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Requested Capablities

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Derived skill display?

Another semi-silly question from a noob here...

I was looking through the display earlier on some characters, and I realized I couldn't find any way to easily display exactly what the results of the skills were derived from (I was hoping for something along the lines of a tooltip or split view per skill similar to the old D&D character sheets where it showed abil score +/-, skill rank +/-, and any other flat skill bonuses from gear or feats/etc.

Is there any way to view exactly what hero lab is determining scores/skills/etc based off of like that? (if only just so I can doublecheck myself and be sure I'm inputting all correct values in and things are showing up like they should?)

To detail this better, I DO see where in the tooltip for the skill, it shows any gear that may have a situational benefit for that skill (as demarcated by an * on the skill score), could this be extrapolated to include a full view of the skill's ranks, whether it's a class skill and associated bonus from that, as well as non-situational gear bonuses, associated ability score bonuses, etc.?

Or does that already exist elsewhere?
 
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Something I think would help sell Hero Lab to new people is a character creation wizard. An optional, guided, easy-to-use set of steps for basic character creation. Hero Lab is an amazing tool, but sitting down with it for the first time can be daunting, especially if you're new to Pathfinder. Imagine how easy it would be to get started if a wizard guided you through creating a first level character - race, class, skills, feats, basic equipment.
 
Something I think would help sell Hero Lab to new people is a character creation wizard. An optional, guided, easy-to-use set of steps for basic character creation. Hero Lab is an amazing tool, but sitting down with it for the first time can be daunting, especially if you're new to Pathfinder. Imagine how easy it would be to get started if a wizard guided you through creating a first level character - race, class, skills, feats, basic equipment.

Must it be a wizard or could it be a sorcerer? Ooo, or a specialist wizard! How about a character creation bard? Sweet!
 
Kingdom Maker Question

So, is there a way to have Hero Lab track and/or initiate turns? When you first make a kingdom the system tells you you have 1 more resource to spend. When you spend it, the error goes away. But, can you tell the system that a turn has passed and have it ask you for all the things you can or cannot do?
 
Viewing Kingdoms on iPad

Hi Folks,

I take it Kingdom viewing isn't supported on the iPad yet? I tried opening a kingdom file on my 3rd gen iPad on the weekend & it displayed it as a standard PC without any stats.

I'm not showing updates for the app & the data files were updated to the latest version.

Cheers,
Jim.
 
Feature Request: Followers

Before I go into my request, I do understand that this can all be accomplished via Mounts and Hirelings generically

Could we get an entry for Followers? Maybe add to the Mounts and Hirelings heading "Followers?" (Followers, Hirelings & Mounts)?

It might be interesting to see a section that would handle Followers and Cohorts as well since they sort of tie into Ultimate Campaign.

Thanks for your time. I understand that your busy. Love the product, can't wait for Realms Works.
 
Custom Scroll Names & Item damage

I have two requests, the first simple (I think) and the other, not sure.

Since some spells have "choices" on casting and hence scroll creation, it would be helpful to allow you to rename the spell or add text like you can on magic weapons/armor. An example would be the spell Restoration; you can create scroll using 100gp Diamond dust of 1,000gp diamond dust if you want to remove negative levels. There is currently no way to tell Hero Lab which form of the scroll you scribbled.


The second request is to add the ability to track HP/Hardness on weapons & armor. With sunder, oozes, and scores of other ways to damage items. It would be nice to be able to track how much damage a weapon/armor has taken and mark broken/destroyed appropriately.

With the community adjustments I can mark items broken but there doesn't seem to be an easy way to track damage. Also we constantly have to look up hardness/hp so if Hero Lab could do that, it would be awesome!
 
Feature Request: Concentration/Spell Resistance mods

These come into play a great deal, but are hidden on the Spell Casting class tabs. While this may work well for spell casters, I find this to be a bit difficult to deal with when it comes to loading up monsters into hero lab. Monsters will spell-like abilities are subject to these checks and it is a bit more work than I like dealing with to calculate it all the time. I feel this is one of Paizo's Bestiary Oversights.

