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Pathfinder Bug Reports - Version 6.7

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Intelligent Items.

They seem to be using 3.5 rules here. The items have spot and listen checks, not sure how much else is correct for Pathfinder, but thought it was worth flagging those as an issue.
 
Not sure if this is where I post this, but I think there's a bug... My wife's Elf Ranger seems to have an issue with her +1 Composite Longbow (+2 Str)... her BAB is +7/+2. Her Dex bonus is +3, which should make the bow +10/+5, which is what it says. Unfortunately, she has Weapon Focus, Longbow and it's a +1 bow and the attack bonus still says +10/+5.... Are we doing something wrong?
 
Best Friend Trait

The Best Friend trait from the Jade Regent does not make the skill you chose a class skill as it should. Diplomacy if Ameiko or Bluff if Sandru.
 
Not sure if this is where I post this, but I think there's a bug... My wife's Elf Ranger seems to have an issue with her +1 Composite Longbow (+2 Str)... her BAB is +7/+2. Her Dex bonus is +3, which should make the bow +10/+5, which is what it says. Unfortunately, she has Weapon Focus, Longbow and it's a +1 bow and the attack bonus still says +10/+5.... Are we doing something wrong?
Probably need more info to solve that one. Maybe post a statblock of the character?
 
The superstition rage power for barbarians does not seem to get added in while raging. Made a 4th level IR barb, +3 will save goes to +5 when raging, not adding in the +4 from Superstition (+2, +1 for being 4th level +1 for 4 favored class bonues of +1/3 Superstition bonus)
 
The Dragon, Blue, Great Wyrm entry has a validation error on the "Deadly Stroke: Bite" feat because it does not have the prerequisite "Greater Weapon Focus: Bite" feat which it does not qualify for since it is not a fighter.

I assume the intent was to give this feat to the dragon with the No Prerequisites option checked.
 
Not sure this has been mentioned yet, The print out put for Spells in Spellbook does not seem to be working for Alchemist
 
Scorpion whip is listed in HL as a 1H exotic melee weapon. Per UC p. 145 it should be a light exotic melee weapon. All other stats are correct.

Signature Deed feat doesn't allow selection of the Pistolero Archetype's Up Close & Deadly deed.

Nor does Gunslinger capstone True Grit, though I suppose fixing Signature Deed will probably fix this as well.

Twin Shot Knockdown is also not showing up as a Deed in either the capstone or the feat.
 
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Most of the firearms in Ultimate combat are showing up as "not legal for society play"; the only ones that are not legal are the ones in the "Advanced" section of the rules (Revolver, Rifle, Shotgun, etc.).
 
Ninja Ki Pool

Hey,

The Ninja Ki Pool ability seems to reference the Monk's Ki Pool ability. While similar, my understanding is that the Ninja version should base the size of the pool on (1/2 ninja level + Charisma modifier), not (1/2 monk level + Wisdom modifier).
 
Hey,

The Ninja Ki Pool ability seems to reference the Monk's Ki Pool ability. While similar, my understanding is that the Ninja version should base the size of the pool on (1/2 ninja level + Charisma modifier), not (1/2 monk level + Wisdom modifier).

Are the numbers being calculated incorrectly?
 
Probably need more info to solve that one. Maybe post a statblock of the character?

Here ya go: Please note that the Elf is altered to be more like the 4E elf, and I gave my players extra hit points since there's only 3 of them, but that shouldn't affect the attack bonus:


