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Pathfinder Bug Reports - Version 6.7

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Dragnmoon

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All the Metamagic, Elemental Greater rods are listed at the wrong price, they are listed at 3000 gp they should be 24,500 gp

Edit: It seems all the Metamagic rod from APG have the same problem.
 
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I noticed that i am still getting wild shape at level 4 in many of the alt class features from Druid. the Urban Druid should not get this until level 8 and the shamans should not get it until level 6. once the shamans get wild shape. it would act as if they were level 4 with all but their totem animal."beast shape I, SM or MED, 1/day" the totem animal would work as if level 8. "beast shape III, Huge-Dim, 3/day"

any would guess that turning into a non totem animal would use one of the totem animal forms and not all of them.

Totem Transformation is making me pick one bonus that i will get every time i use it. It seems to me i should be able to choose from the list of bonuses each time i activate the ability. How else could an Eagle Shaman take movement at level 5 if they are already locked to senses for example.
 
I was wondering if any one gave an answer to this or it is a bug that will be fixed. Sorry if this question was answered already. Thanks for the reply.
 
Pathfinder Bug Reports - Version 5.4

So, found this little bit of errata. HL is showing the Glibness spell as giving a +30 to Bluff checks, when the Rulebook states a +20. I and my GM had thought that it was errata'ed out by Pathfinder, but couldn't find any updates that changed it to +30, so the book must be correct.
 
Have a shielded fighter who is coming up with -1 Base Attack at 1st level. What do I need to submit to get this corrected/looked at?

Never mind. He has a tower shield and it is decreasing the base attack. Threw me off.
 

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Whilst playing last night we realised that the summoner has a BAB at Fighter progression. Any chance of a quick fix for that one?
 
Not a bug so much as an oversight?

In the editor, the Bonus Feat section on the Archetypes tab is missing the "Bonus Feats Ignore Pre-Requisites?" check box.
 
Red Mantis Assassin - Special Ability at level 1 - sabre fighting 1 should grant weapon specialization(sawtooth sabre) feat, but it doesn't. The special ability text says it does, but the feat does not show up, nor does it modify weapon damage like it should.
Just thought I would add that this appears to be only not be working for magical sawtooths. Normal sawtooths work correctly.
 
Whilst playing last night we realised that the summoner has a BAB at Fighter progression. Any chance of a quick fix for that one?
Your race would not happen to be small would it? As what HL shows all over is NOT the BAB but the "Attack Bonus" which includes things like size. I know its a bit confusing at first. :)
 
not sure whether this is a bug or tech issue but for some reason i cant pick switchblade weapon specialization or focus or proficency under the selection bars. ive tried simple, martial, and exotic and cant get it. should be martial I belive.
 
Hate to do this but as was found recently Rules from James Jacobs can't really be trusted. In his own words he flip-flops answers based on the day you ask him.

HERE is the link to full quote and here is the important part "(And warning: If you're looking to placate your inner rules lawyer, I'm probably going to end up frustrating you more than helping you, by the way, since I often flip-flop on my rulings as new ideas for how new rulings can enhance the game's story occur to me.)"

He also just showed this with the Half-dragon template. HL changed the template based on his ruling that said no HD creatures get at least 1d6. I just posted to THIS thread here showing where he now said this week a no HD creature would get NO breath weapon.

I know if you can't trust a paizo person who can you trust.... :) :p :confused:
 
Missile weapons counted as individual for gp value

Just discovered that by adding a batch of magical +2 arrows (+1 arrows bane) at a quantity of 50, and the gold piece value after added to the character gear was 400,000+gp, effectively counting each arrow as a +2 weapon. I then sold off 44 of them, to bring the total down to 6 and the gear value dropped to 50,000+gp. GP value of the arrows should have been only 8302gp for the batch, or 166gp each.

Or something to that effect. Not sure if this should be under the general Hero Lab section or here in the Pathfinder section, but there it is. Nor am I sure this hasn't been discovered or mentioned previously, as I am too lazy to search.

Cheers.
 
Skill Points for a Familiar

I'm leveling a wizard and HeroLab tells me that I have warnings on the wizard's familiar. So, I switch over to make the wizard's familiar the 'active' hero (see 1st attachment) and see that under Skills that I need to allocate a skill point. (See 2nd attachment.) I increment the Skill point count under Acrobatics from 1 expecting it to change to 2, but the count remains at 1 even though the blue text that had read "2 of 3 (1 left)" is now white and says "3 of 3". (See last attachment.)

So, what the fork?
 

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Daeorian, I'm guessing your wizard has one rank in acrobatics?
The familiar will use whichever is higher between your wizard's and the familiar's ranks, so if you both have 1 rank you won't see a difference except that the number won't be colored if the familiar also has the same or more ranks.

Skills: For each skill in which either the master or the familiar has ranks, use either the normal skill ranks for an animal of that type or the master's skill ranks, whichever is better.
 
Not sure if its a bug, but when adding a Masterwork Composite Longbow with a rating of +1 (300g MW, 200g Bow) it increases the gear value by 600g.
 
Hate to do this but as was found recently Rules from James Jacobs can't really be trusted. In his own words he flip-flops answers based on the day you ask him.

HERE is the link to full quote and here is the important part "(And warning: If you're looking to placate your inner rules lawyer, I'm probably going to end up frustrating you more than helping you, by the way, since I often flip-flop on my rulings as new ideas for how new rulings can enhance the game's story occur to me.)"

He also just showed this with the Half-dragon template. HL changed the template based on his ruling that said no HD creatures get at least 1d6. I just posted to THIS thread here showing where he now said this week a no HD creature would get NO breath weapon.

I know if you can't trust a paizo person who can you trust.... :) :p :confused:

I just noticed it on the PFSRD20
 
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