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The release of the new "Pathfinder Pack" version 1.16 is out!
v1.17 May 3, 2018
Bug Fixes
New Features
- Curse of the Crimson Throne (ShadowChemosh) - Fix load issue on the iPad with HL 14.8.
- Ultimate Psionics (ShadowChemosh) - Fixed "Cannibalize Suit" not getting the correct number of customization points.
- Modern (Frodie) - Shadow Hero Condition txt fix.
- Ultimate Psionics (ShadowChemosh) - Fixed "Binding Pattern" pre-req script issue.
- Ultimate Psionics (ShadowChemosh) - Fixed Grammaton Dead pre-req errors.
- ShadowChemosh Adjustments (ShadowChemosh) - Fixed adjustment "Archetype: Stop Replace Ability" that could toss errors when used on an archetype without any replacement abilities.
- RGG Class Death Mage (ShadowChemosh) - Source marked death mage spells to the class source.
- Path of War (ShadowChemosh) - Fixed text on "Searing Break" maneuver and corrected the level.
- Path of War (ShadowChemosh) - Fixed text on "Solar Flare" maneuver ability.
- Conferred Adjustment (ShadowChemosh) - Fixed "Ranger: Favored Enemy" to mirror the core adjustment. This allows the ability "Vicious Aim" to work correctly.
Data File Authoring
- ShadowChemosh Adjustments (ShadowChemosh) - Added new adjustments "Feats, Remove Activation" & "Feats, Add Activation" to allow for adding or removing a feats activation option from the In-Play tab.
- Adjustments (ShadowChemosh) - Added "PFS, History" adjustment that makes all the values/notes from the UCam History tab legal for PFS. Some people like using the tab to keep notes about there character which gives no mechanical values/changes to the character.
- Golden Glyph Publishing (ShadowChemosh) - Added the new race, feats, equipment, archetype and traits for the Scyleen race.
- Golden Glyph Publishing (ShadowChemosh) - Added the Lagos race. Note this is only about 80% complete from the PDF. Future update will finish adding it.
- Fixes to the Wild Empathy universal class ability.
FYI the iPad will remove the "old" version once you load a character. I don't know why it waits but it does get automatically removed for you. If you removed it yourself it won't hurt anything.Loaded here on iPad.
Note: After install I noticed the previous version still installed, I removed before trying to open anything.
FYI the iPad will remove the "old" version once you load a character. I don't know why it waits but it does get automatically removed for you. If you removed it yourself it won't hurt anything.![]()
Thanks for the bug report....Bug Report.
Ring of Self-Sufficiency, from Ultimate Psionics, is granting it's +10 Competence bonus to Autohypnosis when it is in inventory and not equipped. Once the ring has been equipped the bonus is removed.
Attempt to access field 'cTotalLev' that does not exist for thing 'rPUPsicrys'
Location: 'field calculate' script for Field 'xTotalLev' near line 148
- - -
Attempt to access field 'cSpcBonLev' that does not exist for thing 'rPUPsicrys'
Location: 'field calculate' script for Field 'xTotalLev' near line 148
~ Remove skill points &
#resmax[resSkill] = master.hero.child[resSkill].field[resMax].value
~ Set our Perception and Stealth, min 4 ranks
var perbon as number
var stbon as number
perbon = maximum(0,4 - hero.child[skPercep].field[skUser].value)
stbon = maximum(0,4 - hero.child[skStealth].field[skUser].value)
#skillbonus[skPercep] += perbon
#skillbonus[skStealth] += stbon
This is fixed. Thanks!Bug report re: psicrystals
Multiple errors. First is a pop-up message that I can't seem to track down, but occurs when I add a psicrystal to a portfolio through the Other tab, and again whenever I try to change anything (like skill ranks):
Code:Attempt to access field 'cTotalLev' that does not exist for thing 'rPUPsicrys' Location: 'field calculate' script for Field 'xTotalLev' near line 148 - - - Attempt to access field 'cSpcBonLev' that does not exist for thing 'rPUPsicrys' Location: 'field calculate' script for Field 'xTotalLev' near line 148
I can't duplicate this issue. The skills are automatically set based on the master. I assume your getting an error based on putting in skill ranks yourself. If that is the case then the error to me is correct because a psicrstal does not get any ranks to assign.Second, there is an error message regarding how many skill ranks have been used caused by the last script removing all skill ranks. I created a work around for this:
Code:~ Remove skill points & #resmax[resSkill] = master.hero.child[resSkill].field[resMax].value
Is the +1 coming from the rank your character has?Third, psicrystals have a minimum rank of 4 in each of Perception and Stealth regardless of what the master has. I added the following to the final script to work around this as well, though there is probably a better way:
Code:~ Set our Perception and Stealth, min 4 ranks var perbon as number var stbon as number perbon = maximum(0,4 - hero.child[skPercep].field[skUser].value) stbon = maximum(0,4 - hero.child[skStealth].field[skUser].value) #skillbonus[skPercep] += perbon #skillbonus[skStealth] += stbon
This doesn't update the ranks (which would probably cause HL to post an error anyway, but it does provide a bonus equal to the number of ranks you should have.
