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Pathfinder Community Packs

Shadow, I am updating the Modern files. I am going over everything and it needs a lot of work. Anyways, I don't want to delete or hide anything, so I don't "break" anyones characters. But there are somethings in the wrong place. I had rituals as a gear item. So would using the tag "Helper.Obsolete", be the best way to just hide them without doing any harm.
We have a couple of options:
1) Move the stuff to a "Deprecated" file and use the "Hidden" feature. This then will let a character load but give a visual warning of what exact things are no longer valid. I then rename the object and if needed add text to the Things Description to explain why it was removed.

2) Totally remove the Thing and use a Load Mod script to cause HL to no give any errors. This is nice if what is removed the gamer most likely won't care about. Like a Monsters DR changing from one Thing to another Thing cause the monster still works.

3) Helper.Obsolete is another option is nice if we want to give no warning info allowing the existing GEAR to be used for now. But it could cause confusion cause they would not be able to add new ones to the character.

I personally like option 1 because it lets the game know things have changed and where to find the new "stuff". Its a bit of work to fix the character but it also lets the gamer know how to do future characters also.

Which do you like and why?
 
Oh, wow. I didn't know about a load mod. I need to check that out. To be honest, there might be a need for all three. ATM, I am make sure everything works and tagging everything correctly. The rituals were the first thing that really just needed to be hidden for the gear section, (it was before there was support for rituals). I don't think it will cause much confusion for the Helper.Obsolete tag for them. But I'll go ahead and make a Deprecated file just in case and where can I find an example of the load script. Thanks Shadow!
 
Bug Report

For Path of War, the Martial Training line of feats.
There is an issue opening Riven Hourglass.

Martial Training I
When selecting Maneuvers & Stances, on that tab:
A large box comes up, and an error window for "Syntax error in dynamic 'candidate' tag expression' (with the option to click OK).
If I click OK and then in the search field type in Riven, their maneuvers display correctly.
Selecting one of them results in another error window with four iterations of the prior error window, all in one box, but it lets me select the power.
Their stances (Distorted Clock, Sands of Time, Riven Hourglass Stance, Sand Bearer's Swiftness, God of the Hourglass Stance) are listed with the maneuvers.

Martial Training II
There is no issue selecting the level two maneuvers.
Stances result in an error box, 'Nothing to choose from!'.

Martial Training III
No issue on selecting a maneuver.
No issue selecting the level 3 stance, still cannot take the level 1 stance from the previous feat.

Martial Training IV
No issues.

Martial Training V
For maneuvers, can select one (or two if that option is chosen) fine.
Stances again result in the error box, 'Nothing to choose from!'.
(Chronal Fission is a level 5 stance, and previous Stances not chosen should also be an option).

Martial Training VI
This one works fine, but we still cannot take the missing stances.



For Crescent Wind, Martial Training won't open any maneuvers at all.
All of the Martial Training feats get the error box, 'Nothing to choose from!'.



Mithral Current, Shattered Mirror, Sleeping Goddess, perform like Riven Hourglass.
The same error window, for the first feat.
Then you can filter to select maneuvers.
All maneuvers and stances that are listed on the first error window, do not seem to be available as choices later.
With the third feat in the chain (Martial Training III), one can select a level three stance, but it shows that you should have two stances and there is no other selection.



For comparison, these Disciplines do not have any issues:
Black Seraph, Broken Blade, Cursed Razor, Elemental Flux, Eternal Guardian, Golden Lion, Iron Tortoise, Piercing Thunder, Primal Fury, Scarlet Throne, Silver Crane, Solar Wind, Steel Serpent, Tempest Gale, Thrashing Dragon, and Veiled Moon.
 
Oh, wow. I didn't know about a load mod. I need to check that out.
This requires that we totally REMOVE the whole Thing from all files. Then we only have a single reference to tell HL to not toss an error about this missing Thing. I am very careful in using this feature. Not a fan for allot of stuff attached to characters that where manually added by a gamer.


ATM, I am make sure everything works and tagging everything correctly. The rituals were the first thing that really just needed to be hidden for the gear section, (it was before there was support for rituals). I don't think it will cause much confusion for the Helper.Obsolete tag for them.
The confusion is that person as Ritual added on the "Gear" tab and they want to add another one. So they see the existing Gear Rituals and try and add more but they can't find them anymore. Most likely then we get a bug report saying "I can't add anymore Rituals".

The above is why I like the idea of "hidden" and naming the Rituals to "Deprecated" with a note about how and why they where deprecated. Now the person gets a nice "warning" message and info on how to fix the problem.

