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Pathfinder Bug Reports - Version 6.7

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I have noticed that Metamagic feats applied to spells are increasing the DC of that spell to the spells new level. Only Heighten Spell metamagic feat should do this. Not Empower, Extend etc.
 
Do you have a specific race/class/template combination I can test to see the problem you're encountering? What error message is it giving?
I picked Dwarf race, then Fighter then Skeleton Template and Madu Skeleton Template and got a red diamond saying class had to be picked first. Then I switched it around the other way and still have the red diamond.
 
I picked Dwarf race, then Fighter then Skeleton Template and Madu Skeleton Template and got a red diamond saying class had to be picked first. Then I switched it around the other way and still have the red diamond.

Skeleton template kills all class levels.
d20pfsrd said:
Hit Dice: A skeleton drops any HD gained from class levels and changes racial HD to d8s.
...
BAB: A skeleton's base attack bonus is equal to 3/4 of its Hit Dice.
...
Skills: A skeleton loses all skill ranks possessed by the base creature and gains none of its own.
...
Feats: A skeleton loses all feats possessed by the base creature and gains Improved Initiative as a bonus feat.

Without an Int or Con score I don't think they can gain subsequent class levels under the Pathfinder rules as written.
 
If I add a stock Fire Beetle to my portfolio I get the following error,
"Pick 'spScriCha0' has been orphaned due to missing thing in batch '238'"
It also shows up with some of the other monsters, Hound Archon for instance.
There are no visible errors once loaded, and it doesn't produce the error if you build it as a character i.e. create new hero and choose Fire Beetle as the race.
 
Not sure if this is the right place or not but here goes.

I'm encountering a problem in Hero Lab when adding spells to a Wordcaster Sorcerer. When you've added enough spells that the scroll-bar appears the "Create Favorite Wordspells" box is pushed off the bottom of the screen and can no longer be accessed unless enough spells are removed that the scroll-bar is no longer needed.

I'm assuming this is going to be a problem for anybody who's laptop has a 1366 x 768 Resolution. This really needs to be fixed!
 
1.) Human Sorcerer extra spells known are only adding for zero level spells.

You need to change the level of spell being added on the 'In Play' tab. Note this lets you cheat and them as improper levels (ie doesn't restrict you to one spell lower than you highest level known, or lets you change a 0-level to a ninth after the fact).
 
1) Oracle of Battle with Weapon Mastery Revelation is granting Greater Weapon Focus at level 11 (should be 12).
2) Antipaladin not getting the "Immunity to Disease" tag at level 3. (They get Unholy Resilience, which provides disease immunity, but it's not showing up with the normal resistances/immunities in the output.)
3) Several of the greater metamagic rods (ectoplasmic, elemental, focused, intensified, lingering, selective) are priced the same as the lesser rods.
4) Oracle's curse level is still using (Oracle level + 1/2 other class levels). This should actually be (Oracle level + 1/2 other HD). This matters when playing a character with racial HD.
 
The Two-handed Fighter Archetype from the Advanced Player's guide gets to use double Strength bonus on attacks with two handed weapons from overhand chop, and this works as expected with natural strength, but doesn't calculate correctly if he's wearing a belt of Giant Strength (doesn't seem to double the bonus strength, but trying with different belt levels gives just odd results, so it might be something else).

I don't show overhand chop as calculating in. I made a level 8 fighter with the two-handed template, and one without, and both times, the damage was the same.

Plus, the program would need to have to create two tags in the weapon column for weapons with this sort of thing activated. One would be for multiple attacks, and one would be for a standard attack.

I don't think that's possible.
 
Sorcerer Orc Bloodline

For the sorcerer with the orc bloodline - The +1 natural armor bonus is being granted instead of at level 3 as part of fearless.
 
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Editor Links Broken

When I click on the link at the bottom of the first tutorial the link is broken:

C:\ProgramData\Hero Lab\data\Pathfinder_Dougs\authoring\pathfindereditor.htm

The pathfindereditor.htm page does not display.
 
so they have it were the witch cant take the accursed hex feat but the oracle can. The requirement for the feat is to have the hex ability, which it says, but it still stays red and says it is not right. It will let you select it for the oracle which they have revelations, curses and mysteries not hexes.
 
Armor check penalties are applied based on the heaviest armors carried, not worn.

I just tried this and can not confirm. (Fighter, 14 str, light load, carrying breast-plate and studded leather armor) Are you sure you don't have ACP based on medium or heavy load instead?
 
Are you sure you don't have ACP based on medium or heavy load instead?
That would be my guess as well as medium/heavy load looks allot like armor ACP.

You can test this by going to "Configure Your Hero" and scroll down to "Optional Rules" and click on No Encumbrance. Then see if your ACP values are still showing on the armor values in your bag...
 
Skeleton template kills all class levels.


Without an Int or Con score I don't think they can gain subsequent class levels under the Pathfinder rules as written.
I wasn't training to add more class levels. Thanks for the info, but the error shouldn't read how it reads then. It should automagically change the data. Not complain to me about something that is not the problem. So, to get the creature I need then I have to code it up or use PC-Gen.
 
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