• Please note: In an effort to ensure that all of our users feel welcome on our forums, we’ve updated our forum rules. You can review the updated rules here: http://forums.wolflair.com/showthread.php?t=5528.

    If a fellow Community member is not following the forum rules, please report the post by clicking the Report button (the red yield sign on the left) located on every post. This will notify the moderators directly. If you have any questions about these new rules, please contact support@wolflair.com.

    - The Lone Wolf Development Team

Pathfinder Bug Reports - Version 6.7

Status
Not open for further replies.
In the Help menu within Hero Lab, select "Pathfinder Roleplaying Game FAQ" - that includes the release notes for each update, which will tell you what's changed.
 
If you choose the sorcerer wildblood line Linnorm the damage is listed as 1d4 under special and on the printout. It should be 1d6.
 
I've made a wordcasting sorcerer, and started adding favorite Words for quick reference later; the favorite words are currently applying to "Spells Known" and is generating an error. I.e., I have my 7 0-level words known, plus one 0-level "favorite word", and it shows 8/7 spells known. Probably not a high priority bug, but wanted to throw it out there. Otherwise, I lovelovelove the WoP setup!
 
Where is this list if you don't mind me asking?

There's a search function on this forum - it's on the top-right while you're looking at the main thread listing.

Entering "Fortification" as the search term pulled up the following posts:

http://forums.wolflair.com/showthread.php?p=54916&highlight=fortification#post54916
http://forums.wolflair.com/showthread.php?p=42102&highlight=fortification#post42102
http://forums.wolflair.com/showthread.php?p=39743&highlight=fortification#post39743
 
Where is this list if you don't mind me asking?

Not so much a list, per say. As it has been reported multiple times as a bug and one of the guys from HeroLabs has said it was on his list of fixes.

Generally if you do a search, you can find threads or posts that relate to what you are interested in. For the fortification issue:
http://forums.wolflair.com/search.php?searchid=266403

The first of the posts is actually Mathias explaining this same thing.
 
Last edited:
I'll try to vary my searches so I can find duplicates next time.

On another matter has the Keening of weapons that have multiple damage types, like a Bec de Corbin, been bugged? A Bec de Corbin is a 2-handed weapon that does both bludgeoning and piercing but only the piercing will be Keened. The critical for the weapon still shows 19-20 instead of 19-20/17-20. This maybe an issue with any weapon that does multiple damage types and the limited space in the available in the display.
 
Ok...so I had an advanced dire bat that died...and one of my players is a necromancer so he animated it. He looked at both skeletons and zombies. If animated as a skeleton, it loses it's natural armor and gains what the skeleton template give. If animated as a zombie, it keeps its natural armor and gains what the zombie template gives. I assume one of the other of these is wrong. Also...when it is given the zombie template, as a gargantuan dire bat, it should gain 6 hit dice, but it only gives it 2 as the stock sized dire bat gets. Finally, as a zombie, it's supposed to have a 3/4 HD base attack bonus...but gets a 1/2 HD base attack bonus.
 
Aldori Dueling Sword doesn't apply Finesse if proficiency is granted by Half-Elf's Ancestral Arms alternate racial trait.

Here's the Eval Script update to solve this problem:

Pre-levels, 10000
Code:
~ Check to see if we have the exotic weapon feat
~ if so we can use weapon finesse with the weapon
if (hero.tagis[WepProf.wDuelSwo] <> 0) then
  perform assign[Helper.Finesse]

  ~ We need to alter our parent if we are a magic item
  if (container.ishero = 0) then
    perform container.parent.assign[Helper.Finesse]
  endif
endif
 
Last edited:
For some reason my dex isn't being added in right on any of the skills that require dex.

Ex. 10th level rogue, 19 dex, no armor. 10 points spent on stealth. Total +11.

never mind. Figured it out. encumbrance works.
 
Last edited:
Creating a 'keen' weapon' Rapier which is a P weapon.

Per the PF Basic Rules for Keen:

This ability can only be placed on a piercing or slashing weapon.

Herolab is giving an error message that a Rapier is not a Slashing Weapon, ie error that it is not piercing and slashing.

Robyn
 
Adding any template causes an error to show up. Whether I add the class before the template like the error says to do or after I always have the red diamond error box show.
 
Adding any template causes an error to show up. Whether I add the class before the template like the error says to do or after I always have the red diamond error box show.

Do you have a specific race/class/template combination I can test to see the problem you're encountering? What error message is it giving?
 
With the Feat "Weapon Finesse" one can't select composite bows (neither long nor shortbows). This of course means that (Greater) Weapon Specialization are also off limits for composite bows.
 
With the Feat "Weapon Finesse" one can't select composite bows (neither long nor shortbows). This of course means that (Greater) Weapon Specialization are also off limits for composite bows.

If you mean Weapon Focus, and not Weapon Finesse, select the regular version of the bow for both feats, and it will apply equally to the composite versions and the regular versions.
 
Book: APG
Class: Cavalier + The Mounted Condition[Thingid.pstMounted]

Problem: When activating the Mounted condition and your a Cavalier the ACP (Armor Check Penalty) for ALL skills is being removed. It should be just removing the ACP for the Ride skill only. See Mount on the PRD.

Duplicate: Start a level 1 Cavalier and give them say Full Plate and equip it. Pick an animal companion. Then on the Condition tab activate Mounted and select your Animal Companion. You can see that the ACP for all skills are being removed.

Script Issue/Fix: On Ride Mount[Thingid.cCavRide] for the Post-Levels 4,150 script near the bottom it is setting herofield[tArmorChk].value = 0. It should be doing
Code:
~ Only remove ACP from the ride skill
hero.child[skRide].field[Penalty].value += field[abValue].value

Thanks
 
Status
Not open for further replies.
Back
Top