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Savage Worlds Bug Reports

Apparently the "Borrowed Weird Science Gizmo" will throw an error if used on a character who doesn't have an Arcane background; he doesn't have to have the Weird Science background not to get the error, but he has to have some kind of arcane background.
 
I also have been hitting an odd bug; if I have an NPC sheet, pull it up and adjust up the attributes, one of the skills (I've seen it with Repair and Lockpicking) will suddenly be indicated as being invalid. If I delete it and then reselect it, its fine.
 
Odd, I can't seem to duplicate it. Do you have any Settings loaded for the character? Perhaps those two Skills have been replaced?

Yes. This is being used for my Broken Earth game. But at least Lockpicking I'd have had no reason to fool with. I'll see if I can duplicate it and send you a copy.
 
It's because you have precluded skLockpick and replaced it with skBELockp in the BrokenEearth.user file. It looks like this was done after you created the initial Scrapper portfolio file. So, you are deleting skLockpick and then adding skBELockp.
 
My guess is that you're right; Lockpicking and Repair got replaced so Simians with the the Less Educated trait couldn't take them, though I'm surprised I did that after I'd done the creature write-ups.

Turns out you're right that the error pops up on immediately loading the portfolio; what id doesn't do, for whatever reason, is show an error on the skill tab (i.e. turn the tab red); that doesn't happen until I've modified the Agility.

So at this point, ignore my second bug report there, nothing to see here, move along...
 
In the Rich Edge the word "figure" in the descriptive text is showing up as "fi gure". It has an space in it. Most likely the result of the cut and paste from PDF of the description.
 
Getting an error:
Thing ‘spcNELair’ - Child entity ‘Spcpower’ does not exist
Preclude - reference to non-existent thing ‘wptaser’
 
Odd, that's an error with a Necessary Evil object. The preclude issue with wpTaser was in Solomon Kane. Try downloading the newest Solomon Kane file and see if that clears it up.
 
I deleted out the NE files (figures that one out, since I don’t have the SP data set). I was getting the taser error even after I downloaded the newest SK databset. So I just deleted the system and reinstalled it and it fixed it.
 
For some reason, the Editor doesn't recognize the group="xxx" for grouping component editing.

savrifts_editor.dat includes editor tabs for Rifts to edit the Framework abilities and drawbacks. The editor component is:
Code:
  <!-- Framework Ability editthing -->
  <editthing
    [B][I]group="Rifts"[/I][/B]
    compset="FraAbility"
    name="Framework Ability"
    prefix="fa"
    description="Framework Abilities are typically bootstrapped by Iconic Frameworks (Group)"
    summary="Defines an ability that is added to a character via an Iconic Framework selection.">
    <inputthing
      name="Framework Ability Point Cost"
      helptext="Specify cost in Racial Edge Points of the Racial Property.">
      <it_field field="frabCstVal"/>
      </inputthing>
    <inputthing
      name="Activated by User?"
      helptext="Specify whether this racial ability has an effect that can be activated by the user via the In-Play tab.">
      <it_tagcheck group="User" tag="Activation"/>
      </inputthing>
    <inputthing
      name="Selectable for Creatures?"
      helptext="Specify whether this racial ability is shown for selection when customizing a creature.">
      <it_tagcheck group="User" tag="Creature"/>
      </inputthing>
    <inputthing
      name="Omit from Printouts?"
      helptext="Specify whether this racial ability should be omitted from character sheet output.">
      <it_tagcheck group="Print" tag="NoPrint"/>
      </inputthing>
    <inputthing
      name="Attribute"
      helptext="Specify the Attribute this property applies to.">
      <it_linkage compset="Attribute" linkage="Attribute"/>
      </inputthing>
    <inputthing
      name="Skill"
      helptext="Specify the Skill this property applies to.">
      <it_linkage compset="Skill" linkage="Skill" >
      <match>
        !Arcane.SuperPower & !Skill.skKnow
      </match>
      </it_linkage>
      </inputthing>
    <inputthing
      name="Focus for Knowledge Skill"
      helptext="Specify a Focus if this is a Knowledge Skill.">
      <it_field field="frabDomain"/>
      </inputthing>
  </editthing>
However, the "Rifts" group no longer appears in the editor.
 
I don't think you can use "group" in that context. Group is for tags. The Savage Worlds Editor doesn't use groups for the tabs as far as I know. I'm a bit surprised it doesn't throw an error.

Now, when you say "no longer appears" that seems to imply that at some point it did?
 
It did show previously. The Framework abilities and complications had their own tabs under a “Rifts” tab, and everything else, because it didn’t have a specified group fell under a “General” tab.

(Edit: This thread is where it originally came up: http://forums.wolflair.com/showthread.php?t=51099&highlight=Editthing+group )

It is available for any game i’m creating in the Authoring kit as well as for Fate or Pathfinder at least. I haven’t looked at Shadowrun in the editor for a while...
 
Last edited:
TCArknight,

I am still running an older iteration of the files and the Rifts editing tab is still there.

Salcor
 
Hey, really? Is that Rifts tab working like the ones in Pathfinder? Where you click on it and it opens up whatever tabs are underneath it? Hmmmm.... I may have to group the Savage Worlds editor tabs into groups, in that case.

What do you folks think?
 
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