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Pathfinder Community Packs

Is there an option within the Community Pack to allow a character to take both a bonus hit point AND bonus skill point each level as their Favored Class Bonus? I wasn't able to find it.

(sorry if this was asked/answered before; my search results didn't find anything)

There is a feat which allows that for humans, "Fast Learner" from ARG
 
I have taken your code and added it to the class which will be in the next release. Here is the final script which also adds logic to have the Warpriest levels count as monk levels.

Right on, SC. I've copy/pasted your code into my local copy. Love the community collaboration. We've also submitted a bug to LW regarding the WaP SF armor. Monks get WIS to armor + additional every couple levels. WaP SF also get WIS to armor + additional every couple of levels. These operate similarly, but have slightly different wording. But they should not stack with each other. If you took Monk AND WaP SF, you should not get double your WIS to AC. However, in HL, WaP is granting your WIS to AC as an Untyped bonus whereas Monk is granting WIS to AC as a WIS bonus... thus giving you both.
 
Is there anything that the Community Pack can do to add skill unlocks documentation to skills? I’m building an unchained rogue and it’s a PITA to have to refer back to the web site or a pdf when I want the skill unlock details for a particular skill. Thanks!
 
Is there anything that the Community Pack can do to add skill unlocks documentation to skills? I’m building an unchained rogue and it’s a PITA to have to refer back to the web site or a pdf when I want the skill unlock details for a particular skill. Thanks!

Those are displayed in the program when you mouse over the skill.
 
Hm, thanks, Farling. I’ll check that my laptop version does that. If it does, I’ll file a bug report on the iPad version because it clearly doesn’t!

Merry Christmas to all who celebrate it!
 
Can we get an Adjustment that allows the Generic, Tracker Adjustment to be reset with Night's Rest?
This adjustment has been enhanced with a dropdown to reset with nights rest or no reset. It defaults to no reset which is what it does currently.

In addition a usage dropdown selection on the adjustment lets you set the tracker to be /day or /week or whatever.

Finally removed the dropdown to select the tracker. Instead the tracker on the In-Play tab gets its data directly from the attached adjustment.
 
Is there an option within the Community Pack to allow a character to take both a bonus hit point AND bonus skill point each level as their Favored Class Bonus? I wasn't able to find it.

(sorry if this was asked/answered before; my search results didn't find anything)
Added a new adjustment called "Class, Favored Class Bonus" which will let you choose a second FCB to gain a bonus in each level.

Also added new adjustment called "Class, Favored Class Bonus Adjust" that will let you increase/decrease the the amount of bonus a FCB gives.
 
Added a new adjustment called "Class, Favored Class Bonus" which will let you choose a second FCB to gain a bonus in each level.

Also added new adjustment called "Class, Favored Class Bonus Adjust" that will let you increase/decrease the the amount of bonus a FCB gives.

I must say this.... SC, YOU ARE AWESOME!!! Thank you! :D
 
Is there still an adjustment that adds an inherent typed bonus to ability scores? I couldn't find any on a cursory search.
 
I used to be able to find the inherent adjustment to ability scores. It seems to have been gone for a while now, so I just do a permanent adjustment and in the field below note to myself that it is an inherent bonus.
 
I used to be able to find the inherent adjustment to ability scores. It seems to have been gone for a while now, so I just do a permanent adjustment and in the field below note to myself that it is an inherent bonus.

Yeah, same, but the permanent bonus stacks with the inherent bonus provided by the Abyssal Bloodline.
 
In that case, we have to manually be aware of the bonuses, instead of hero lab catching the stacking of bonuses for us.
 
Is there still an adjustment that adds an inherent typed bonus to ability scores? I couldn't find any on a cursory search.
Yes. Search for "Ability" to narrow down the list. (At least, there is on the iPad version; I rarely use the desktop application.)
 
Yeah, same, but the permanent bonus stacks with the inherent bonus provided by the Abyssal Bloodline.
That would be a debate if a inherent should not stack. Because a inherent bonuses is the same as actually forever increasing an ability score. This is why a WISH spell gives inherent bonuses and it can't not be dispelled or removed.

The only time they would not stack is if they the specific case where a spell/thing says it can only stack up to +5. This is then solved by using different adjustments to give the perm bonuses.

But if coming from two different sources I say they stack. The additional problem is I am pretty sure that HL does not have inherent as a bonus type. Which is why you can't find anything to give that specific bonus because it can't be tracked.
 
That would be a debate if a inherent should not stack. Because a inherent bonuses is the same as actually forever increasing an ability score. This is why a WISH spell gives inherent bonuses and it can't not be dispelled or removed.

The only time they would not stack is if they the specific case where a spell/thing says it can only stack up to +5. This is then solved by using different adjustments to give the perm bonuses.

But if coming from two different sources I say they stack. The additional problem is I am pretty sure that HL does not have inherent as a bonus type. Which is why you can't find anything to give that specific bonus because it can't be tracked.

Given they are bonuses of the same type, by general rule, they don't stack.

There is also this text in the Wish itself:

Note: An inherent bonus may not exceed +5 for a single ability score, and inherent bonuses to a particular ability score do not stack, so only the best one applies."

So, whole the abyssal bloodline allows for the break in the maximum value allowed for an inherent bonus, it still follows the normal bonus stacking rules.
 
Given they are bonuses of the same type, by general rule, they don't stack.

There is also this text in the Wish itself:



So, whole the abyssal bloodline allows for the break in the maximum value allowed for an inherent bonus, it still follows the normal bonus stacking rules.
Well the biggest issue is that nothing else I can find in HL is applying only the max value to the Inherent Bonus field. This includes your abyssal bloodline.

So even if I enhance the ability score adjustment to give a Inherent Bonus type Abyssal Bloodline will stack with it. Guess you can put in a bug report about that.
 
Well the biggest issue is that nothing else I can find in HL is applying only the max value to the Inherent Bonus field. This includes your abyssal bloodline.

So even if I enhance the ability score adjustment to give a Inherent Bonus type Abyssal Bloodline will stack with it. Guess you can put in a bug report about that.

Well, yeah, I suspect that this is the case due to the way inherent bonuses are applied: only two sources that I know of, and one is iterative (Wishes), and the other is the Abyssal bloodline. So, HL probably leaves the rule compliance to the DM/player.
 
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