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Pathfinder Community Packs

Feature request:

Hi,
Currently HL defaults to hitpoints over skillpoints for favored classes. Would it be possible to add a switch to change this behavior? It use to default to skillpoints and I found that much more useful.

Thanks!
 
Almost there. No duplication of abilities now.

It only generates 1 rake entry though. I believe it should be two.

Also, the Web DC is not taking into account 1/2 HD just the Con mod.
 
Bug:

The Aberrant Archetype for Aegis is not treating the transformed body like the Astral Suit. It is not getting customization points to spend on the transformed body.
 
Bug:

The Aberrant Archetype for Aegis is not treating the transformed body like the Astral Suit. It is not getting customization points to spend on the transformed body.
Thanks. The Aegis is still a massive fix in progress still. I am still working on the base abilities and will work out ward to the archetypes soon.
 
Feature request:

Hi,
Currently HL defaults to hitpoints over skillpoints for favored classes. Would it be possible to add a switch to change this behavior? It use to default to skillpoints and I found that much more useful.

Thanks!
As far as I can figure out this is hard-coded deep inside of HL. Meaning I can't find a way to change this default behavior. :(

I think you will need to request this of LW.
 
The release of the new "Pathfinder Pack" version 1.14 is out!

v1.14 November 24, 2017

Bug Fixes
  • PFS Validation Errors (ShadowChemosh) - Really really fixed all the issues. Or at least I HOPE so!!!!
  • ShadowChemosh Conferred Adjustment (ShadowChemosh) - Beastform Mutagen fixes: Set rake to give two attacks. Web DC now includes Class Levels into its DC calcualtions instead of only racial HD.
  • ShadowChemosh Equipment (ShadowChemosh) - "- Custom Magic Item -" now adds it custom cost and weight to your character.
New Features
  • Ultimate Psionics (ShadowChemosh) - #119 More Aegis updates.
  • Ultimate Psionics (ShadowChemosh) - Fully implemented the Deep Crystal weapon material.
Data File Authoring
  • (ShadowChemosh) - Standardized all the Damage Reduction abilities into the "Unversial Things" files including making all the tags the same.
  • (ShadowChemosh) - Created a new "xxSetupDR" procedure to make all DR work exactly the same and make future ones easier to add.
 
Shadow, I haven't had a chance to mess with github and I don't want to mess anything up. But, I got vehicles and the money choice in the modern files and wanted to get it posted.

The modern vehicles are each scripted for HP, AC, ramming weapon, harness and are customizable. There are vehicle adjustments for AC and hardness.

There is now a choice for USD instead of gold in the config hero when HL loads.

I am at a good point to start looking through github and start using that.
 

Attachments

Shadow, I haven't had a chance to mess with github and I don't want to mess anything up. But, I got vehicles and the money choice in the modern files and wanted to get it posted.

The modern vehicles are each scripted for HP, AC, ramming weapon, harness and are customizable. There are vehicle adjustments for AC and hardness.

There is now a choice for USD instead of gold in the config hero when HL loads.

I am at a good point to start looking through github and start using that.
I have these merged in and made the same changes again to the files. The <tag group="Helper" tag="NoPathSoc"/> has no purpose anymore and should NOT be used. I have removed it from the whole pack.

Please use the attached files to do anymore changes going forward.

Thanks! :)
 

Attachments

I can't find anything in the Pack to do with these. Do you have a character I can look at to debug this? Email to my forum user id at yahoo dot com.

Thanks!

My bad, these are custom spell weapons I have set up. So it's just the custom spell weapons that are throwing the error. I have those two named.
 
Hi,

about "Path of War - Expanded":

Is the Warder Class still missing the disciplines: Eternal Guardian and Piercing Thunder?

Can't add any maneuvers/stances from those disciplines to the warder class.

