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The Archetype : Stop Replace Ability has an error. Syntax error in dynamic 'candidate' tag expression.
The only way I found to duplicate this is if the archetype you selected did not replace ANY abilities. Then the the 2nd dropdown gets confused trying to build a list of "replaced abilities".

I changed the way to the adjustment works so if no abilities are replaced then no 2nd dropdown is displayed.
 
Shadow, I love what you did with the Arcane Pool adjustment thingy... any chance you'll make one for the other abilities that modify weapons such as Divine Bond? and the WarPriest Sacred/Armor/Weapon thingy?
 
If it helps the character is a Dhampir Necromancer with the Cruoromancer archetype using the "The Archetype : Stop Replace Ability" to get the familiar back. Not a big deal but just wanted you to know about it. Thanks again for all your hard work. Someone should start a Go Fund Me page for you.
 
Maneuver Errors

I am thinking I have found an small error in the Solar Wind PoW description of Searing Break. It is listed as a Level 5 maneuver in HL but ,including errata, I see it as level 4 (Pow p99).

Additionally, the Text for Solar Flare is displaying the Text for Solar Meteor Blow.
 
I am thinking I have found an small error in the Solar Wind PoW description of Searing Break. It is listed as a Level 5 maneuver in HL but ,including errata, I see it as level 4 (Pow p99).
Additionally, the Text for Solar Flare is displaying the Text for Solar Meteor Blow.
These are both fixed and will be in the next update. Sorry I must have missed your original post.

If it helps the character is a Dhampir Necromancer with the Cruoromancer archetype using the "The Archetype : Stop Replace Ability" to get the familiar back. Not a big deal but just wanted you to know about it. Thanks again for all your hard work. Someone should start a Go Fund Me page for you.
Ah yeah. Cruoromancer does not replace any Abilities but instead removes a "Custom Ability". I know it sounds like the same idea as both are Abilities but very different coding in HL. Unfortunately the way the adjustment is coded it can't bring back your Arcane Bonds "Custom Ability". I will try and see about adding another Adjustment to bring back Custom Abilities on an archetype. Maybe I can make the current one do it but I doubt it.

Shadow, I love what you did with the Arcane Pool adjustment thingy... any chance you'll make one for the other abilities that modify weapons such as Divine Bond? and the WarPriest Sacred/Armor/Weapon thingy?
I would really like to to yes! I don't have a good timeline of when yet. :)
 
That's good to hear.

I tried doing so but I kind of blew up herolab and spewed flaming bits of code all over the place. It's like the Matrix effect, only with fire.
 
That's good to hear.

I tried doing so but I kind of blew up herolab and spewed flaming bits of code all over the place. It's like the Matrix effect, only with fire.
LOL yeah its a crazy bit of coding to make it work. I am not 100% happy with how I have it implemented because I have to "remake" the same script logic LW has already done. I was trying to see if I could find a better way...

I wish I had a way to pass a pointer to another script. Man that would make life easier for so many things. :(
 
There's a chronicle that allows a Soulbound Doll as a familiar. Could something be added to the community pack that adds that to the list of available familiars in HL?
 
Shadow: Noticed a bug with your "Ranger: Favored Enemy" adjustment and the Ilsurian Archer archetype. Specifically Vicious Aim and Favored enemy are stacking, instead of taking the full favored enemy. You end up with 1.5 x Favored Enemy

FYI:
Vicious Aim = 1/2 Favored highest favored enemy to all foes
 
There's a chronicle that allows a Soulbound Doll as a familiar. Could something be added to the community pack that adds that to the list of available familiars in HL?
Hmmm

There's one for a Wyrmling Nightmare Dragon too.
Maybe... Will take a look....

Shadow: Noticed a bug with your "Ranger: Favored Enemy" adjustment and the Ilsurian Archer archetype. Specifically Vicious Aim and Favored enemy are stacking, instead of taking the full favored enemy. You end up with 1.5 x Favored Enemy

FYI:
Vicious Aim = 1/2 Favored highest favored enemy to all foes
Will take a look but this is a very weird case...
 
I will note that the normal favored enemy adjustment does work with it, just the community pack version causes an issue
 
I will note that the normal favored enemy adjustment does work with it, just the community pack version causes an issue
Well yeah if I put in "very" specific logic I can of course fix it. But I hate doing that as it means EVERY time a "unique" situation comes up I have update code and add "special" logic. Such stuff eats up lots of time. Guess that was more my point than it couldn't be done. :)
 
I just took a look at LW's code, they actually check for the adjustment in the ability, not the reverse.

Code:
      ~look for copies of the favored enemy adjustment
      foreach pick in hero from BaseInPlay where "thingid.pFavorEnem"
        ~if we find one, and it's active, we exit this script, and don't add our attack and damage bonuses
        doneif (eachpick.field[pIsOn].value <> 0)
        nexteach

Ill see if they can check for the community pack version too, unless you know of an easy way to make your adjustment look like thingid.pFavorEnem
 
Hey SC the Vitalist Life Leech is calculating its Drain Health ability incorrectly. It is supposed to be twice class level + WIS modifier, but it is calculating at level + WIS Modifier
 
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