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Pathfinder Bug Reports - Version 6.7

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Most of the firearms in Ultimate combat are showing up as "not legal for society play"; the only ones that are not legal are the ones in the "Advanced" section of the rules (Revolver, Rifle, Shotgun, etc.).
 
Ninja Ki Pool

Hey,

The Ninja Ki Pool ability seems to reference the Monk's Ki Pool ability. While similar, my understanding is that the Ninja version should base the size of the pool on (1/2 ninja level + Charisma modifier), not (1/2 monk level + Wisdom modifier).
 
Hey,

The Ninja Ki Pool ability seems to reference the Monk's Ki Pool ability. While similar, my understanding is that the Ninja version should base the size of the pool on (1/2 ninja level + Charisma modifier), not (1/2 monk level + Wisdom modifier).

Are the numbers being calculated incorrectly?
 
Probably need more info to solve that one. Maybe post a statblock of the character?

Here ya go: Please note that the Elf is altered to be more like the 4E elf, and I gave my players extra hit points since there's only 3 of them, but that shouldn't affect the attack bonus:


ARROW CR 6
Female Elf Ranger (Skirmisher) 7
CG Medium Humanoid (Elf)
Hero Points 1
Init +3; Senses Low-Light Vision; Perception +15
--------------------
DEFENSE
--------------------
AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 86 (7d10)
Fort +6, Ref +8, Will +5
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee Longsword +8/+3 (1d8+1/19-20/x2)
Ranged +1 Longbow, Composite (Str +2) +10/+5 (1d8+2/20/x3) and
Darkwood Longbow, Composite (Str +2) +10/+5 (1d8+1/20/x3)
--------------------
STATISTICS
--------------------
Str 13, Dex 16, Con 11, Int 14, Wis 16, Cha 13
Base Atk +7; CMB +8; CMD 21
Feats Elven Weapon Proficiencies, Endurance, Focused Shot +2, Leadership (Base Score 8), Manyshot, Point Blank Shot, Precise Shot, Weapon Focus: Longbow
Traits Devotee of the Green: Knowledge: Nature, Forlorn
Skills Diplomacy +8, Handle Animal +11, Knowledge: Dungeoneering +12, Knowledge: Geography +13, Knowledge: Nature +14, Perception +15, Ride +13, Stealth +13, Survival +14
Languages Common, Elven, Other Language, Other Language
SQ Animal Companion Link (Ex), Enemies: Magical Beasts (+2 bonus) (Ex), Enemies: Undead (+4 bonus) (Ex), Fey Blood, Hero Points (1), Hunter's Trick: Aiding Attack (Ex), Hunter's Trick: Bolster Companion (Ex), Hunter's Tricks (6/day) (Ex), Share Spells with Companion (Ex), Terrains: Forest (+2 bonus) (Ex), Track +3, Weapon Familiarity, Wild Empathy +8 (Ex), Wild Step, Woodcraft, Woodland Stride (Ex)
Combat Gear +1 Leather, +1 Longbow, Composite (Str +2), Cold Iron Arrows (20), Darkwood Longbow, Composite (Str +2), Longsword, Silver Arrows (20); Other Gear Backpack, Masterwork (5 @ 16.5 lbs), Bedroll, Grappling Arrow, Grappling hook, Hammock, Hemp, Lantern, hooded, Mess Kit, Pouch, belt (empty), Provision Bag (empty), Rope, silk (50 ft.), Rucksack (4 @ 7 lbs), Waterskin, Whetstone
--------------------
TRACKED RESOURCES
--------------------
Action Points - 0/8
Cold Iron Arrows - 0/20
Hunter's Tricks (6/day) (Ex) - 0/6
Silver Arrows - 0/20
--------------------
SPECIAL ABILITIES
--------------------
Animal Companion Link (Ex) You have a link with your Animal Companion.
Endurance +4 to a variety of skill checks. Sleep in L/M armor with no fatigue.
Enemies: Magical Beasts (+2 bonus) (Ex) +2 to rolls vs Magical Beasts.
Enemies: Undead (+4 bonus) (Ex) +4 to rolls vs Undead.
Fey Blood You are counted as both humanoid and fey for any effect relating to type.
Focused Shot +2 Make a single bow or crossbow attack, adding your INT modifier to the damage roll as precision damage.
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Hunter's Trick: Aiding Attack (Ex) The ranger can use this trick as a free action when he hits a creature with an attack. The next ally who makes an attack against the target creature before the start of the ranger’s next turn gains a +2 circumstance bonus on that attack roll.
Hunter's Trick: Bolster Companion (Ex) The ranger can use this trick as an immediate action when his animal companion is hit with an attack or a combat maneuver. The companion’s AC and combat maneuver defense increase by +4 for the purposes of that attack. If the attack still hits, the an
Hunter's Tricks (6/day) (Ex) Various tricks.
Leadership (Base Score 8) You attract loyal companions and devoted followers.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Manyshot You can shoot two arrows as the first attack of a full attack action.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into combat.
Share Spells with Companion (Ex) Spells cast on you can also affect your Companion, if it's within 5 feet.
Terrains: Forest (+2 bonus) (Ex) +2 to rolls vs Forest.
Track +3 +3 to survival checks to track.
Weapon Familiarity Proficient with longbows (including composite longbows) and shortbows (including composite shortbows), and treat all weapons with the word "elven" in its name as a martial weapon.
Wild Empathy +8 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Wild Step An elf may move through any sort of natural undergrowth such as vines or thorns at full speed without getting tripped up or taking damage. Magically created obstacles, such as Entangle spells, affect them normally.
Woodcraft Elves know the deep secrets of the wild like no others, especially those of the forests. Elves with this racial trait gain a +1 bonus on Knowledge (nature) and Survival checks. In forest terrain, these bonuses improve to +2.
Woodland Stride (Ex) Move through undergrowth at normal speed.
 
