something like Git for WIndows (https://git-for-windows.github.io/) or other of the Git tools (https://git-scm.com/) would be helpful for some folks as well.

Then it's a question of coordinating your collaboration, which you could either do here or potentially on github to figure out who might be working on what as well as what needs to be worked on. I would think you might be on the right track for now with separate .user/.dat files for specific sections folks might be working on but it would probably be helpful for folks to know where things stand to get an idea on where to continue the work. Once it's ready for primetime presumably it would be best to consolidate it all back into a single .1st and .user file if it's going to be published through the standard update mechanism, anyway. Personally, as a user of HL, I find the one setting that is a tad annoying to work with is the older Hellfrost files because they aren't consolidated into a single file. That could just be me, though. Certainly for collaboration purposes I would guess breaking them out like that is probably a lot easier.

I really look forward to seeing how that works out. I may have to see how that works for you and maybe look at doing that for some newer setting files whenever I can get back to working on some. I know WWI needs to be done and The Goon and Fear Agent are on the horizon now too...
 
Is there a way to over ride requirements? For example, Power Armor Jock requires Agility, Strength, and Vigor of d6+, however, Glitter Boy pilots get the advantage for free, regardless of requirements (or at least that is what I'm lead to believe).

GB
 
I believe a Bootstrap will do that, but I'm not sure. There's some code in the Super-Power Companion for allowing Super Edges that ignores that stuff; if the bootstrap doesn't work (or more likely, works but throws an error) I check and see what was done there.
 
There are two tags you can use for this.
Helper.IgnoreRank should disable Rank checks.
thing.skipprereq should disable all Prereq checks.
 
Thanks CC, that will be a big help for a few other things too.

Another thing I think I want to do, is I've been splitting the racial abilities between abilities and properties, but now I understand that really they should all be properties. So, will be doing a slight rework there.
 
TCAknight,

How where you planning on setting up the iconic framework sbilities? Where you going to use edges or racial abilities?

Salcor
 
I think going with Racial abilities in a separate file for now, but I may try to create a new component and tab for them.
 
OK, folks, it looks like they want to make this an Official Setting file, like Deadlands and the others. That means full distribution through Hero Lab when it's ready. It also means that I'll need to review the completed file before release. Knight, I'll get you a copy of the specifications for naming and such.
Here's the good part. This means if we need to make changes in the Hero Lab code to support this, we can. So, this is official clearance to find way to support multiple Arcane Backgrounds.
What else has been tough to fit?
 
What else has been tough to fit?

Oh thank Zeus,

This project was a nightmare and a half here is just a few of the items I had issues with.

Heroic Journey tables there like edges but not drove me up 5 types of walls. They need to be there own thing. An easy way to add 2 generic Knowledge skills at d8. Iconic Frameworks are like races only not.


IM me for some ideas for fixing these.


Thanks,
 
OK, it's even more than I thought.
They are looking to go full Companion book level on this one.
That means I take it over and we do a full-blown write-up, with full integrated support. That means that Iconic Frameworks should have their own thing, and we'll fully build out the Journey tables.
 
OK, it's even more than I thought.
They are looking to go full Companion book level on this one.
That means I take it over and we do a full-blown write-up, with full integrated support. That means that Iconic Frameworks should have their own thing, and we'll fully build out the Journey tables.

Considering the popularity of this particular setting, and the fact that it's bringing a ton of fans of the old Rifts system to newly find out about Savage Worlds, that's probably not a bad idea. I've yet to even look through my Rifts books yet (I did back it, though) but I'm certainly looking forward to what having the "big guns" work on this will bring out in the way of new stuff for us. Where will it slot in, though? I know you've been working on Interface Zero 2.0 and the Deadlands: Reloaded update. Would this be before, between or after those? Just curious if you happen to know what the plans are for it.
 
Hmm interesting. Did I miss an announcement somewhere? It is awesome that this is officially coming out!

Salcor
 
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