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Pathfinder Bug Reports - Version 6.7

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The Lantern Archon mentions the use of "Light Ray", but doesn't ever describe the attack (+3 ranged, 1d6 dam).
 
The Air Elemental School Wizard is missing his special school spells from 5th level on. Also, it is missing quite a few of many of the spells for each level. It seems these are the only spells coded up:

0-Message
1-Shocking Grasp
2-Gust of Wind, Summon Monster II
3-Lightning Bolt
4-Ball Lightning
 
The Righteousness quality added to armor gives good-aligned characters a negative level, and evil characters incur no negative level.
 
Book: Ultimate Combat
ThingID: wAxeMusket

The "Musket, axe" is listed in HL as doing 1d10 for medium but UC shows it as 1d8. Also the range and weight are wrong also. Should be range 30, weight 6 lbs.
 
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The Loremaster class appears to be adding the Lore ability at first level, even though it isn't listed and shouldn't be applied until 2nd level. My Wiz 7/Lore 1 with a +7 int mod has +22 in the maxed/focused knowledges, +19 in the maxed, and that niggling little +1 on the rest of them too. When I delete the level of Loremaster, all totals are as they should be.
 
It looks like a main and offhand weapons used by a two-weapon fighter archetype does not get the attack bonus from weapon finesse feat in 3.8a
 
Dazzling Display not appearing correctly in Statblock

The Cavalier's Braggart ability grants Dazzling display as a bonus feat. Here is how the Dazzling Display appears in the Statblock, when it is acquired through Braggart:

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SPECIAL ABILITIES
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Dazzling Display (Braggart) Your skill with your favored weapon can frighten enemies.

Prerequisite: Weapon Focus, proficiency with the selected weapon.

Benefit: While wielding the weapon in which you have Weapon Focus, you can perform a bewildering show of p
 
Forgive me if I'm missing something--

I have the APG subscription and more.

I have a level 3 Earth Elemental Archetype wizard and I'm trying to add his school specialization spells (from the APG) and even though they are correct in his spellbook, I am unable to properly add them.

Is this a known (and/or repeatable error) and if so, is there a fix?

Thanks.

-Pain


I'm actually having the same issue with a Water School Specialist.
 
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Ultimate Combat, Gunslinger

The Gunslinger in the UC package does not generate the "Deadeye" deed, and generates instead a defunct deed (from the playtest?) called "Up Close and Deadly"
 
The Gunslinger in the UC package does not generate the "Deadeye" deed, and generates instead a defunct deed (from the playtest?) called "Up Close and Deadly"

Up Close and Deadly is a Pistolero (Archetype) 1st level deed in UC that replaces Deadeye, You sure you did not pick Pistolero (Archetype) for your Gunslinger?

My Gunslinger works fine and shows Deadeye.
 
Sorcerer Archtype Wildblooded Empyreal not working

http://www.d20pfsrd.com/classes/cor...zo---sorcerer-archetypes/wildblooded/empyreal

Unlike most sorcerers whose innate magic is powered by force of personality, you use pure willpower to master and fuel your magic. You use your Wisdom, rather than your Charisma, to determine all class features and effects relating to your sorcerer class, such as bonus spells per day, maximum spell level you can cast, and the save DCs of your spells. You gain a +2 bonus on all Heal and Knowledge (religion) checks.

When you select this archtype and bloodline Hero Lab still uses Charisma to determine the maximum spell level you can cast.
 
Bug - Scythe Proficiency for Clerics of Urgathoa

I made up a gnome Cleric of Urgathoa and neither the Scythe or Switchscythe are granted proficiencies even though the cleric special abilities section does list the proficiency. Just a head's up that you may want to look into.
 
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