I think its because the character isnt strong enough for the bow !

From the PFSRD "If your Strength bonus is less than the strength rating of the composite bow, you can't effectively use it, so you take a –2 penalty on attacks with it."
 
Tengu - You guys need to work on the Weapon feats for them, right now you gave them Martial and Simple Weapon Proficiency all, that is not quite accurate. They are proficient in all "Sword-Like" weapons and by giving them the above you go beyond that. Also you leave out Sword-Like weapons that require Exotic Proficiency, which they would Auto Have, as an example the Katana they are proficient in but does not show that.
 
The Crusader Archetype for the Cleric erroneously lowers your number of domains by one. (I checked the book, it doesn't do that.)
Diminished Spellcasting: A crusader chooses only
one domain
and gains one fewer spell of each level than
normal. If this reduces the number to 0, she may cast spells
of that level only if they are domain spells or if her Wisdom
allows bonus spells of that level.
 
Concerning a report that the Furious Focus benefit is not included in the attack roll calculations:

This is not a bug. There is no intention on making this a feature because it only affects a single attack. It is better for the player to remember to apply it to one attack instead of removing it from all the rest, including things like attacks or opportunity.

Might I make a suggestion? If this is the case, then add a note to the Furious Focus feat entry saying that it's not automatically calculated. I'd like to think most people will catch it, but I wouldn't count on it and even then having a note would have saved me about 15 minutes of testing different variations to see if I was making a mistake and then coming on these forums and doing a search to see if this non-bug bug had been reported. :D
 
Two bugs (sorry, didn't read through the 300+ replies to see if already covered).

1) I have two traits (Devotee of a Dead God and Fashionable) that are adding together their trait bonus to Diplomacy. Since Fashionable uses an Activated Ability under the In-Play tab (checks to see if you are wearing 80gp worth of stuff) perhaps this trait does not count as a "trait" in the code?

2) I have a level 4 Human Oracle that is unable to select a Favored Bonus of a level 1 spell. It gives me the option of a level 0 spell, but not level 1.
 
Ultimate Magic - Sorcerer Blood Lines - Accursed

Perception is not showing up as a Class Skill for the Accursed Bloodline
 
I think its because the character isnt strong enough for the bow !

From the PFSRD "If your Strength bonus is less than the strength rating of the composite bow, you can't effectively use it, so you take a –2 penalty on attacks with it."

Good catch! Kinda makes you wonder why they would spend extra money on that. Maybe there's a lot of Bull's Strength in use in the group, I guess.
 
Any idea when the Bladebound magus archetype will be completed? Was hoping that it would be soon but since now that Ultimate Combat is out I'm guessin that most of the work will be done on this book now, hopefully this doesn't mean that Ultimate Magic will just be left unfinished forever.
 
Diminished Spellcasting: A crusader chooses only
one domain
and gains one fewer spell of each level than
normal. If this reduces the number to 0, she may cast spells
of that level only if they are domain spells or if her Wisdom
allows bonus spells of that level.

Oops. I should still be able to stack it with Merciful Healer because it requires you to have only one domain, not reduce your number of domains by one, right? (In which case, stacking the two removes all your domain choices and keeps you from meeting Merciful Healer's prereq of having the Healing domain is an error.)

Sorry about the earlier error.
 
In the Ultimate Magic addition to Hero Lab for Pathfinder there is a small error when selecting the "Mystery of the Dark Tapestry" for the Oracle class. It shows under the special abilities tab that at 1st level you have immunities to Acid, Critical Hits and Precision Damage. Those special abilities are not gained until level 20.

Thank you for the awesome program!
 
Wizard Wood School

When I select the Wood School as my specialized school, under the Wizards tab it tells me to add specialized school spells. When I click on that section, however, there are no spells listed. If I add additional levels to the character, nothing changes... still no "wood" spells in the list.

Am I doing something wrong?
 
Why is the Combat Patrol feat telling me I need Dodge as a prerequisite when I already have Dodge selected, and Dodge is not a prerequisite according to the rules?
 
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