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Pathfinder Bug Reports - Version 6.7

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I'll try to vary my searches so I can find duplicates next time.

On another matter has the Keening of weapons that have multiple damage types, like a Bec de Corbin, been bugged? A Bec de Corbin is a 2-handed weapon that does both bludgeoning and piercing but only the piercing will be Keened. The critical for the weapon still shows 19-20 instead of 19-20/17-20. This maybe an issue with any weapon that does multiple damage types and the limited space in the available in the display.
 
Aldori Dueling Sword doesn't apply Finesse if proficiency is granted by Half-Elf's Ancestral Arms alternate racial trait.

Here's the Eval Script update to solve this problem:

Pre-levels, 10000
Code:
~ Check to see if we have the exotic weapon feat
~ if so we can use weapon finesse with the weapon
if (hero.tagis[WepProf.wDuelSwo] <> 0) then
  perform assign[Helper.Finesse]

  ~ We need to alter our parent if we are a magic item
  if (container.ishero = 0) then
    perform container.parent.assign[Helper.Finesse]
  endif
endif
 
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For some reason my dex isn't being added in right on any of the skills that require dex.

Ex. 10th level rogue, 19 dex, no armor. 10 points spent on stealth. Total +11.

never mind. Figured it out. encumbrance works.
 
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Creating a 'keen' weapon' Rapier which is a P weapon.

Per the PF Basic Rules for Keen:

This ability can only be placed on a piercing or slashing weapon.

Herolab is giving an error message that a Rapier is not a Slashing Weapon, ie error that it is not piercing and slashing.

Robyn
 
Adding any template causes an error to show up. Whether I add the class before the template like the error says to do or after I always have the red diamond error box show.
 
Adding any template causes an error to show up. Whether I add the class before the template like the error says to do or after I always have the red diamond error box show.

Do you have a specific race/class/template combination I can test to see the problem you're encountering? What error message is it giving?
 
With the Feat "Weapon Finesse" one can't select composite bows (neither long nor shortbows). This of course means that (Greater) Weapon Specialization are also off limits for composite bows.
 
With the Feat "Weapon Finesse" one can't select composite bows (neither long nor shortbows). This of course means that (Greater) Weapon Specialization are also off limits for composite bows.

If you mean Weapon Focus, and not Weapon Finesse, select the regular version of the bow for both feats, and it will apply equally to the composite versions and the regular versions.
 
Book: APG
Class: Cavalier + The Mounted Condition[Thingid.pstMounted]

Problem: When activating the Mounted condition and your a Cavalier the ACP (Armor Check Penalty) for ALL skills is being removed. It should be just removing the ACP for the Ride skill only. See Mount on the PRD.

Duplicate: Start a level 1 Cavalier and give them say Full Plate and equip it. Pick an animal companion. Then on the Condition tab activate Mounted and select your Animal Companion. You can see that the ACP for all skills are being removed.

Script Issue/Fix: On Ride Mount[Thingid.cCavRide] for the Post-Levels 4,150 script near the bottom it is setting herofield[tArmorChk].value = 0. It should be doing
Code:
~ Only remove ACP from the ride skill
hero.child[skRide].field[Penalty].value += field[abValue].value

Thanks
 
I have noticed that Metamagic feats applied to spells are increasing the DC of that spell to the spells new level. Only Heighten Spell metamagic feat should do this. Not Empower, Extend etc.
 
Do you have a specific race/class/template combination I can test to see the problem you're encountering? What error message is it giving?
I picked Dwarf race, then Fighter then Skeleton Template and Madu Skeleton Template and got a red diamond saying class had to be picked first. Then I switched it around the other way and still have the red diamond.
 
I picked Dwarf race, then Fighter then Skeleton Template and Madu Skeleton Template and got a red diamond saying class had to be picked first. Then I switched it around the other way and still have the red diamond.

Skeleton template kills all class levels.
d20pfsrd said:
Hit Dice: A skeleton drops any HD gained from class levels and changes racial HD to d8s.
...
BAB: A skeleton's base attack bonus is equal to 3/4 of its Hit Dice.
...
Skills: A skeleton loses all skill ranks possessed by the base creature and gains none of its own.
...
Feats: A skeleton loses all feats possessed by the base creature and gains Improved Initiative as a bonus feat.

Without an Int or Con score I don't think they can gain subsequent class levels under the Pathfinder rules as written.
 
If I add a stock Fire Beetle to my portfolio I get the following error,
"Pick 'spScriCha0' has been orphaned due to missing thing in batch '238'"
It also shows up with some of the other monsters, Hound Archon for instance.
There are no visible errors once loaded, and it doesn't produce the error if you build it as a character i.e. create new hero and choose Fire Beetle as the race.
 
Not sure if this is the right place or not but here goes.

I'm encountering a problem in Hero Lab when adding spells to a Wordcaster Sorcerer. When you've added enough spells that the scroll-bar appears the "Create Favorite Wordspells" box is pushed off the bottom of the screen and can no longer be accessed unless enough spells are removed that the scroll-bar is no longer needed.

I'm assuming this is going to be a problem for anybody who's laptop has a 1366 x 768 Resolution. This really needs to be fixed!
 
1.) Human Sorcerer extra spells known are only adding for zero level spells.

You need to change the level of spell being added on the 'In Play' tab. Note this lets you cheat and them as improper levels (ie doesn't restrict you to one spell lower than you highest level known, or lets you change a 0-level to a ninth after the fact).
 
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