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Savage Worlds Adventure Edition

Whenever I start HeroLab I am now getting the following error message:

The data files could not be loaded due to errors. Hero Lab will now attempt to load them in recovery mode. Once loaded, you can access the editor as normal to correct any errors.

The following errors occurred:

Thing 'racandroid', with condition test currently at Initialize/2000 and its earliest possible resolution at Initialize/2000, bootstraps thing 'abAsimov' which must have its live state resolved by Initialize/1000


Possibly the recovery mode is causing the issue with the extended character sheet. Can someone be kind enough to explain what needs adjusting to fix this? It looks to be something to do with the SciFi Companion but I'm not sure what to adjust or how.
 
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That's not from Lone Wolf, though, that was from me. I haven't really had the time to sit down with it and figure out how to fix it for SWADE, though. :(
My friend is using Hero Lab on his PC and it seems to be fine even with the SWADE update. I'm using it on a Mac so not sure if that is an issue. I'm also getting an error message which is forcing recovery mode, so that's also an issue (posted the error message in a previous post).
 
Whenever I start HeroLab I am now getting the following error message:

The data files could not be loaded due to errors. Hero Lab will now attempt to load them in recovery mode. Once loaded, you can access the editor as normal to correct any errors.

The following errors occurred:

Thing 'racandroid', with condition test currently at Initialize/2000 and its earliest possible resolution at Initialize/2000, bootstraps thing 'abAsimov' which must have its live state resolved by Initialize/1000


Possibly the recovery mode is causing the issue with the extended character sheet. Can someone be kind enough to explain what needs adjusting to fix this? It looks to be something to do with the SciFi Companion but I'm not sure what to adjust or how.
I don't see this Android race in the SWADE or Sci-Fi. could it be a custom race you've done?

It looks like SWADE plays ok with the companions, but not 100% (for example, some races have a bonus to Swimming which kicks out an error)
 
Yeah, most likely that's from a .user file. The hard part (because the stupid errors won't tell you!) is which file it's coming from. So the standard behavior in Hero Lab is to not load ANY data files if it get any errors like that. So you have to find the problem and either fix it in that file or remove the data file from the load so you don't get that problem. If you do find the file, however, you can probably post here which it was and the data file author or one of us here might be able to help get that fixed for you
 
OK - thanks. I don't recall creating anything like this but I'll just remove all the data files and add them back one at a time.
 
When creating a new character, shouldn't it automatically assign the 5 beginning skills? I know you can still add it at no costs, but it seems like it should be auto assigned? Maybe have an option in the settings?
 
The issue with that is that it can change for each Setting.

Alright! I have the DenyTags structure fixed up. We'll get it finished up and out.
 
Along the lines of the Core skills for a setting - For Savage Rifts, I've created a Setting (SetAdjust) component, and bootstrapped the Core Skills to the component.
Code:
    <thing id="setSRARifts" name="Savage Rifts" description="Setting for Savage Rifts\n\nSymbol "Cr" for credits\n\nCore Skills:\nAthletics\nCommon Knowledge\nNotice\nPersuasion\nStealth\n\nAdd to descriptions for Double Tap, Rapid Fire edges" compset="SetAdjust" uniqueness="unique">
    <fieldval field="setGrpTerm" value="Iconic Framework"/>
    <usesource source="srcRiftsTLPGAE" parent="sepRiftsAE" name="Savage Rifts Core"/>
    <tag group="Hero" tag="NoStdCreat" name="NoStdCreat" abbrev="NoStdCreat"/>
    <tag group="Settings" tag="NoHumans" name="NoHumans" abbrev="NoHumans"/>
    <tag group="Hero" tag="BornAHero" name="BornAHero" abbrev="BornAHero"/>
    <tag group="Hero" tag="GroupReq" name="GroupReq" abbrev="GroupReq"/>
    <tag group="Hero" tag="GroupUse" name="GroupUse" abbrev="GroupUse"/>
    <tag group="Hero" tag="SmartsLang"/>
    <tag group="Hero" tag="NoStdGear"/>
    <tag group="Hero" tag="ShowCyber"/>
    <tag group="Hero" tag="NoStdCyber"/>[COLOR="Blue"]
    <bootstrap thing="skNotice"></bootstrap>
    <bootstrap thing="skPersuadeSWADE"></bootstrap>
    <bootstrap thing="skStealth"></bootstrap>
    <bootstrap thing="skAthletic"></bootstrap>
    <bootstrap thing="skCommon"></bootstrap>[/COLOR]
    </thing>

