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Pathfinder Community Data Sets....

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I believe the last one is already in the official adjustments, as "Class Ability: Extra Levels". Is that not working correctly?
 
I believe the last one is already in the official adjustments, as "Class Ability: Extra Levels". Is that not working correctly?
I am not near HL and wrote myself a note as it seemed like a good one to have. If already their then BOOM I can take it off the list. :)
 
Encountered some errors when trying to apply the Submissive PrC to a character.

Here are screen caps of the errors

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Any ideas on what might be causing this?
 
Encountered some errors when trying to apply the Submissive PrC to a character.

Here are screen caps of the errors

Any ideas on what might be causing this?
Some questions first. You say "PrC" but the error messages above say "Template". Also I searched all of d20pfsrd and I find no PrC or template or almost anything named "Submissive". I searched the Unique IDs above on my computer and I don't find them.

With that in mind are you sure this Submissive thing is a Community addon your running and not something you downloaded with a pdf?
 
FWIW, the Submissive is a PrC from the Green Ronin supplement "Plot & Poison" for the Drow (3.0). It is used in Rise of the Runelords (Part 5, Sins of the Saviors), so there may be a version of it in any material for that.
 
Some questions first. You say "PrC" but the error messages above say "Template". Also I searched all of d20pfsrd and I find no PrC or template or almost anything named "Submissive". I searched the Unique IDs above on my computer and I don't find them.

With that in mind are you sure this Submissive thing is a Community addon your running and not something you downloaded with a pdf?
Update I did find "one" of those Unique ID's that does relate to the Submissive PrC from the "Advanced Race Codex". Thanks Silveras that let me find the RotRL .por that had the issue.

To fix yourself simply do "CTRL-K" and turn on "CB - Advanced Race Codex". That will prevent the error from coming back. For the next release I have the Class & Class Level correctly source marked so that the "Prepare for Distribution" picks up the source.

You can also re-download PART2 zip file as I have it fixed in the .por file also.

Thanks
 
Update I did find "one" of those Unique ID's that does relate to the Submissive PrC from the "Advanced Race Codex". Thanks Silveras that let me find the RotRL .por that had the issue.

To fix yourself simply do "CTRL-K" and turn on "CB - Advanced Race Codex". That will prevent the error from coming back. For the next release I have the Class & Class Level correctly source marked so that the "Prepare for Distribution" picks up the source.

You can also re-download PART2 zip file as I have it fixed in the .por file also.

Thanks

The materials from Plot & Poison were updated for 3.5 and re-released as a PDF portion of the Advanced Race Codex for the Drow. I knew I had left something out :)
 
ShadowChemoshAdjustments_v2.4.hl - by ShadowChemosh. New adjustments file that holds many useful adjustments for both players and DMs. This is in the zMisc folder. I have added this to the Powered By Hero Lab feature.

Version 2.4 July 12, 2013
-Added "Weapon Bane Greater Dmg" adjustment to have +4d6 damage display.
-Added "Attack, Base Attack Bonus" adjustment that lets one adjust the BAB of their character.
-Added "Weapon Damage Type, XXXX" (Bludgeoning, Slashing, Piercing) to change the selected weapon to selected type. This completely overrides the base weapon type even if its a P/B weapon.
-Added "Weapon Damage Type Add, XXXX" (Bludgeoning, Slashing, Piercing) to add the selected type to a weapon. This adjustment does NOT change the base weapon type only adds to it.
-Added "Weapon Damage Attribute, XXX" (Cha, Con, Dex, Int, Wis) to allow the damage of the selected weapon to be calculated by the seleted attribute instead of Strength.
-Added "Natural Weapon: Other Ranged" and "Natural Weapon: Other Melee" adjustments that allow for adding a non-specific natural attack. Then you can set the name and values yourself on the adjustment.
-Fixed the "Natural Weapon: XXXX" adjustments so that Up/Down the natural attack die size now follows the Bestiary "Table: Natural Attacks by Size" exactly.
--Note: The natural Attack adjustments now allow for you type in the "exact" damage tag you wish to use in the "(Source)" section of the adjustment. This is an advanced feature and should be used with care only when you are use to working with tags in the Editor.
-Added "Ability: Restore" which allows for restoring a class or racial special that has been disabled by something else (ie an Archetype).
-Added "Armor Class, Situational" which allows for setting a situational note to your armor class. This will get printed to a character sheet.
-Added "Attack Bonus, Situational" which allows for setting a situational note to your attack rolls. This will get printed to a character sheet.
-Added "Natural Attack: Secondary" which forces a natural attack to be treated as a secondary attack.
-Added "Natural Attack: Primary" which forces a natural attack to be treated as a primary attack.
-Added "Natural Attack: Two-Handed Damage" which forces a natural attack to be treated like a two-handed weapon and gain 1.5x strength damage.
-Added "Weapon Attack Melee Attribute, XXX" (Dex, Con, Int, Wis, Cha) which allows one to change the attribute used to calculate the melee attack bonus of a selected weapon.
-Added "Weapon Attack Ranged Attribute, XXX" (Str, Con, Int, Wis, Cha) which allows one to change the attribute used to calculate the ranged attack bonus of a selected weapon.
-Added "Racial Ability, Scent" which adds the Scent special ability to your character.
-Added "Racial Ability, Darkvision" which add Darkvision to your character and set the distance of it.
-Added "Racial Ability, Low-Light" which adds the Low-Light special ability to your character.
-Added "Combat Maneuver Defense, Situational" to allow for adding a text note only to the CMD value. As of Pathfinder v7.16 the text does not display yet on the character or print to the sheet. This may change in a future version so I am adding this adjustment now.
-Added "Combat Maneuver Bonus, Situational" to allow for adding a text note only to the CMB value. As of Pathfinder v7.16 the text does not display yet on the character or print to the sheet. This may change in a future version so I am adding this adjustment now.
-Added "Combat Maneuver, Situational" to allow for adding a text note to both your CMB and CMD values.
 
