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Pathfinder Bug Reports - Version 6.7

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1) Oracle of Battle with Weapon Mastery Revelation is granting Greater Weapon Focus at level 11 (should be 12).
2) Antipaladin not getting the "Immunity to Disease" tag at level 3. (They get Unholy Resilience, which provides disease immunity, but it's not showing up with the normal resistances/immunities in the output.)
3) Several of the greater metamagic rods (ectoplasmic, elemental, focused, intensified, lingering, selective) are priced the same as the lesser rods.
4) Oracle's curse level is still using (Oracle level + 1/2 other class levels). This should actually be (Oracle level + 1/2 other HD). This matters when playing a character with racial HD.
 
The Two-handed Fighter Archetype from the Advanced Player's guide gets to use double Strength bonus on attacks with two handed weapons from overhand chop, and this works as expected with natural strength, but doesn't calculate correctly if he's wearing a belt of Giant Strength (doesn't seem to double the bonus strength, but trying with different belt levels gives just odd results, so it might be something else).

I don't show overhand chop as calculating in. I made a level 8 fighter with the two-handed template, and one without, and both times, the damage was the same.

Plus, the program would need to have to create two tags in the weapon column for weapons with this sort of thing activated. One would be for multiple attacks, and one would be for a standard attack.

I don't think that's possible.
 
Sorcerer Orc Bloodline

For the sorcerer with the orc bloodline - The +1 natural armor bonus is being granted instead of at level 3 as part of fearless.
 
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Editor Links Broken

When I click on the link at the bottom of the first tutorial the link is broken:

C:\ProgramData\Hero Lab\data\Pathfinder_Dougs\authoring\pathfindereditor.htm

The pathfindereditor.htm page does not display.
 
so they have it were the witch cant take the accursed hex feat but the oracle can. The requirement for the feat is to have the hex ability, which it says, but it still stays red and says it is not right. It will let you select it for the oracle which they have revelations, curses and mysteries not hexes.
 
Armor check penalties are applied based on the heaviest armors carried, not worn.

I just tried this and can not confirm. (Fighter, 14 str, light load, carrying breast-plate and studded leather armor) Are you sure you don't have ACP based on medium or heavy load instead?
 
Are you sure you don't have ACP based on medium or heavy load instead?
That would be my guess as well as medium/heavy load looks allot like armor ACP.

You can test this by going to "Configure Your Hero" and scroll down to "Optional Rules" and click on No Encumbrance. Then see if your ACP values are still showing on the armor values in your bag...
 
Skeleton template kills all class levels.


Without an Int or Con score I don't think they can gain subsequent class levels under the Pathfinder rules as written.
I wasn't training to add more class levels. Thanks for the info, but the error shouldn't read how it reads then. It should automagically change the data. Not complain to me about something that is not the problem. So, to get the creature I need then I have to code it up or use PC-Gen.
 
Custom named items, weapons, and armor show custom name in output but then show all the extra junk such as, keen, flaming burst etc in the name block and often runs out of the box. Extra damage from flaming, icy, holy etc should show as a special property of a weapon but it is not.
 
I wasn't training to add more class levels. Thanks for the info, but the error shouldn't read how it reads then.
The message reads "Template precludes class levels." Seems to fit the situation really well actually.

So, to get the creature I need then I have to code it up or use PC-Gen.
Why? I just made this Dwarf Fighter Mudra Skeleton. What about it is it not giving you that you would need some other software for? I get bonus feats, BAB, saves, and weapon fighter training.

You do know all those RED diamond messages are NOT errors they are Warnings only. If I want to give a level 1 commoner 15 feats and 200 skill points nothing in HL stops you from doing it. Using the Adjust tab even lets you set many things for house rules or other situations. Say with this dwarf skeleton I just want it to have another +20 to hit with its claws. I can go to the Adjust tab and add a Weapon Attack Bonus, select Claws, and give it +20 bonus.

For more fun I have a community addon that would let you even add say a bit attack to this creature just using the Adjust tab again. No scripting or learning the Editor required.