  <thing id="mecSRASavRifts" name="Savage Rifts Settings" compset="Mechanics" uniqueness="unique">
    <usesource source="srcRiftsTLPGAE" parent="sepRiftsAE" name="Savage Rifts Core"/>
    [COLOR="Blue"]<bootstrap thing="setSRARifts"></bootstrap>[/COLOR]
    </thing>
One thing I'm not clear on, is if a Setting changes one or all of the Core Skills, what's the best way to handle that?
 
Use the tags, that's what they're there for. Delete them from the Skill you want to remove, and Assign them to the ones you want to add.
 
Oh - one other thing on the Core Skills bit - not everyone HAS to have them.... There's that flexibility again lol. Bootstraps can't be deleted.
 
OK, I have a possible solution on the PowerDeny tags. If we move forward with it this way, it may require a little work on the Setting files.

Previously we could load up the Arcane Backgrounds with as many of these tags as we wanted, and could use this to block all Powers at this level.

Now, we will need to use Precludes to manage Powers at the Setting level, and use the PowerDeny tags only to block Powers that are allowed to be in the Setting, but not allowed for that particular Arcane Background.
 
OK, one change to the PowerDeny function. Previously, it prevented the Power from appearing on the list at all. In SWADE and going forward, they will still be on the list but will be greyed out and have an error message that says they are not allowed for that particular Arcane Background.
 
Maybe someone here can confirm this. I'm currently creating a user file for Achtung! Cthulhu for SWADE. I'm working on Armory items at the moment and I've added a bunch of items and currently. I noticed something as I was testing, normally I can see all the items available from Medieval to Futuristic. However, when I turn on the user file, all that is replaced with the user content. It seems to operate the same way with the Rippers content that was (I think) created when SWADE was released. Is that the way it's suppose to happen?

I want to have the full breadth of the armory available, not just the user content I've created. Would I need to recreate the SWADE gear list in my custom user file or is there some way to show both content fully?
 
It depends on if the user file includes the tag to remove standard gear. Check and see if there's a Setting Adjustment record for it in the Editor. That may be why you can't see anything as soon as you select that Setting.
 
SWADE setting rules for Languages

Will there be a Settings option to give players Multiple Languages in SWADE? One of the SWADE setting rules states to provides the Linguist edge for free. Can that be created so it doesn't break validation rules by stating an overspending error or be given to characters as a bonus edge prior to the start of creation? Like the free edge to Humans as a racial bonus.

I tried to create a new Human race with the free Novice Edge and included the Linguist Edge. That kind of works but I'm seeing an overspending error in Edges. There is also the lack of language fields appearing in SWADE which leads me to the next bit.

I see the option in the Setting Adjustment, but when I go to test it, I see the validation error when I turn on the Multiple Language settings, there are no fields to insert languages to satisfy the validation.
 
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It depends on if the user file includes the tag to remove standard gear. Check and see if there's a Setting Adjustment record for it in the Editor. That may be why you can't see anything as soon as you select that Setting.

That worked, thanks CapedCrusader. I had indeed checked No Standard Gear in the Settings Adjustment.
 
Scholar Professional Edge

Just noticed something to correct.

The description for the Scholar Professional Edge under SWADE is incorrect. It's stating "Pick any two Knowledge..." instead of "Pick one Knowledge..." as per the SWADE rule book.
 
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Hard of Hearing Hindrance

It appears the Hard of Hearing Minor Hindrance is only deducting the Notice skill by -2 instead of -4.
 
There are a whole raft of fixes waiting for approval and release. I believe those are on the list. Including removing that validation as invalid anymore under SWADE rules.
 
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