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Savage Worlds Bug Reports

Buying Skills with Super Skill Power

There appears to be a bug in HL in which a character with the Super Skills power. According to the SPC it costs 1 SPP to buy a single die. In Hero Lab, buying the initial die, if the character did not possess it before costs 2 SPP. Moreover, even after charging more SPPs than it should, it causes the Skill Tab to become unbalanced. I can correct it, brute force on the Personal Tab, but I wanted to let you know so a fix can be enacted.
 
I haven't seen if this has been reported yet, but Fleet-Footed is listed as a Combat Edge when it should be a Background Edge (SW Deluxe, pg. 33)

(It probably would be a good chance to be scripted for the new Running Die derived field too. :) )
 
If I add a Setting Adjustment to use Athletics instead of Climbing/Swimming, the skill shows up as linked to Vigor instead of Agility. If I load the Flash Gordon file, it shows linked to Agility.
 
I am assuming most current development is going toward the overall Adventure Edition. So I'm not sure when they might be fixed as part of a release. Is the change to Athletics something that I can easily update myself? it isn't a huge deal, but it is throwing off advances for Lesser Skill increases.
 
Ah, OK. I see where the confusion lies. It's because there are two different definitions of Athletics. Interface Zero 2.0 has it based on Vigor and it replaces Climbing and Swimming. In Flash Gordon, it's based on Agility and replaces Climbing, Swimming and Throwing.

It's simply that Interface Zero was first. So, it's not broken the way it is now.

Assuming that the new Adventure Edition uses the Flash Gordon model, it may require a bit of re-coding, though. And the Interface Zero folks make have to delete and re-add the Skill.
 
Deadlands Bug

I've got a character who took the Holy Warrior Edge, the system does not recognize that she has the Arcane Background: Miracles Edge
 
I am really sorry, folks. I had been told I would get a copy early enough to get started on this, and I am just getting it now. This has put me way behind schedule. I have not even had a chance to download it yet.

Again, I am really sorry it is this far behind.
 
I am really sorry, folks. I had been told I would get a copy early enough to get started on this, and I am just getting it now. This has put me way behind schedule. I have not even had a chance to download it yet.

Again, I am really sorry it is this far behind.

No worries CC I did a deep dive on Friday when I got the PDF, and the good news is there it's pity straight forward. A few things you need to pay attention to:

Langues are now a skill like the now defunct Knowledge and everyone starts with one at a d8 for fee. The Linguist Edge adds a number of Languages equal to half smarts at a d6 for free. As dose the Multiple Languages Setting Rule.

The Youth Hindrance is extremely different. The big thing is that characters do not get the Common Knowledge skill at a d4 for free.

Several edges increase the die type that Hand to Hand Damage dose.

Many Edges are now in different Categories.

Multiple Arcane Backgrounds are allowed,

All that said it appears to be a much easier project thane the Science Fiction or Super Powers file.
 
Yeah, TBH, I (and probably PEG) consider this first Kickstarter version to be an early copy! There's a thread on the PEG forum that's already 18 pages long with crowd-sourced edits to it and PEG doesn't consider this an "official" copy until it's the one they send to the printers which likely won't be until later this month. So I would say you do have the early release copy.

That allowance for multiple Arcane Backgrounds, though, sounds like that may require a major rework to get that in. Yikes. It has been an oft-requested feature, though.
 
Perhaps, but most of the actual rules changes are here. Some particulars might change, but the majority of what I need is here.

I am only half-way through Combat Edges, and I can already see that I have a *lot* of work to do. It will be like the Explorer/Deluxe upgrade, this will be the new normal, and the previous material will have their unique ID's replaced and tagged as source "Deluxe".

So, the extensive differences mean I will finish the current update and get it out before I start work on this.

The Languages thing is going to be interesting. We can't do conditional bootstraps, so adding a specific number of Language Skills depending on which Edge they have, which Setting rules are in place, and what their Smarts happens to be, is going to be double tough.

Core Skills I can get away with by setting up a cost exemption for those Skill tagged as Core.

The thing that is going to cause the biggest ripple is the folding of Throwing into Athletics. Throwing was a core combat skill, and it gets referenced a LOT. So, if I preclude it, there will be issues until everything that references it is re-coded to allow for Athletics.

And completely outside of HL, it looks like Blood & Guts and Joker's Wild are permanent...

More to follow...
 
And 8thAvenger, that's something that will be out along with the latest update. Give me a couple of weeks. I was waiting on the release of SWADE to see how much needed changing.
 
[snip]
The Languages thing is going to be interesting. We can't do conditional bootstraps, so adding a specific number of Language Skills depending on which Edge they have, which Setting rules are in place, and what their Smarts happens to be, is going to be double tough.

Which makes me wonder, would it be worth considering looking closer at why we can't do conditional bootstraps and if it's at all possible to relook at the underlying base code to see if that could possibly be changed?
 
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