I'd like to see these values displayed somewhere on a summary panel or on the the spells tab at the very top where they'd be more useful.
 
Tracked resources printing

I have been having a great time with HeroLab and the iOS app. However, I have learned to have a printed copy as a back up. One thing I noticed is for the tracked resources (for example a wand of cure light wounds) I can track the number of charges used in both the program and app (i.e. 8 of 50), but when I print the character sheet, the item shows with just blank boxes in the Tracked Resources section. Is there a way to have the Tracked Resources of a printed sheet show filled boxes to reflect the usage of a resource?
Thanks!
 
Hey, it's great to see the Kingdom building stuff on HL now. Is there documentation on how to use this?

Is there a way that consumption is subtracted from BPs by the application? I can see where it calculates consumption, but it'd be nice if the app did this for you. So if I had 10 armies in the field for a kingdom, will it automatically take out their calculated consumption?

The print to PDF seems to only output the Journal tab. Looks like this isn't fully implemented yet.

Does the app assume only 1 city per hex? I can't remember if the rules make that assumption, but it looks like a hex can have improvements or 1 settlement. I would think a hex could hold more than 1 settlement.

Can hexes be transferred from 1 kingdom to another? or do they have to manually deleted from 1 and then recreated in the other?
 
Weapon Sets?

I'm reviewing Hero Labs in Demo Mode and I like what I see that I'm going to get on-board with members of my Pathfinder group.

However, there was one functionality that I noticed was missing that would be extremely helpful for those of us that print our sheets to take into play away from our computer... That would be the ability to define and print Weapons Sets. I did a preliminary search of the Forums, and I didn't see this being discussed elsewhere.

Example: I have a Fighter who has several weapons at his disposal, but obviously can't be used at the same time.
> Weapon Set #1 is my primary weapon of choice, a 2 handed polearm... A Glaive in my case.
> Weapon Set #2 is my secondary weapon of choice is a ranged weapon... A Shortbow in my case.
> Weapon Set #3 is my tertiary weapon choice which involves a main and offhand weapon for getting sneaky, or even up close and personal where neither of the above will suit. In may case a Buckler and a Flaming Burst Dagger, or a Scimitar and Kukri combo.

Just citing an example. I know most people don't get all that complicated, but when one of the purposes of using Hero Labs is to have it correctly tabulate and print your bonuses and such to manage characters and speed up game play, changing up your weapons can change more than a few bonuses.

Food for thought as development continues, but I'm sure this suggestion is not unique to me or Pathfinder.

Cheers!
 
I know this probably has been discussed but thought I'd ask/share as I have a proposed "solution"(?) as it came up in our game last night.

Adding Ammo to a Ranged weapon. (ie +2 arrow of shock & +1 longbow of flaming = +2 longbow of shock & flaming)

Would it be feasible (and possibly easier code wise and management wise) to make Ranged Weapons that take Ammunition as a custom container? You then just click on the arrow stack and send it to your bow which then combines it?

And may be nice if the container only allowed 1 stack so adding a 2nd stack of ammo overrides the first so it's quicker to change ammo? (although not necessary).
 
That might be possible, as I understand Shadowrun does something similar, but it would likely entail a large chunk of work.
 
Customized buildings

In the Kingdom Building section. It would be nice to add a customized building. I know there are lots of ideas out there for customized buildings (like a shipyard. how could the main rules not have a shipyard??) and it would be nice to add them (along with setting calculable variables for thos buildings). Sort of like customized magic items.
 
Listing item hardness and hit points someplace?? If this is ever possible? :) Or having a place to do so in adjustments.
 
Archetypes need a way to be able to change the casting type. For example, so we can have a Magus that will cast spells spontaneously (using the Bard spells known, per day) instead of having a spellbook.

Also, there needs to be an easy way to add a new spellcasting class. like "uses Wizard spell list" or "uses Magus spell list" or whatever.
 
Is there an option for Trap Building? If so, forgive my ignorance. :D

There are races and classes/class archetypes that commonly build traps, and there are formulae in the Core Book for determining the effects and CR of a trap. Is that something that could or should be added to HL?
 
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