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Search results

  1. G

    Setting Adjust - No Power Points

    I just noticed this as I have been working on Lankhmar and some other settings. This Setting Adjust is perfect for the games with no power points. But there is a problem...and not sure why it does it. If you select this setting, take a look at your spells list. The casting modifier is correct...
  2. G

    Items showing up regardless of Time Period

    Simple enough, new character, SWADE only for source. Go into the Character Info and deselect all of the check boxes under Time Periods for Equipment Access. All of the following items will still show up under various spots. I went through and precluded to identify their ID. Hand Weapons...
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    Starting Power Points, by coding amount

    Okay, traditionally in editor you put in a number for Number of Powers and another into Starting Power Points. Both are fields under the Arcane background tab. So in Beasts & Barbarians (and a few other settings) there are little 'micro' arcane backgrounds (my term). EDGE: One example would be...
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    Another Hindrance question, blocking New Power and PowerPoint edges

    Okay, let me explain this a bit better. The Minor version limits the casting skill to d8. Have code now for that part and it works great. Now if the player takes the Major version, we have the casting skill limitation (all good), but after character creation they are not allowed to take the...
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    Limiting maximum Skill level

    Regarding Max skill level. I thought I had solved this a few days ago in another file but I sure can't find anything, sigh. This part of a Hindrance I need to code: [skPersuadeSWADE].field[trtMaximum].value = 4 I am drawing a blank on syntax left of the .field above. I searched through the...
  6. G

    A Beasts & Barbarians revisit, Edge and Armour Weight

    Some time ago, SeeleyOne provided me with the following code to one of my questions: Pre-Traits, 5000 var weight as number weight = 0 ~ Get total weight from equipped armor foreach pick in hero from Armor where "Equipped.Equipped" weight += eachpick.field[gearWeight].value nexteach ~ Get...
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    SWADE Updates

    Really a question for Caped Crusader. I know you are busy with real work right now but thought I would throw this question out to you. Besides new companions, Pathfinder, and SWADE fixes, have you been able to include updates to rules from Pinnacle? I ask because I am the S GM and keeper of...
  8. G

    Bootstrapping an Arcane Power

    I have searched around the forums here but found no actual solution yet. So a setting with Arcane background (Magic) with 3 starting powers. In this setting, all Priests (for example) with always have one slot filled with the Healing power. Yes, I know the players can select that power on...
  9. G

    Modifying Power Points by a skill level

    Okay, this is the objective. The arcane skill used to "cast" modifies the amount of Power Points based on the skill level. d4 Skill = 2 starting power points d6 Skill = 3 power points d8 Skill = 4 power points etc. The character can ALSO still take the Edge Power Points for even more...
  10. G

    Script based on created User Tag

    So I have an Edge that applies a +1 to attack bonus for "light" swords only (aka rapier, heavy rapier, shortsword). Since I am nit using Standard Gear, all these weapons reside in my .user file. So I added a Tag: User Light, to each of these weapons. Then I applies this script to my Edge...
  11. G

    Displaying custom weapon damage

    Hopefully I ask this clearly. So I have a custom Wizard's Staff as equipment. The damage starts at Str+d4 and increases with each Rank of the wizard. My code for that works just fine: Traits/5000 minDam = herofield[acRank].value if (minDam = 0) then damage = "Str + 1d4" elseif (minDam = 1)...
  12. G

    Swim speed = Pace

    So I want to track Swim Speed to Pace. Traits/5000 var swim as number swim = hero.child[trPace].value if (#resmax[resLoadLim] < hero.child[resEncumb].field[resSpent].value) then swim -= 2 endif hero.child[trPace].field[trtSpecial].value = swim If I assign a number to the swim variable works...
  13. G

    Eberron Warforged

    Yes, I know it isn't technically a SW setting but some players seem interested in porting the setting over to SW. So I am the HeroLab guy who has to make it work :) Warforged have a a Racial Property called "Integrated Protection" that gives them natural armour of +2. Initialization/3000 ~set...
  14. G

    Armor as a container

    I ask this because of this thread: http://forums.wolflair.com/showthread.php?t=30998 Caped wrote this in response to question 3. Okay, that is cool. I can easily create armour as a container. How does one go about writing a validation script to "count" items linked/attached/out into it? I...
  15. G

    Setting "No Power Points"

    I have never though about Power Point Cost, with or without "No Power Points." Lankhmar setting uses No Power Points. There is an edge Strong Caster: I thought, easy enough. So I tried two versions of code and each gave the same error. herofield[powPrtPts].value -= 1 Error: Attempt to...
  16. G

    Weapons specific damage and attack bonuses

    So I have never tried to apply these bonuses to one particular weapon when equipped. Example, from the Fantasy Companion the "Pathblocker". It grants the wielder +2 to his Fighting and damage rolls... So this code works sort of: Pre-Traits/5000 if (field[grIsEquip].value <> 0) then...
  17. G

    Languages

    Yet another question. The various language rules are equal to Smarts or equal to Half Smarts etc. But is there a way to start with that but keep the languages from increasing every-time the character raises their Smarts. In other words, starting character gets the Smarts/Half-Smarts at...
  18. G

    Rewards vs Advancements

    I am not I realized these were different in HeroLab until I whipped up this code for Rewards. At character creation: 1. The setting allows a character to pick "Literate" as a Reward. 2. Pick a new Language as a Reward. After locking the Character, these should ALSO be options during...
  19. G

    Lankhmar - Reputation Edge

    Important part: He may add his Charisma to Intimidation rolls. A negative score is treated as positive for this (and the scoundrel has a bad reputation). Code: Pre-Traits 5000 var bonus as number bonus = #trait[trCharisma] if (field[abilActive].value <> 0) then perform...
  20. G

    Optional Wealth system

    Been away for awhile and looking over things see still waiting on updates and latest stuff from LoneWolf approval and/or Caped recovering from old dead computer (feel your pain, went through that awhile back). But as things slowly progress, will the optional Wealth system be implemented somehow...
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