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So, Has anyone seen this work?
https://github.com/TCArknight/Savage-Rifts
I found it Googling the other day.
Any advice would be appreciated.Built-In Close Combat Weapons (U): Each of the weapons listed in the Close Combat section can be integrated into a cyborg’s framework. Treat the Strain as 1 for every five pounds (round up), and multiply the cost by 1.5 to get the cybernetic version cost.
Built-In Ranged Weapon (U): Each of the weapons listed in the Ranged Weapons—Personal and the Heavy and Vehicular Weapons sections can potentially be embedded in a cyborg. Only full-conversion cyborgs can power energy weapons that normally run off internal power sources. For weapons with a Weight value, treat the Strain as +1 for every 10 pounds (round up); for vehicular weapons, Mods equal Strain. Multiply the weapon’s cost by 1.5 to get the cybernetic version cost.
[b]Rifts Name: [/b]Rifts Test
[b]Race: [/b]Human
[b]Iconic Framework: [/b]Combat Cyborg
[b]Attributes: [/b]Agility d10, Smarts d6, Spirit d6, Strength d12+2, Vigor d12
[b]Skills: [/b]Fighting d8, Knowledge (Cybernetics) d6, Notice d8+2, Repair d6, Shooting d6, Survival d8+2, Tracking d8+2
[b]Pace: [/b]8, [b]Parry: [/b]6, [b]Toughness: [/b]16(8), [b]Charisma: [/b]0, [b]Max Strain: [/b]11, [b]Current Strain: [/b]6, [b]PPE: [/b]0, [b]ISP: [/b]0
[b]Gear: [/b]Unarmed Strike d8 (Str+d6), Vibro-Sword d8 (d10), M.D.C. Armor (+8)
[b]Special Abilities:[/b]
• Alertness: Very perceptive; +2 Notice
• Fleet-Footed: +2 Pace; Roll d10 when running
• Woodsman: +2 Tracking, Survival, and Stealth (wilderness only)
• All Those Moving Parts: Must be repaired using Repair skill instead of Healing.
• Bionic Augmentation: Enhanced starting Strength, Agility and Vigor.
• Cybernetic Enhancements: All combat cyborgs begin with a variety of cybernetic systems
• Gray Matter: Combat Cyborgs only start with two points (instead of the normal five) for attributes and these may only be spent on Smarts and Spirit. Points from Hindrances and Advances may be used to raise any attribute.
• High-Performance Legs: Gain the Fleet Footed Edge
• M.D.C. Armor: A Combat Cyborg alloy structure provides +8 M.D.C. Armor. This cannot be combined with body armor.
• More Machine: ‘Borgs add +2 to recover from Shaken, ignore one level of wound modifiers, possess a self-contained breathing apparatus, and are immune to poison and disease.
• Unarmed Combat: Metal frame construction allows the Combat Cyborg to deal Str+d6 (Mega Damage) in unarmed combat. Cyborgs are always considered armed.
[b]Hero's Journey: [/b]
• CCW: Vibro-Sword
• Training: Combat
• Training: Woodsman
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Copyright © 2004-2017 by Pinnacle Entertainment Group. All rights reserved.
[b]Rifts Name: [/b]MARs Test
[b]Race: [/b]Human
[b]Iconic Framework: [/b]M.A.R.S. (Body-Fixer)
[b]Attributes: [/b]Agility d8-1, Smarts d6, Spirit d6, Strength d8-1, Vigor d10
[b]Skills: [/b]Climbing d6-1, Fighting d8-1, Healing d8+2, Knowledge (Cybernetics) d6, Knowledge (Electronics) d4, Knowledge (Engineering) d4, Knowledge (Medicine) d6, Lockpicking d4-1, Notice d4, Survival d8, Tracking d6
[b]Pace: [/b]6, [b]Parry: [/b]6, [b]Toughness: [/b]14(6), [b]Charisma: [/b]0, [b]Max Strain: [/b]5, [b]Current Strain: [/b]3, [b]PPE: [/b]0, [b]ISP: [/b]0
[b]Gear: [/b]Unarmed Strike d8-1 (Str+2), Wilk's 227 Pulse Laser Pistol d4-2 (2d6+1, 18/36/72), Wilk's 227 Pulse Laser Pistol d4-2 (2d6+1, 18/36/72), Vibro-Sword d8-1 (d10), SFD Huntsman Lightweight Personal Armor (+6), SFD Huntsman Lightweight Personal Armor (+6), Bio-Analysis Kit, Bio-Analysis Kit, Dosimeter, Dosimeter, NG-S2 Survival Pack, NG-S2 Survival Pack, Trauma Kit, Trauma Kit
[b]Special Abilities:[/b]
• Ambidextrous: Ignore -2 penalty for using off-hand
• Brave: +2 to Fear tests
• Brawler: +2 to unarmed damage rolls
• Brawny: +1 Tough; Load limit is 8 times Str
• Healer: +2 on all Healing rolls; 5 companions gain +2 natural healing
• Nerves of Steel: Ignore 1 point of wound penalties
[b]Fortune and Glory: [/b]
• Agile and Dexterous (Ambidextrous)
• Fortune Favors The Bold
• Vigorous and Tough
[b]Hero's Journey: [/b]
• CCW: Vibro-Sword
• Cyber: Extra Arms
• Education: Traveller
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Copyright © 2004-2017 by Pinnacle Entertainment Group. All rights reserved.