Hope that helps some.
 
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Vermin companion shorted tricks

At first level, a druid's vermin companion should know two tricks, not one. 1 because it's mindless, and 1 bonus. I get a validation error for having two.
 
Arrow Issues & Other Thoughts

Some issues with arrows:

You CAN buy special material arrows in quantities of 20, 50 is only for magical arrows.

50 Cold Iron arrows should NOT be coming in at 250 gp cost, it should be 5 gp, double the cost of 50 normal arrows, which would be 2.5 gp./25 sp

Selling arrows should not just give a value of 1 sp, no matter what kind or quantity arrows are being sold.

Then again, I think some of the special material arrows should be in the normal weapon section, due to how often they get bought.

Weapon cords need to have some way to mark to which weapon they are attached, and give the penalties to hit with other weapons.

Other issues:

It would be immensely helpful if the printout put the actual equipped weapons first in the list. I won't even go into how having your primary weapon not show as a weapon until the second page is incredibly inefficient, as well as irritating.

And this happens with most of my characters, having their actual primary weapon, which is EQUIPPED, show as the third, fourth or even final listed weapon on the weapon list.

Drop the alphabetical listing. Add a checkbox for even whether the user WANTS the weapon to printout normally or not.

On the custom output, it would be beneficial if it were actually a custom printout, not an HTML export. HTML works differently in different browsers, and frequently generates weird issues when printing it out.
 
So I am trying to generate a PFS Witch (7th level) and picked Witch Knife as a feat. I get the following error:

Invalid tag expression specified for 'foreach' statement
Location: 'eval' script for Thing 'fWitchKnif' (Eval Script '#1') near line 24

Worst of all, every time I click something else in the program, the error pops up again.
 
So I am trying to generate a PFS Witch (7th level) and picked Witch Knife as a feat. I get the following error:



Worst of all, every time I click something else in the program, the error pops up again.

As a temporary solution, go to the In-Play tab and un-check this ability - you won't get the benefits of the feat, but at least you'll stop the error messages.
 
So I am trying to generate a PFS Witch (7th level) and picked Witch Knife as a feat. I get the following error:



Worst of all, every time I click something else in the program, the error pops up again.

I was wondering - have you chosen a Patron Spells option yet? I'm not able to duplicate this error unless I haven't chosen one of those options, or I'm testing it on a level 1 witch. If you have chosen a Patron spells option, could you tell me which one - there may be a problem with it.

Even if you haven't chosen one, this shouldn't be reporting errors, and I've gotten that fixed for the next update. Thank you for reporting this.
 
I double clicked on the .POR file in Windows Explorer.

Microsoft Windows XP
Home Edition
Version 2002
Service Pack 3

Intel(R) Core(TM)2 Duo CPU
E4600 @ 2.40GHz
2.41 GHz, 2.00 GB of RAM


C:\Program Files\Hero Lab\HeroLab.exe
3.7a 260
ACCESS VIOLATION
Address: 0x00411503
Type: bad read
major: 5, minor: 1, build: 2600, platform: 2, version: Service Pack 3, spmaj: 3, spmin: 0, suitemask: 00000300, type: 1


EDIT: Figured out the problem...I had the "View->Show Tactical Console" turned ON. When you have that turned on, close HeroLab, then double click on a .POR file it will crash like this.
 

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Made a Rogue5/Shadowdancer3 yesterday. Discovered that even though the shadowdancer gets a pet shadow, it doesn't give it a companion option. Creating a standard shadow for a pet requires making changes to it's BAB, base saves and HP...which should be tied to the character. Sadly I had to use permanent modifiers that will have to be changed every time it levels up instead of calculated like any other companion does. Seems like this is probably a really old bug since shadowdancer has been part of PF since only the core rulebook existed.

Not technically a bug, since the class ability clearly says that the companion has not been implemented. Hopefully when they get broodmaster and beast master coded, the companion coding will be resilient enough to cover this too.
 
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