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Shadow, I had to revert back to the previous release of everything due to the validation errors. But I did backport the pS2GenEqSl and pS2EqSlots (via direct XML copy paste). I am looking to use similar logic to rewrite one of my own things, but Im using the editor and I cannot locate where pS2GenEqSl is visible. Given the wording on it, I expected it to appear in the General=>Ability's tab but its not there. However it does work so I know that its installed correctly.....
 
Shadow, I had to revert back to the previous release of everything due to the validation errors. But I did backport the pS2GenEqSl and pS2EqSlots (via direct XML copy paste). I am looking to use similar logic to rewrite one of my own things, but Im using the editor and I cannot locate where pS2GenEqSl is visible. Given the wording on it, I expected it to appear in the General=>Ability's tab but its not there. However it does work so I know that its installed correctly.....


If the only errors you were getting were validation errors, why did you bother? You can silence validation errors from printout, and as long as you know that the validation errors are cosmetic only, you can just ignore the problem until it's fixed.
 
But I did backport the pS2GenEqSl and pS2EqSlots (via direct XML copy paste). I am looking to use similar logic to rewrite one of my own things, but Im using the editor and I cannot locate where pS2GenEqSl is visible. Given the wording on it, I expected it to appear in the General=>Ability's tab but its not there. However it does work so I know that its installed correctly.....
pS2GenEqSl is using a component type that can NOT be seen in the HL editor. The only way to work with it is to use XML.
 
Shadow, quick question. Would it be easier for you if I combined all the modern files into one user file? IDK, either way is fine, just what works best for you.
No one giant file is bad. Really really bad! Don't do this please. :)

P.S. - I have to assume you are not using GitHub correct? Because I am now modifying the Modern files to make fixes. This means I have modifications and you have modifications. So I will have to manually merge the stuff back together? :(

You should really start using GitHub and SourceTree. Then one you finish "ONE" set of changes that are working on you can commit them. If you did this instead of HUGE changes to the files you would be able to keep things more organized and the small changes would go to the community. :)

Its always better to work in SMALL changes one at a time then massive re-writes of whole sections of code.
 
Welp that would explain why I couldnt find it :) Ill go ahead and try converting my code to use this format.
You most likely can use standard General->Ability thing to do what you want and then you could work inside the editor.

Copy my XML and change the compset="GenericAb" to be compset="Ability"
 
Ok, NP. IDK if it was any easier for you or not. My goal is to keep you and everyone's bug issues with this to a zero (hopefully). I looked at GitHub and SourceTree and at a quick glance, it seemed above what I can do. You have to write in code, correct? I am still kind of "find something close" and puzzle it together. But if it's just uploading the user file at the end of the day. I can do that.

I attached what I have ATM, I am able to work on it a little bit each day. Let take a second look at GitHub and SourceTree and see if I can figure it out.
 

Attachments

Ok, NP. IDK if it was any easier for you or not. My goal is to keep you and everyone's bug issues with this to a zero (hopefully). I looked at GitHub and SourceTree and at a quick glance, it seemed above what I can do. You have to write in code, correct? I am still kind of "find something close" and puzzle it together. But if it's just uploading the user file at the end of the day. I can do that.

I attached what I have ATM, I am able to work on it a little bit each day. Let take a second look at GitHub and SourceTree and see if I can figure it out.
You use HL editor just like normal. SourceTree detects which files you changed and allows you to do a Commit to GitHub of those changes. So you don't have to do any thing different in HL editor.

The fun is making sure you do the PULL of new changes down before you PUSH up to GitHub. :)

Your attached file is good to go then? Its at a good release stage or no?
 
The Mind Shield, non-tower shield version, is implemented with a Max Dex of +0. I believe this is supposed to be no Max Dex as opposed to +0 Max Dex. This does not seem to be working yet.
Yep I see what I did wrong... Really fixed this time. ;)

There are Concentration skills for all of the Psychic classes with standard casting abilities. Can one get added for the Soulknife with either of the Gifted Blade options turned on?
This is added, but is calculating incorrectly.
I pull values directly stored in HL and they are what appear to be wrong. A first level Wilder is showing a value of +6 for Concentration by HL. So that is what I am actually displaying. I will have to report an official bug to get this fixed. :(

Conferred Adjustments (ShadowChemosh) - Fixed "Beastform Mutagen" issues of wrong values 90 instead of 120. In addition prevented multiple adjustments from turning on by mistake.
The 120 values have been corrected to 90, but there are still multiple adjustments turning on. This may just be for Rake.
I found the issue with Rake as it was also turning on Pounce. This is fixed.
 
You can add the files, that is fine. I am going through everything looking for bugs. I am maybe 1/4 through all the material. Would a different thread for everyone to report bugs for just the modern files, work better than posting on this one?
Also I guess I need to write up something on what I have done so far. I'll do that now and post it here.
 
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Would a different thread for everyone to report bugs for just the modern files, work better than posting on this one?
Not sure honestly. GitHub gives us Bug Tracking feature already and you can tag the issues to different areas. You can see I have added all the ones from this thread that I still need to fix. That helps keep me from forgetting.

