ShadowChemosh
Well-known member
We have a couple of options:Shadow, I am updating the Modern files. I am going over everything and it needs a lot of work. Anyways, I don't want to delete or hide anything, so I don't "break" anyones characters. But there are somethings in the wrong place. I had rituals as a gear item. So would using the tag "Helper.Obsolete", be the best way to just hide them without doing any harm.
1) Move the stuff to a "Deprecated" file and use the "Hidden" feature. This then will let a character load but give a visual warning of what exact things are no longer valid. I then rename the object and if needed add text to the Things Description to explain why it was removed.
2) Totally remove the Thing and use a Load Mod script to cause HL to no give any errors. This is nice if what is removed the gamer most likely won't care about. Like a Monsters DR changing from one Thing to another Thing cause the monster still works.
3) Helper.Obsolete is another option is nice if we want to give no warning info allowing the existing GEAR to be used for now. But it could cause confusion cause they would not be able to add new ones to the character.
I personally like option 1 because it lets the game know things have changed and where to find the new "stuff". Its a bit of work to fix the character but it also lets the gamer know how to do future characters also.
Which do you like and why?