ARROW CR 6
Female Elf Ranger (Skirmisher) 7
CG Medium Humanoid (Elf)
Hero Points 1
Init +3; Senses Low-Light Vision; Perception +15
--------------------
DEFENSE
--------------------
AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 86 (7d10)
Fort +6, Ref +8, Will +5
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee Longsword +8/+3 (1d8+1/19-20/x2)
Ranged +1 Longbow, Composite (Str +2) +10/+5 (1d8+2/20/x3) and
Darkwood Longbow, Composite (Str +2) +10/+5 (1d8+1/20/x3)
--------------------
STATISTICS
--------------------
Str 13, Dex 16, Con 11, Int 14, Wis 16, Cha 13
Base Atk +7; CMB +8; CMD 21
Feats Elven Weapon Proficiencies, Endurance, Focused Shot +2, Leadership (Base Score 8), Manyshot, Point Blank Shot, Precise Shot, Weapon Focus: Longbow
Traits Devotee of the Green: Knowledge: Nature, Forlorn
Skills Diplomacy +8, Handle Animal +11, Knowledge: Dungeoneering +12, Knowledge: Geography +13, Knowledge: Nature +14, Perception +15, Ride +13, Stealth +13, Survival +14
Languages Common, Elven, Other Language, Other Language
SQ Animal Companion Link (Ex), Enemies: Magical Beasts (+2 bonus) (Ex), Enemies: Undead (+4 bonus) (Ex), Fey Blood, Hero Points (1), Hunter's Trick: Aiding Attack (Ex), Hunter's Trick: Bolster Companion (Ex), Hunter's Tricks (6/day) (Ex), Share Spells with Companion (Ex), Terrains: Forest (+2 bonus) (Ex), Track +3, Weapon Familiarity, Wild Empathy +8 (Ex), Wild Step, Woodcraft, Woodland Stride (Ex)
Combat Gear +1 Leather, +1 Longbow, Composite (Str +2), Cold Iron Arrows (20), Darkwood Longbow, Composite (Str +2), Longsword, Silver Arrows (20); Other Gear Backpack, Masterwork (5 @ 16.5 lbs), Bedroll, Grappling Arrow, Grappling hook, Hammock, Hemp, Lantern, hooded, Mess Kit, Pouch, belt (empty), Provision Bag (empty), Rope, silk (50 ft.), Rucksack (4 @ 7 lbs), Waterskin, Whetstone
--------------------
TRACKED RESOURCES
--------------------
Action Points - 0/8
Cold Iron Arrows - 0/20
Hunter's Tricks (6/day) (Ex) - 0/6
Silver Arrows - 0/20
--------------------
SPECIAL ABILITIES
--------------------
Animal Companion Link (Ex) You have a link with your Animal Companion.
Endurance +4 to a variety of skill checks. Sleep in L/M armor with no fatigue.
Enemies: Magical Beasts (+2 bonus) (Ex) +2 to rolls vs Magical Beasts.
Enemies: Undead (+4 bonus) (Ex) +4 to rolls vs Undead.
Fey Blood You are counted as both humanoid and fey for any effect relating to type.
Focused Shot +2 Make a single bow or crossbow attack, adding your INT modifier to the damage roll as precision damage.
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Hunter's Trick: Aiding Attack (Ex) The ranger can use this trick as a free action when he hits a creature with an attack. The next ally who makes an attack against the target creature before the start of the ranger’s next turn gains a +2 circumstance bonus on that attack roll.
Hunter's Trick: Bolster Companion (Ex) The ranger can use this trick as an immediate action when his animal companion is hit with an attack or a combat maneuver. The companion’s AC and combat maneuver defense increase by +4 for the purposes of that attack. If the attack still hits, the an
Hunter's Tricks (6/day) (Ex) Various tricks.
Leadership (Base Score 8) You attract loyal companions and devoted followers.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Manyshot You can shoot two arrows as the first attack of a full attack action.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into combat.
Share Spells with Companion (Ex) Spells cast on you can also affect your Companion, if it's within 5 feet.
Terrains: Forest (+2 bonus) (Ex) +2 to rolls vs Forest.
Track +3 +3 to survival checks to track.
Weapon Familiarity Proficient with longbows (including composite longbows) and shortbows (including composite shortbows), and treat all weapons with the word "elven" in its name as a martial weapon.
Wild Empathy +8 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Wild Step An elf may move through any sort of natural undergrowth such as vines or thorns at full speed without getting tripped up or taking damage. Magically created obstacles, such as Entangle spells, affect them normally.
Woodcraft Elves know the deep secrets of the wild like no others, especially those of the forests. Elves with this racial trait gain a +1 bonus on Knowledge (nature) and Survival checks. In forest terrain, these bonuses improve to +2.
Woodland Stride (Ex) Move through undergrowth at normal speed.
 
I think its because the character isnt strong enough for the bow !

From the PFSRD "If your Strength bonus is less than the strength rating of the composite bow, you can't effectively use it, so you take a –2 penalty on attacks with it."
 
Tengu - You guys need to work on the Weapon feats for them, right now you gave them Martial and Simple Weapon Proficiency all, that is not quite accurate. They are proficient in all "Sword-Like" weapons and by giving them the above you go beyond that. Also you leave out Sword-Like weapons that require Exotic Proficiency, which they would Auto Have, as an example the Katana they are proficient in but does not show that.
 
The Crusader Archetype for the Cleric erroneously lowers your number of domains by one. (I checked the book, it doesn't do that.)
Diminished Spellcasting: A crusader chooses only
one domain
and gains one fewer spell of each level than
normal. If this reduces the number to 0, she may cast spells
of that level only if they are domain spells or if her Wisdom
allows bonus spells of that level.
 
Concerning a report that the Furious Focus benefit is not included in the attack roll calculations:

This is not a bug. There is no intention on making this a feature because it only affects a single attack. It is better for the player to remember to apply it to one attack instead of removing it from all the rest, including things like attacks or opportunity.

Might I make a suggestion? If this is the case, then add a note to the Furious Focus feat entry saying that it's not automatically calculated. I'd like to think most people will catch it, but I wouldn't count on it and even then having a note would have saved me about 15 minutes of testing different variations to see if I was making a mistake and then coming on these forums and doing a search to see if this non-bug bug had been reported. :D
 
Two bugs (sorry, didn't read through the 300+ replies to see if already covered).

1) I have two traits (Devotee of a Dead God and Fashionable) that are adding together their trait bonus to Diplomacy. Since Fashionable uses an Activated Ability under the In-Play tab (checks to see if you are wearing 80gp worth of stuff) perhaps this trait does not count as a "trait" in the code?

2) I have a level 4 Human Oracle that is unable to select a Favored Bonus of a level 1 spell. It gives me the option of a level 0 spell, but not level 1.
 
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