Otherwise we are leaving people in the dark on "what" and "why" their character changed. :)
 
Bug Report:

The 'Armored Blade' Soulknife archetype is meant to have a slower enhancement bonus progression compared to the vanilla Soulknife, but it appears as the same rate as a vanilla Soulknife under the "Soulknife" tab

The feat "Fighter's Blade" seems to only be partially functioning. It adds the appropriate levels to the vanilla Soulknife when working out the enhancement bonus, but not for the blade skills. There is also no interaction between the feat and the "Armored Blade" archetypes Enhanced Armament ability, although I'm unsure if this is a bug or a difference in rules interpretation

Thanks
 
Shadow, would it be possible in the community pack with the Path of war files to have its own check box so you could deselect it and still use the rest of the files in the community files. The Path of war files interfere with compiling new files after 4 or 5 compiles I get an large error message with all files related to Path of war. and I have to restart herolab then its fine it is somewhat annoying but I can live with it if you cannot sepperate them out.

Is it possible for you to do a spell adjustment for Rightous Might in the next Community release. Thanks for all your hard work.
 
Shadow, would it be possible in the community pack with the Path of war files to have its own check box so you could deselect it and still use the rest of the files in the community files. The Path of war files interfere with compiling new files after 4 or 5 compiles I get an large error message with all files related to Path of war. and I have to restart herolab then its fine it is somewhat annoying but I can live with it if you cannot sepperate them out.

Is it possible for you to do a spell adjustment for Rightous Might in the next Community release. Thanks for all your hard work.

What you are experiencing has nothing to do with the community pack. HL has a known bug using the editor that it will randomly throw errors when compiling/testing things. The only known solution is a restart of the program. (Its been going on for about a year.)
 
What you are experiencing has nothing to do with the community pack. HL has a known bug using the editor that it will randomly throw errors when compiling/testing things. The only known solution is a restart of the program. (Its been going on for about a year.)
Correct. If you didn't have the Community Pack you would simply get different errors but HL would still require a restart.

@Kaleb you posted the original problem about a year ago. Colen even confirmed it in that thread. :)
 
Bug Report:

The 'Armored Blade' Soulknife archetype is meant to have a slower enhancement bonus progression compared to the vanilla Soulknife, but it appears as the same rate as a vanilla Soulknife under the "Soulknife" tab

The feat "Fighter's Blade" seems to only be partially functioning. It adds the appropriate levels to the vanilla Soulknife when working out the enhancement bonus, but not for the blade skills. There is also no interaction between the feat and the "Armored Blade" archetypes Enhanced Armament ability, although I'm unsure if this is a bug or a difference in rules interpretation

Thanks
Thanks for the bug report. I have added #125 & #126 to track these.
 
Manifester levels over 20 don't seem to show up. I stacked Metamind and Phrenic Slayer to +13 manifester levels to a level 20 Psion, but the Psion still prints as manifester 20.

I know magic levels stack properly as I have stacked Arcane Trickster and Archer on a level 20 Sorcerer to 30+.

Is this an easy fix or am I missing something?

As always, thanks much for the time and effort!

Edit: I went and added caster levels as an Adjustment and that makes them show up
 
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Manifester levels over 20 don't seem to show up. I stacked Metamind and Phrenic Slayer to +13 manifester levels to a level 20 Psion, but the Psion still prints as manifester 20.

I know magic levels stack properly as I have stacked Arcane Trickster and Archer on a level 20 Sorcerer to 30+.

Is this an easy fix or am I missing something?

As always, thanks much for the time and effort!

Edit: I went and added caster levels as an Adjustment and that makes them show up
Thanks for the Bug Report...
 
For those that are using GitHub please note I am making changes to the Pack that will NOT work unless you have the next release of the official Pathfinder files. Just a FYI to not update... :)
 
Shadow, I have been updating the Modern files and attached them here. I am not done (I still have all the classes and abilities to do), but for the most part the "universal" material should be updated, (items, feats, etc).

I didn't upload to Github because you are working on stuff and I still have a lot to do with the modern files. They were a hot mess, my bad. Hopefully I can get them all squared away very soon.
 

Attachments

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Bug:

One of my players wanted to take Chronal Fission, a level 5 Riven Hourglass Stance.
(Page 145, Path of War: Expanded)

It seems to be missing from the Path of War options.
 
Shadow, I have been updating the Modern files and attached them here. I am not done (I still have all the classes and abilities to do), but for the most part the "universal" material should be updated, (items, feats, etc).

I didn't upload to Github because you are working on stuff and I still have a lot to do with the modern files. They were a hot mess, my bad. Hopefully I can get them all squared away very soon.
Are you saying these are ready to implemented and pushed out this week with the update?
 
Shadow, you can if you want too. The major issues are fixed, but it seems there was something wrong with just about everything. So I am going through each item making sure it works. I am getting some of it updated everyday, but it's a lot, but I am getting there.
 
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