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Something like a Helper.Supernat tag that can be added to spells to mark it is a supernatural ability instead of a spell-like ability.
Are there plans to support more of the Ultimate Campaign content? Specifically the downtime rules.. Rooms, Teams, Buildings, Organizations, and the various types of Capital (Goods, Influence, Labor, and Magic) ?
~Chapter 2: Downtime
- Downtime Activities: These activities can be handled by normal purchases (at a reduced price), and by adding cash and XP as new journal entries.
- Managers: Coming Soon
- Rooms and Teams: Coming Soon
- Buildings and Organizations: Coming Soon
It would be something like the Helper.SpellLike tag but instead of listing a spell as a spelllike ability it lists it as a super natural ability. Adding the AbilType.Super tag to bootstrapped spell like that does not work.
Not to be a brat, but there are a lot of things spread around in Hero Lab that says that it is being worked on. While it is nice to know that things are not completely ignored, it can be frustrating when we want to make use of these things that have been "worked on" for several months.From the FAQ within Hero Lab:
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How would this differ from the existing AbilType.Super tag?
If a supernatural ability has the same effects as a spell, it doesn't belong in the Spell-Like abilities section in the Spells tab. It should be a normal ability, and then use the "Append Spell Information" option to add the details of the spell to that ability.
Not to be a brat, but there are a lot of things spread around in Hero Lab that says that it is being worked on. While it is nice to know that things are not completely ignored, it can be frustrating when we want to make use of these things that have been "worked on" for several months.
I don't mean that to be snarky, but I guess what I am getting at is that it would be great if we could see sort of a progress or priority list. Maybe a web page that lists all of the things that are "being worked on", and we can see if that truly is the case. If it isn't really being worked on, there are some things that I would try to tackle on my own if they become important enough in my own gaming. I am sure that others would feel the same way. Many of the things seem to rely on the internal coding, however, and I can see why it would be waiting. We must fix X to be able to add Y in order to implement Z.
BonInherent field