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Pathfinder Bug Reports - version 6.13

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Mathias,

Major Bug: The Spellslinger (Wizard) Archetype does not have the Exotic Weapon Proficiency (Firearms) feat bootstrapped as a bonus feat, and according to the book it is something the Archtype grants at level 1. This is a fatal flaw as it makes the archetype unplayable without it, the Spellslinger is a gun mage and needs that feat. I could not find a way to fix it but was able to find this bug for you.

Raven X
 
True Primitive Proficiencies

I was in the process of making a True Primitive Barbarian and I noticed that I can't add the weapons or armors that he should be proficient with. It says that they are proficient with Greataxes and Spears, for example, but when I try to add them it says that the character is not proficient. I thought that maybe it was because the items were not made of bone, but adding bone as the material it is made of, doesn't seem to fix the problem. Is this a know issue? I also tried to add the proficiencies for the weapons in the Personal tab but it doesn't work either. Anyone have any ideas?
 
This one had been posted last year but issue still exists so I just figured I would put it back in again:

Spirit Naga can select spells from a mixture of sorcerer and cleric spells as a racial ability. This works fine on a standard Spirit Naga, but once you add additional levels of sorcerer it breaks and you can only select from sorcerer spells from that point forward.
 
CMB and Buff Spells

Buff spells, such as Bless, Haste, Divine Favor, etc., are not adding to CMB. CMB is an attack roll and it specifically states that it is effected by spells, feats, etc., that effect attack rolls. Per the PFSRD:

When you attempt to perform a combat maneuver, make an attack roll and add your CMB in place of your normal attack bonus. Add any bonuses you currently have on attack rolls due to spells, feats, and other effects. These bonuses must be applicable to the weapon or attack used to perform the maneuver. The DC of this maneuver is your target's Combat Maneuver Defense. Combat maneuvers are attack rolls, so you must roll for concealment and take any other penalties that would normally apply to an attack roll.​

Jerry
 
Deadly Aim:

When switched on, it increases damage on all weapons that have a range entry, including daggers and clubs (which can be used as thrown weapons, but usually aren't).

I'm not sure that's actually a bug, because if you throw them Deadly Aim applies. However when you use them the way those weapons are usually used, it doesn't.
I'm not sure it's possible or easy to change the feat in such a way that it seperates for melee and ranged, and for example writes:
Dagger +4 (1d4+2/19-20/x2)
Dagger +3 (1d4+4/19-20/x2) (ranged attack)

Actually I just noticed that seems to be only a problem with "Output Active Hero Statblock", with the PDFs that seperation is already done.
 
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PFS - Deity Sivanah (not to be excluded)

Sivanah is mentioned as not available for Pathfinder Society play, it is a mistake.

Additional ressources list mentions

Pathfinder Campaign Setting: Inner Sea World Guide - Gods: All gods listed in the tables on pages 229, 231, and 234

Page 229
(.../...)
Sivanah N illusions, mystery, reflections Knowledge, Madness, Magic, Rune, Trickery bladed scarf
 
For Pathfinder Society Sivanah (Goddess) is mentioned as not available this is wrong as the additional ressources list mentions:

Pathfinder Campaign Setting: Inner Sea World Guide - Gods: All gods listed in the tables on pages 229, 231, and 234

Page 229
Deity AL Areas of Concern Domains Favored Weapon

Sivanah N illusions, mystery, reflections Knowledge, Madness, Magic, Rune, Trickery bladed scarf
 
Sawtooth Sabre with Weapon Finesse HL rule?

If I get the Exotic Weapon Proficiency Feat and choose Sawtooth Sabre, can I also gain the benefit of using Weapon Finesse for it? Herolab is giving me my DEX bonus to hit with using that weapon. My GM says that's incorrect, I can only gain the benefit of it being a "light" weapon for Two Hand Fighting thanks to the Exotic Feat. The Weapon Finesse Feat should not apply. Thoughts?
 
If I get the Exotic Weapon Proficiency Feat and choose Sawtooth Sabre, can I also gain the benefit of using Weapon Finesse for it? Herolab is giving me my DEX bonus to hit with using that weapon. My GM says that's incorrect, I can only gain the benefit of it being a "light" weapon for Two Hand Fighting thanks to the Exotic Feat. The Weapon Finesse Feat should not apply. Thoughts?
What you have to remember is that there is 3 or 4 variations of this weapon including a version that was 3.5 rules not even Pathfinder. It looks like in the latest version, which is The Inner Sea World Guide, the ability to "Weapon Finesse" the weapon which was in all previous versions of the weapon was removed.

Actually that makes me sad. :(

Anyways so looks like it was missed during all the changes.
 
Didn't find anything in the search function but the rollover for Roaring Drunk Barbarian Rage feat has the text for the Liquid Courage feat and prints with this text. Liquid Courage isn't printed in this case. The modifier for the Roaring Drunk rage feat looks like it's working fine though.
 
Bug in amulet of mighty fists

The amulet of mighty fists is not applying the 'Agile' or 'Guided' special abilities to unarmed attacks. The normal +X enchantment bonus is being applied.
 
This may or may not be a bug.

I was under the impression that Combat Maneuvers were considered 'attacks'. If so, should Masterwork weapons, like whip, not add the +1 MW bonus to the combat maneuvers of Trip, Drag and reposition automatically?
 
Unsure if this is a bug. Creating a character with Two-Weapon Fighting, using a Heavy Shield Bash and Shortsword. When I select the Heavy Shield Bash as the Primary (1st) attack, and the Shortsword as Off-hand (2nd), it flags it and tells me that I "Can't have an off-hand weapon with this shield."

A review of the rules doesn't immediately turn up such a rule, and I believe the intent of recent errata removing the word "off-hand" from the shield bash was expressly to allow the use of a shield bash as a main attack.
 
Orc Barbarians(Not Half Orcs) are not qualifying for Ferocious Tenacity, even though they should. (Half Orc or Orc, Rage, and Ferocity are the prereqs.).
 
"Boots of Friendly Terrain" from the APG only allow me to pick from the ranger's existing favored terrains, instead of from the full terrain list.
 
Monkey Style feat does not add to Acrobatics when checked in the In Play tab.

Varisian Idol from the Gear tab is missing its description.
 
The Changeling receives the "Common" Language twice! Instead, it should start play knowing "Common" and "speaking the primary language of their host society" - thus a customizeable bonus language, I guess.
Also, following the fluff of the changeling, they are all female - but HL allows you to create male ones... - I would not change that, though.
 
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