I tried to add Eternal Guardian here:

thing id="cCfgPW3" name="Warder Maneuvers" compset="Configure" uniqueness="unique">
<tag group="Discipline" tag="PrimalFury" name="Primal Fury" abbrev="Primal Fury"/>
<tag group="Discipline" tag="BrokenBlad" name="Broken Blade" abbrev="Broken Blade"/>
<tag group="PathOfWar" tag="Config" name="Configurable" abbrev="Configurable"/>
<tag group="ProductId" tag="HLCommunit" name="HLCommunit" abbrev="HLCommunit"/>
<tag group="ClsCountAs" tag="cHelpPW3" name="Warder" abbrev="Warder"/>
<tag group="Discipline" tag="GoldenLion" name="Golden Lion" abbrev="Golden Lion"/>
<tag group="Discipline" tag="EternGuard" name="Eternal Guardian" abbrev="Eternal Guardian"/>
<tag group="Discipline" tag="IronTort" name="Iron Tortoise" abbrev="Iron Tortoise"/>


It didn't work of course :)
 
Not sure if this has been posted yet, but the single arrow (for custom magical weapons) only works with +1, if you add a special property, or material it chokes.
 
Hi,

about "Path of War - Expanded":

Is the Warder Class still missing the disciplines: Eternal Guardian and Piercing Thunder?

Can't add any maneuvers/stances from those disciplines to the warder class.

I tried to add Eternal Guardian here:

thing id="cCfgPW3" name="Warder Maneuvers" compset="Configure" uniqueness="unique">
<tag group="Discipline" tag="PrimalFury" name="Primal Fury" abbrev="Primal Fury"/>
<tag group="Discipline" tag="BrokenBlad" name="Broken Blade" abbrev="Broken Blade"/>
<tag group="PathOfWar" tag="Config" name="Configurable" abbrev="Configurable"/>
<tag group="ProductId" tag="HLCommunit" name="HLCommunit" abbrev="HLCommunit"/>
<tag group="ClsCountAs" tag="cHelpPW3" name="Warder" abbrev="Warder"/>
<tag group="Discipline" tag="GoldenLion" name="Golden Lion" abbrev="Golden Lion"/>
<tag group="Discipline" tag="EternGuard" name="Eternal Guardian" abbrev="Eternal Guardian"/>
<tag group="Discipline" tag="IronTort" name="Iron Tortoise" abbrev="Iron Tortoise"/>


It didn't work of course :)


It works now if I add following lines in COM_3PPPack_PathOfWar - Classes.user

<thing id="cCfgPW3" name="Warder Maneuvers" compset="Configure" uniqueness="unique">
<tag group="Discipline" tag="PrimalFury" name="Primal Fury" abbrev="Primal Fury"/>
<tag group="Discipline" tag="BrokenBlad" name="Broken Blade" abbrev="Broken Blade"/>
<tag group="PathOfWar" tag="Config" name="Configurable" abbrev="Configurable"/>
<tag group="ProductId" tag="HLCommunit" name="HLCommunit" abbrev="HLCommunit"/>
<tag group="ClsCountAs" tag="cHelpPW3" name="Warder" abbrev="Warder"/>
<tag group="Discipline" tag="GoldenLion" name="Golden Lion" abbrev="Golden Lion"/>
<tag group="Discipline" tag="EternGuard" name="Eternal Guardian" abbrev="Eternal Guardian"/>
<tag group="Discipline" tag="PrcThun" name="Piercing Thunder" abbrev="Piercing Thunder"/>

<tag group="Discipline" tag="IronTort" name="Iron Tortoise" abbrev="Iron Tortoise"/>
<bootstrap thing="mHelpPW3"></bootstrap>


AND



<thing id="mHelpPW3" name="Warder Manuevers" compset="PWManList">
...
<tag group="Discipline" tag="BrokenBlad"/>
<tag group="Discipline" tag="EternGuard"/>
<tag group="Discipline" tag="PrcThun"/>

<tag group="UseAttr" tag="aINT"/>
 
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