Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Hi - I believe the Baaz Draconian is missing his bonus Martial Weapon Proficiency in Longsword (only).
Thanks so much for including the Dragonlance books in the community created data set.
I'm a huge fan of Dragonlance. The Baaz may have had the Run feat in the campaign setting book maybe? Not that that wasn't superceded by later published rules for them.
Doesn't look like it, but I imagine it's from somewhere. In any case, the community set now matches the source. I also like Dragonlance, and I would love to dive into the data for that. I just haven't had the time.![]()
It's from the original Dragonlance Campaign setting sourcebook, which describes the Draconian as a monster. The Dragons of Krynn sourcebook then went on to describe draconians in a Monster Race style more befitting of 3.5.
All Draconian "monsters" in the Campaign Setting were given the Run feat. The Baaz was given Toughness, which I assigned has his feat in the Hero Lab template.
The run feat is not mentioned anywhere in the Dragons of Krynn sourcebook. I can check over at the Dragonlance forums if you like, find out if it should still apply or if it's been superseeded.
thanks again!
Gallop: Winged draconians are exceptionally swift, and gain Run as a bonus feat.
Got it! In Dragons of Krynn the Run feat is mentioned in the Base Draconian entry (i.e. properties of all draconians).
Text as follows:
HTML:Gallop: Winged draconians are exceptionally swift, and gain Run as a bonus feat.
So please keep the run feats in - thanks!
Vindication, huzzah!
Hi all,
I am having an issue with a multiclass character I have created. It started out as a cloistered cleric. Among other things, the cloistered cleric is only proficient with light armor. When I add a fighter class, I would expect that the fighter feats/proficiences would also be included, such as Armor (Medium), Armor (Heavy), and shield proficiency. Unfortunately, they do not.
I tried to work around the issue by adding permanent adjustments for armor and shield proficiency, but that didn't work, either.
Interestingly, Weapons (All Martial) was included as a feat when I added fighter.
I noticed that none of the named shields can shield bash. For example, Shield of the Winged Crusade, a heavy steel shield, does not give the option to shield bash. When I create a standard heavy steel shield (with and without magical properties), I get the shield bash option.
I'm not sure if this is a community set or a core issue, but...
I am working on a 1st level Factotum. It looks like the Armor Class calculation is incorrect. It looks like it's adding my Intelligence modifier to AC, which is what Cunning Defense provides... only, Cunning Defense 1) isn't available until 3rd level, and 2) requires the use of Inspiration Points (in other words, it's not "on" all the time).
paulh said:Another Factotum quirk - The Special tab shows "Inspiration (Factotum)," and then shows inspiration point total: ?. Should Hero Labs calculate and display inspiration points?
Update: This issue was caused by Improved Cunning Defense and has been fixed. I've also improved a few other class specials.
Update: Apparently, I hard-coded the ? with the intention of changing it with a script. After taking another look at it, I decided it's probably not necessary to have the Inspiration points in the Specials tab, so I've removed it.