Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
|
Quote:
I "thought" I had it set so that the "Skill Bonus" adjustment could affect the concentration value up/down. Anyways it is suppose to work so I will look into it for the next update... Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
|
#381 |
Senior Member
Join Date: Jul 2012
Posts: 416
|
Quote:
|
|
#382 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
|
Quote:
hmmm I will keep this in mind but no good way of preventing it from finding these concentration skills is coming to mind right now. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
|
#383 |
Senior Member
Join Date: Mar 2014
Posts: 134
|
So not sure if this is part of your adjustments or HL core ones or what
anyhows the flurry of blows adjustment that is supposed to apply it to a weapon won't work if you try to apply it to a unarmed strike that you add via adjustment. So let me get into more details, first off for whatever reason unarmed strikes vanished from the Monk without any adjustments being added. Not sure why yet. No problem we have this handy adjustment to add a unarmed strike which it does however the damage for said strike is not adjusted by the monks class feature Further the flurry of blows can't be applied to this unarmed strike, well rather it doesn't do anything when applied The goal in the long run was to display two weapons, one called flurry of blows and the other called unarmed strike (or even have a in play option to turn flurry of blows on and off and adjust the unarmed strikes name accordingly. * as a side subject would be great if power attack ect adjusted the weapon name in some way like adding a *p or something to remind players that it was on. *another side topic, There really could use some way of editing the size of the summery windows, like for feats, weapons ect. I turn almost all of them off and it helps a little but then it just starts leaving blank space, trying to get weapons window to actually show the whole list of what it does without floating my mouse over it to get the pop up window. Course this is probably a main HL thing |
#384 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
|
New ShadowChemosh Adjustments released! See THIS post for download info.
v2.10 August 30, 2014 ShadowChemosh Adjustments.
The big announcement is the first official release of "Beast Shape" spell adjustments 1 to 4. These spell adjustments allow you select a animal to polymorph into following the rules for Beast Shape. This DOES NOT require any of the bestiary packages to use or run. This also means I am not pulling the values from Bestiary packages so you don't get access to every animal/magical beast. Currently we have 52 creatures to select from. Each creature needs to get inputted into the editor but its very easy now. Simply open a .user file and you will find a new tab "zCommunity->Adjustment, Polymorph" which is a very easy interface for adding your own animals for Eberron or your own home campaigns. No scripting is required just point and click with mouse for setup. If people add missing creatures be sure to email me the .user file so I can add them in for everyone to use. Yes this is first stage of doing the different polymorph spell adjustments like Elemental Form and Plant Shape. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. Last edited by ShadowChemosh; August 30th, 2014 at 02:26 PM. |
#385 |
Member
Join Date: Jun 2013
Posts: 69
|
Beast Shape? Thank you VERY much.
Can I assume that if I were to add my own creatures to the BeastShape .usr file, when the next update is installed it will overwrite them all? Last edited by darrell_uk; August 30th, 2014 at 01:00 PM. |
#386 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
|
Quote:
Please note I am also missing the "Breath Weapon" setup for Magical Beasts. It will be added in a future update. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. Last edited by ShadowChemosh; August 30th, 2014 at 02:27 PM. |
|
#387 |
Senior Member
Join Date: Mar 2011
Posts: 138
|
For your next update can you add the concentration skill for the hunter?
|
#388 |
Junior Member
Join Date: Aug 2012
Posts: 18
|
|
#389 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
|
For what level? In example BS1 only shows medium and small animals. So that add BS4 and it can see all forms so would display all.
Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
#390 |
|
|