Last, the psicrystal seems to be getting a +7 untyped bonus to Stealth for some reason. I tracked down a +6 bonus at the top of the second script and removed it, but there's another +1 somewhere I haven't found. Admittedly, I haven't read the full rules on psicrystals, but I can't seem to find anything that provides them with a +1, +6 or +7 bonus to Stealth.
I can't duplicate this issue. The skills are automatically set based on the master. I assume your getting an error based on putting in skill ranks yourself. If that is the case then the error to me is correct because a psicrstal does not get any ranks to assign.
I made some changes to better visually show that its getting free ranks from the master.
Is the +1 coming from the rank your character has?
Can you email me the .por file please.Still getting this error without adding any skill ranks. Screenshot attached.
I don't know, but it seems to have gone away after your updates. Thanks!
Can you email me the .por file please.
Live state of gizmo 'PolyForm' is being tested during phase 'First' at priority 100 by pick 'Polymorph Form Helper' (PolymoHelp) before live state of parent pick 'raChangeSh' is resolved
Location: 'eval' script for Thing 'PolymoHelp' (Eval Script 'Polymorph helper applies low-light vision/darkvision') near line 2
- - -
Live state of gizmo 'PolyForm' is being tested during phase 'First' at priority 150 by pick 'Polymorph Helper' (Polymorph) before live state of parent pick 'raChangeSh' is resolved
Location: 'eval' script for Thing 'Polymorph' (Eval Script 'Natural Weapons tagged as allowed for New form') near line 7
Thanks for the bug report.This is a bug report that came in through the tracker. In the encounter builder, filter for "gold dragon, great wyrm", and add the copy that doesn't have an image (which appears to be the copy from the community files, rather than our version). It generates this runtime error:
I think the problem is in the rxDragGold pick, which is in COM_GMPack_Frumple - Dragons.user. The raChangeSh bootstrap on that race has a containerreq at First/200, but apparently, that needs to be at or before First/100, based on the error messages.Code:Live state of gizmo 'PolyForm' is being tested during phase 'First' at priority 100 by pick 'Polymorph Form Helper' (PolymoHelp) before live state of parent pick 'raChangeSh' is resolved Location: 'eval' script for Thing 'PolymoHelp' (Eval Script 'Polymorph helper applies low-light vision/darkvision') near line 2 - - - Live state of gizmo 'PolyForm' is being tested during phase 'First' at priority 150 by pick 'Polymorph Helper' (Polymorph) before live state of parent pick 'raChangeSh' is resolved Location: 'eval' script for Thing 'Polymorph' (Eval Script 'Natural Weapons tagged as allowed for New form') near line 7
Thanks for the bug report.
So no matter what timing I use I get this error. I went down to First/1 and I still get this exact same error message. The only way I can make the error go away so far is by totally removing the containerreq logic. Something else must be wrong but HL is tossing the above error message instead.
Only thing I can think of at this point is Hiding the ability using the Hide.Special tag instead but that does nothing to explain what the actual error is...
Ahh light shines on marble head. Yep without an earlier "fake" script firing earlier I can't fix this using a containerreq anymore.It might work to add an empty, early script to raChangeSh, at or before First/100, so that that pick is forced to resolve itself early on (which can only be done with a replacement, which I know you try to avoid for the community files) (I guess making a duplicate with that script added would also be an option). The current first script on that pick is at First/200. But yeah, it might be something that has to always be left live, and then control the visibility - combining conditional bootstraps and gizmo is usually a hassle.
Ran into an issue. Trying to make a custom item for a game and i keep having compile errors when hitting the 'Test Now' button
This error as reported for years is NOT caused by the community pack. The base files fail to load which cuases the pack to fail. I have been working with LW for years on the issue but I could never duplicate the issue constant way.;I'm also getting this error when trying to create custom items as well.