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Pathfinder Community Data Sets....

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Has anyone created the Divine Guardian template from Green Ronin's Advanced Bestiary?

Not that I know of but I'll have a go if you want! Now that I've got the PFRPg core data sets. However I'm working on some other stuff for D20 so I don't have a lot of time.
 
I appreciate your offer. I was hoping someone had already had one. I am going to try to work through it. If I do, I'll let you know.
 
Has anyone created sets for Council of Theives or more specifically the Negative Energy-Charged Creature template from the Advanced Bestiary?
 
A shiny gold dabloon to the first man to spot the white whale (Artificer and/or Blademaster classes).

Anyone interested in doing these or helping a nub?
 
Artificer

The experience pool for item creation part of the Artificer can't be done, since XP can't be changed in scripts (ran into this making the "Reducing Level Adjustment" adjustment.)

What else does the artificer do? Just spells ("infusions") right? Probably wouldn't be hard to make.
 
The experience pool for item creation part of the Artificer can't be done, since XP can't be changed in scripts (ran into this making the "Reducing Level Adjustment" adjustment.)

What else does the artificer do? Just spells ("infusions") right? Probably wouldn't be hard to make.

Wait.. what does experience have to do with anything.. Nowhere in the Artificer description do I see spending experience during item craft..

Basically I would just want the class skills, class abilities and flavor texts for the class. I don't know HOW to actually code those into HL.

EDIT: Ya, I double checked.. Exp spending was for d20 (3.5)

I'm not overly concerned with keeping track of Weird Science / Item Creation stuff in the sense of keeping track of them in Hl. That would require a dedication to coding I am not prepared for. I'm happy enough to have a trusty Excel sheet listing off what crazy crap i decide to make.
 
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I have been working on the Negative-Energy Charged template and I am having trouble with one of the abilities. The template multiples all natural modes of movement by 2. How do I accomplish this for any given creature that the template is applied to?
 
Magus Final Playtest Version

Attached is a zipped .user containing an updated Magus class (called Magus Final, leaves earlier playtest class untouched) from the Round 3 playtest of Ultimate Magic.

A couple things don't work due to lack of a good mechanism to fix them (Mathias is aware of the issue). These are:
* Knowledge Pool class ability (have to do this in your head, sorry).
* Spell Blending arcana (only works in single-spell form at the highest caster level & you must manually add the spell to your spellbook after picking it).

Most other things should be go (I hope). My first dataset, so let me know if there are any gotchas.
 

Attachments

Attached is a zipped .user containing an updated Magus class (called Magus Final, leaves earlier playtest class untouched) from the Round 3 playtest of Ultimate Magic.
Thanks for this. I have added it to the d20pfsrd site under the new Pathfinder Ultimate Books folder.

In the future feel free to email me directly with other stuff or any changes. You or anyone with questions or new stuff to be posted can email me at ShadowChemosh(at)yahoo(dot)com.

I also went ahead and added your author information in the .user file. You should get credit for your work. :) To do this yourself you can just go to the VIEW menu in the editor and that lets you set three pieces of information for the .user file. Author, To-Do list, and History of changes.

Thanks again.
 
Hello All,

New Updates. :)

Latest Updates 12/18/2010

New PFRPG_Adjustments.user v1.0. by ShadowChemos. New adjustments file that holds many useful adjustments for both players and DMs. This is in the zMisc folder. This .user file adds all the following:
  • New Armor Class adjustments for the following: Armor, Deflection, Dodge, Natural, Shield, and Touch.
  • Damage Reduction adjustment that lets you either remove DR, change DR to a different type (ie from Slashing to Evil) or adjust the DR value to what ever you wish. The Damage Reductions included are: -, Adamantine, Bludgeoning, Evil, Good, Magic, Piercing, Silver, and Slashing.
  • Weapon CMB/CMD adjustments. These adjustments let you add additional information to your weapons. For example lets say you have a weapon that gives a +2 CMB when doing trip. You would select the "Weapon Trip: CMB" adjustment, select your weapon, and set the counter to +2. The wording of "Trip-CMB+" will appear next to your weapon with your current Trip CMB value including the +2 from the adjustment. So if your character currently has a +10 to trip it would read "Trip-CMB+12" next to your weapon. The adjustments are the following: Weapon Trip: CMB, Weapon Trip: CMD, Weapon Disarm: CMB, Weapon Disarm: CMD, Weapon Sunder: CMB, Weapon Sunder: CMD, Weapon: CMB, Weapon: CMD.
  • Weapon elemental damage. These adjustments let you add the wording of +1d6 next to a weapon. The ones included are for: Acid, Cold, Electricity, Fire, and Sonic.
  • Weapon Crit Multiplier - Lets you set the critical multiplier of a weapon from x2 to x4.
  • Weapon Crit Range - Lets you set the critical threat range of a weapon from 10 to 20.
Download at d20pfsrd.
 
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Hello All,

New Updates. :)

Latest Updates 1/9/2010
  • New RotRL3.zip v1.0 by djc664. This is more monsters and NPCs from Rise of the Runelords Adventure path #3. See THIS post for full details. Located in the Pathfinder Adventure Paths folder.
Download at d20pfsrd.
 
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ShadowChemosh, as a note, the Paizo blog with the Sable Company Marine is content that I can include in HL, and I had hoped to have the time to add it myself for the next update. If you'd like to donate this, it would save me some time.
 
ShadowChemosh, as a note, the Paizo blog with the Sable Company Marine is content that I can include in HL, and I had hoped to have the time to add it myself for the next update. If you'd like to donate this, it would save me some time.
Oh sure no problem I will send you the .user file. I assumed, incorrectly, that as it was not official that HL would not be interested in it. I will send it along when I get home tonight to you then to be included officially instead. :)
 
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