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New Version 2.5!

New ShadowChemoshAdjustments_v2.5.hl - by ShadowChemosh. New adjustments file that holds many useful adjustments for both players and DMs. This is in the zMisc folder. I have added this to the Powered By Hero Lab feature.

New adjustments are listed in blue. For a full list of "all" adjustments see THIS post.
  • General renaming of some adjustments to standardize the list.
  • Added - Custom Spell Selection - spell adjustment which allows selection of a custom spell and changes the adjustments name to match. This is useful to track buff spells that do not yet have an official adjustment.
  • Added - Custom Spell Text - spell adjustment that allows you to type the name of any spell into the (Source) section and the adjustment name changes to match. This is useful to track buff spells that maybe from a 3PP source and are not currently in Hero Lab.
  • Added Custom Name: XXXX (Armor, Equipment, Spell, Weapon) which allows for changing the displayed name to something else.
  • Added Custom Text: XXXX (Armor, Equipment, Spell, Weapon) which allows for appending additional text to the name.
  • Added Natural Weapon: Number of Attacks to adjust the number of natural attacks a creature has. So if normally it has Claws x2 you can change it to Claws x4 or Claws x1.
  • Enhanced all Natural Weapon: XXXX adjustments with an advanced feature. You can set the damage dice of the added natural attack exactly by typing in the die tag into the Source section of the adjustment. In example typing "1d12_404" would force the damage die to be 1d12. This means the counter value will get ignored. Obviously this assumes you are familiar with the weapon tags that the Editor Uses. If you are not don't type anything in. ;)
  • Added Equipment, Armor No Longer Slows which allows for removing the armor slow tags.
  • Added Equipment, Remove from In-Play this allows to remove the Tracker that gets added for Weapons, Magic Items, and Gear items.
  • Added Equipment, Make Trackable on In-Play which allows for forcing a item to appear on the In-Play tab. This includes scrolls.
  • Added Caster Level, School adds a bonus/penalty to all your spells caster levels of a specific school of magic. In example select Evocation with +1 and spells like Burning Hands will be have its CL increased by 1.
  • Added Caster Level, Spell adds a bonus/penalty to the selected spell's caster level.
  • Added Class Ability: DC which allows for adjusting a class ability DC value up or down. Lets say you get a magic item that increases the DC of your Channel Energy by 2. Simply select Channel Energy from the drop down list and set the counter to +2.
  • Added Class Ability Custom: (Primary, Secondary, Tertiary, Quaternary, Quintenary) allows for adjusting a classes Custom Ability count. In example you could use Quaternary on the cleric class with a -1 counter to remove the "Optional Variant Channeling Option".
  • Added Class, Bonus Feats Secondary to adjust the number of secondary bonus feats a class gets.
  • Added Class, Bonus Feats to adjust the number of bonus feats a class gets.
  • Added Mythic Power Points to adjust the number of mythic points a character has.
  • Added Mythic Surge Die Size to adjust the die size of your mythic surge ability to a maximum of 1d12 and a minimum value of 1d6.
  • Added Hero, Ability Score Increase to adjust the number of Ability Score Increases that a character gets. In example lets say you want to get two ability score increases at level 4 instead of one. In such a case at level 4 you would select +1 then you will be able to add two "Ability Score Increases" instead of just one.
  • Added Action Points adjustment to increase/decrease the amount of action points a character gets.
  • Added Encumbrance, Carrying Capacity Use this adjustment to change your your Strength score to be treated as higher/lower value than normal when calculating your carrying capacity.
 
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Hello, i used to use the concentration skills addon but i noticed lately that it no longer give the right value

Is there some configuration that i missed ?

Thanks
 
Hello, i used to use the concentration skills addon but i noticed lately that it no longer give the right value

Is there some configuration that i missed ?

Thanks
No. HL changed some of its timings which causes it to be incorrect now. I fixed it in my houserules file but forgot about the one on the site. I will try and get it fixed tonight or tomorrow.
 
Where do I download the Community Bestiary (2.17) so I can update all the changes for bestiary 4
If you have CB installed HL should be telling you about the download and to install it. The only reason it would not is you have a fresh install or you reinstalled HL. In this case you have to setup the URL again instructions are HERE.
 
Its not showing me a place to update to do I have to reload all the files from the editor its giving me this error message

The data files could not be loaded due to errors. Hero Lab will now attempt to load them in recovery mode. Once loaded, you can access the editor as normal to correct any errors.

The following errors occurred:

File: AP050_Night of Frozen Shadows.user (line 6) - Thing - Duplicate record encountered ('stKitsune')
File: PFRPG_Council_of_Thieves_Bestiary.user (line 2955) - Thing - Duplicate record encountered ('rHaniver')
File: PFRPG_Curse_of_the_Crimson_Throne_AP.user (line 112) - Thing - Duplicate record encountered ('raFireHeal')
File: PFRPG_SecondDarkness_APBestiary.user (line 340) - Thing - Duplicate record encountered ('rGhonhatin')
 
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