I created a level 6 Duergar Polearm Master which was a CR 5. I then added the skeleton champion template to the monster and the CR went to 10. This does not correspond to the listing in the bestiary that it uses the skeleton CR chart +1.
UNNAMED HERO CR 10
Male Duergar Fighter (Polearm Master) 6
NE Medium Undead
Init +7; Senses Darkvision (120 feet); Perception +11
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DEFENSE
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AC 24, touch 14, flat-footed 20 (+8 armor, +3 Dex, +2 natural, +1 dodge)
hp 93 (6d10+2d8+24)
Fort +7, Ref +5, Will +6
Defensive Abilities Channel Resistance +4; DR 5/bludgeoning; Immune cold, paralysis, phantasms, poison, Undead Traits; Resist Duergar Immunities
Weakness Light Sensitivity
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OFFENSE
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Spd 20 ft.
Melee +2 Glaive +15/+10 (1d10+11/20/x3) and
Claw x2 (Skeleton Champion) +6 x2 (1d4+2/20/x2) and
Unarmed Strike +11/+6 (1d3+4/20/x2)
Special Attacks Pole Fighting -3, Steadfast Pike +1
Spell-Like Abilities Enlarge Person (1/day), Invisibility (1/day)
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STATISTICS
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Str 18, Dex 16, Con -, Int 12, Wis 12, Cha 14
Base Atk +7; CMB +11; CMD 25
Feats Cleave, Dodge, Great Cleave, Improved Initiative, Lunge, Power Attack -2/+4, Toughness +8, Weapon Focus: Glaive, Weapon Specialization: Glaive
Skills Acrobatics +2, Climb +3, Escape Artist +2, Fly +2, Intimidate +12, Knowledge (Religion) +11, Perception +11, Ride +2, Spellcraft +11, Stealth +6, Swim +3
Languages Common, Dwarven, Giant, Undercommon
SQ Slow and Steady, Stability
Combat Gear +2 Glaive, +2 Mithral Agile Breastplate
Mithral: Weighs half as much as normal.;
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SPECIAL ABILITIES
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Channel Resistance +4 +4 bonus to save vs. Channel Energy.
Cleave If you hit your first target, attack an adjacent target at the same attack bonus in exchange for -2 AC.
Damage Reduction (5/bludgeoning) You have Damage Reduction against all except Bludgeoning attacks.
Darkvision (120 feet) You can see in the dark (black and white vision only).
Duergar Immunities +2 racial bonus to save vs. Spells and Spell-Like effects.
Enlarge Person (1/day) (Sp) Cast Enlarge Person once per day.
Immunity to Cold You are immune to cold damage.
Immunity to Paralysis You are immune to paralysis.
Immunity to Phantasms You are immune to Phantasms.
Immunity to Poison You are immune to poison.
Invisibility (1/day) (Sp) Cast Enlarge Person once per day.
Light Sensitivity (Ex) Dazzled as long as they remain in bright light.
Lunge -2 to AC for +5' reach
Pole Fighting -3 (Ex) Use a spear or polearm against adjacent targets with a -3 penalty.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Slow and Steady Your base speed is never modified by encumbrance.
Stability +4 to avoid being bull rushed or tripped while standing.
Steadfast Pike +1 (Ex) +1 to hit on readied attacks and AoO with polearms & spears.
Undead Traits Undead are immune to death effects, disease, mind-affecting effects (charms, compulsions, morale effects, phantasms, and patterns), paralysis, poison, sleep, stun, and any effect that requires a Fortitude save (unless the effect also works on objects
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