That gives a nice feature to keep track of bugs and when you do a Commit it can even Reference the Bug to keep things organized. Plus you can post questions and stuff. Its a full social media tool. ;) :)

Also I guess I need to write up something on what I have done so far. I'll do that now and post it here.
Thank You!
 
The release of the new "Pathfinder Pack" version 1.12 is out!

v1.12 November 20, 2017

Bug Fixes
  • PFS Validation Errors (ShadowChemosh) - Additional fixes to prevent the validation errors from appearing for PFS characters.
  • Ultimate Psionics (ShadowChemosh) - [Fixed] The Mind Shield, non-tower shield version, is implemented with a Max Dex of +0. I believe this is supposed to be no Max Dex as opposed to +0 Max Dex.
  • Ultimate Psionics (ShadowChemosh) - Added missing "Wilder" concentration skill. NOTE: It appears that the base Concentration value for Psionic classes is not correct. I am reporting the issue to LW to fix. My conentration skills simply display the value LW calculates.
  • Conferred Adjustment (ShadowChemosh) - Fixed "Alchemist: Grand Beatform Mutagen" from turning on both Pounce & Rake when selecting Rake.
  • Modern Files (Frodie) - Pricing of modern items should all reflect as; 10 USD equals 1 GP. So basically $1 = 1 S.P. I did have a mechanic to change everything over to $, but I took it out ATM until I can add it to the 1st files. So it can be an optional choice to see $ or GP.
  • Modern Files (Frodie) - Went through all the gear and item powers and made sure they all work. Currently I am working on magic items.
  • Modern Files (Frodie) - Computer devices, when equipped, will mark all Knowledge skill as "trained". Computer devices are containers that can only hold software and have a weight limit (to make them like a hard drive). There are also purchasable upgrades for computer devices. The "Spell Apps" also seem to work and can be loaded to any computer device.
  • Modern Files (Frodie) - I took off the trackers from firearms, (it was just too much). Made the firearm damage and kick options to default to off. You can still click it on if you want.
  • Modern Files (Frodie) - The various feats, skills etc. that had the same name but with (MSRD) at the end to show a difference. They were renamed but do the same thing, just a new name. Hopefully this will help when mixing in the MSDR material with MP material.
  • Modern Files (Frodie) - Re-organized the universal items (gear, feats, traits, etc.) in proper location and category. Firearm addons that are in the custom magic item area, (Item Powers), were re-named Weapon Mods - xyz, to group them together and kind of get them out of the way. The name will adjust to a short name once taken.
  • Modern Files (Frodie) - Fixed a bug that the Modern Hero wasn't getting class skills. Cleaned up the names of the other classes.
  • Modern Files (Frodie) - Added the Modern template that opens up a config so everyone can use modern talents. Made the modern talents run off hit dice rather than class level, so anyone can use them.
  • Modern Files (Frodie) - Check all the sci-fi stuff and they seems to work.
New Features
  • N/A
Data File Authoring
  • N/A
 
CL Vs SR
Concentration: Arcanist
Concentration: Bard
Concentration: Witch
Ranged Touch Attack
Gold Piece
Anti-toxin
Equipment: Slots in use

Are all still throwing PFS errors.
 
Pounce and Rake are good.

However, if you have Pounce and Rake on and then you turn on either Grab and/or Trip, it creates a 3rd or 4th Rake as well as doubles or triples the Grab/Trip listing under Specials.
 
Thanks ShadowChemosh for the fixes! Concentration, CL vs SR, Lay On Hands, Channel, and custom spell weapons are also throwing PFS errors.
 
Pounce and Rake are good.

However, if you have Pounce and Rake on and then you turn on either Grab and/or Trip, it creates a 3rd or 4th Rake as well as doubles or triples the Grab/Trip listing under Specials.
Ug this is going to take a re-write so that I can centralize the logic. On the good side I am moving the logic to appear with all four choices for Grand to the In-Play tab. Three choices for Greater and just two choices for Improved.

So when this comes out you will need to remove the multiple adjustments leaving only one. But it should make it easier to work with and prevent the double up logic from happening. :)
 
The release of the new "Pathfinder Pack" version 1.13 is out!

v1.13 November 21, 2017

Bug Fixes
  • PFS Validation Errors (ShadowChemosh) - Went to a more LARGE scale massive fix. If the Thing was not specifically related to a 3PP book or option it was marked as valid for PFS. This means the PURPLE warning message will still appear and you must have turned on the SOURCE (ie Option in Configure Your Hero) to even see these Things. But all the other "RED" errors should be gone now. Unless you are really trying to use Ultimate Psionics for PFS... ;)
  • ShadowChemosh Conferred Adjustments (ShadowChemosh) - Re-wrote the "alchemist: Beastform Mutagens" to prevent all the double activation of abilities. In addition the logic now for the dropdown's display on the In-Play tab and is all turned on/off with single activation instead of requiring 2 to 4 activation's when it was individual adjustments.
New Features
  • N/A
Data File Authoring
  • N/A
 
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