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Pathfinder Bug Reports - Version 6.7

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Template Question - Or is it a Bug?

I created a Worg (HD=4d10) Ghost (replaces racial HD with d8's), however the racial HD still says 4d10. Shouldn't this be replaced by 4d8 since the Ghost template is added to this creature?

Worg Racial HD
BaseCreature_Worg.png



Added Ghost Template
GhostCreature_Worg.png



Then using the Editor, going to Template tab, create "New(Copy)" then finding the "Ghost" tmGhost I see "Replace Racial Hit Dice" = "8". and "Augmenting Type/no Effects" = "Undead"
Ghost_Template.png



Everything looks correct in the Template Editor, but it doesn't translate in Hero Lab correctly? Am I missing something, or is this a bug?
 
I'm sorry, but get rid of from where? Could you expand on what you're reporting, please?

Here's a screen capture. This is on the Spells tab where you mark off what the character has cast.

How do I remove all the invalid 0-level spells that are from 2 user files I have created?
 

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Here's a screen capture. This is on the Spells tab where you mark off what the character has cast.

How do I remove all the invalid 0-level spells that are from 2 user files I have created?

Can you delete the spells from the .user files, or delete the files themselves?
 
Can you delete the spells from the .user files, or delete the files themselves?

I do not wish to remove the spells from the .user files nor the .user files themselves. What I have is something wrong with the .user files and no idea what or why.

Pic 1 is the Wizard tab of this character. Please note that only 4 0-level spells are prepared.

Pic 2 is the Spells tab of the same character. The only 0-level spells that should be showing there are Detect Magic, Launch Bolt (from a .user file), Launch Item (also from a .user file), and Read Magic.

So why do I have Amanuensis, Caltrops, Electric Jolt (twice), a copy of Launch Bolt and Launch Item, Repair Minor Damage, Silent Portal, Sonic Snap, and Stick (all from one .user file) as well as Candle (from a different .user file) showing as both gray and not having the usual designations?
 

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Can you delete the spells from the .user files, or delete the files themselves?

I think I know what happened. I deleted the original .user file I had and redid it as 2 separate files. So I think the 0-level spells in gray are phantoms from the original .user file.
 
Bug

So, I was choosing the Prodigy feat for a bard with Versatile Performance on Comedy and String Struments. when I choose those two Perform Skills as a prodigy thingy to add the bonus, I've got this error message and the feat's bonus didn't stack on the choosen skills.

I attached a screen shot.
 

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Ranger level 1 spell Returning Weapon shows up as level 2 in the list of spells to add to a Wand.

That's not a bug.

It's a bard 2, cleric 2, inquisitor 1, magus 1, ranger 1, sorcerer/wizard 2, witch 2 spell. So if created by one of the classes for which it's a 2nd level spell it's a 2nd level wand.
 
That's not a bug.

It's a bard 2, cleric 2, inquisitor 1, magus 1, ranger 1, sorcerer/wizard 2, witch 2 spell. So if created by one of the classes for which it's a 2nd level spell it's a 2nd level wand.

My bad. The spell description on the right doesn't have the list of classes. I should had realized that the spell was in a different spell list at level two as you noted.
 
I think I know what happened. I deleted the original .user file I had and redid it as 2 separate files. So I think the 0-level spells in gray are phantoms from the original .user file.

Please check all the .user files you currently have - if an item without the same Id as the thing that was originally there were not somewhere in your .user files, there wouldn't be a way for Hero Lab to know what it was, in order to put it in your spell list.
 
Prehensile hair doesn't use int instead of Str for bonuses

Well just like it says. When making a witch character, the prehensile hair hex comes up as a weapon in the weapons menu. The hair uses the characters str onus instead of the int bonus (as the hex is described) to calculate it's to his and damage bonus.

I would also like to see the prehensile hair divided into normal attack and touch attack.

Thanks
 
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I have found a bug. When I try to create a magus with the bladebond and Kensai archtypes with a level of fighter the progam will not add back in the light armor proficincy that the Kensai removes so I get valadation errors on the feats tab.
 
One little Bug in Changelings

Hello Everyone!

As this is my first post in a forum for quite a lot of years, please forgive me if I post in a somehow inappropiate way.

I have one small bug to report: The Changeling Race should receive 2 claw attacks instead of one. Although the text is confusing, when looking at the statistics of the creature:
http://www.d20pfsrd.com/bestiary/monster-listings/humanoids/changeling
you can see it should have been two claws.

I also wanted to report that as magus, you could take more that one archtype with the diminished spellcasting feature; but this seems to have been fixed already...
 
The 'Arcane Armour Training' Feat was not working ... possible because the character only had 10% Arcane Spell Failure. Checked the Eval script and there was a reference to how much penalty there was. I lowered it from 2 to 1 and it worked but perhaps the check should be greater than 0?

I thought I'd leave that to the experts as I'm just a patient and clumsy amateur at this.

I have fixed the wrist sheaths to become containers ... also added a weapon belt and bandolier that are containers. Boot sheaths, upper arm sheaths, behind the neck, small of the back, etc are next but I'd like to make a sheath where you can pick which part of the body it is affixed but that's way over my head for the moment.

I have encountered a few other little wrinkles that I've fixed ... if I can remember them I'll post them here.
 
Another issue. There is no side-scroll to access the bottom of my Sorcerer tab. so after setting a few metamagic favourites there is no way to access it without deleting them all and putting them all in at one go.

264m59l.jpg


Here's a screenshot so you know what I'm babbling about. :D
 
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String size for plain text statblock output maxed at 50

I use plain text statblock output to capture stats into a virtual tabletop program's tokens.

I noticed that a special ability's name is trimmed, like so:

attachment.php


attachment.php


Typing it out:
"Serpent's Fang + Poison (1 CON) (9 rounds/day) (DC" = 50 characters

If at all possible, it would be really great if this could be fixed.
 

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Something that has annoyed me for a really long time...the ammunition price calculation is wrong for enchantments.

50 +1 Bolts = 2000gp.
However, HeroLab Translates this into 50x that when you sell it. Also in the gear score, it says the 50x price.
 
I know this is a contested feat, but wouldn't raw allow Extra Evolution to be taken at 1, 5, 10, 15, 20? (yeah i know no feat selection at 20 but w/e).

Special: You CAN take this MULTIPLE times, BUT only once for every five summoner levels you possess.

That reads to me as the "for every 5 summoner levels" only applies when taking it multiple times. Meaning the first time you take it does not apply against this restriction. "You can take it multiple times, but when you do only once for every 5 summoner levels you possess."

Otherwise wouldn't it just say Special: "you can only select this feat once every five levels."
 
Yrthak seems to be missing. It's not a selectable race and has no stock portfolio entry. It's a Bestiary 2 monster.
 
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