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Pathfinder Bug Reports - Version 6.7

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Custom named items, weapons, and armor show custom name in output but then show all the extra junk such as, keen, flaming burst etc in the name block and often runs out of the box. Extra damage from flaming, icy, holy etc should show as a special property of a weapon but it is not.
 
I wasn't training to add more class levels. Thanks for the info, but the error shouldn't read how it reads then.
The message reads "Template precludes class levels." Seems to fit the situation really well actually.

So, to get the creature I need then I have to code it up or use PC-Gen.
Why? I just made this Dwarf Fighter Mudra Skeleton. What about it is it not giving you that you would need some other software for? I get bonus feats, BAB, saves, and weapon fighter training.

You do know all those RED diamond messages are NOT errors they are Warnings only. If I want to give a level 1 commoner 15 feats and 200 skill points nothing in HL stops you from doing it. Using the Adjust tab even lets you set many things for house rules or other situations. Say with this dwarf skeleton I just want it to have another +20 to hit with its claws. I can go to the Adjust tab and add a Weapon Attack Bonus, select Claws, and give it +20 bonus.

For more fun I have a community addon that would let you even add say a bit attack to this creature just using the Adjust tab again. No scripting or learning the Editor required.

Hope that helps some.
 
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Vermin companion shorted tricks

At first level, a druid's vermin companion should know two tricks, not one. 1 because it's mindless, and 1 bonus. I get a validation error for having two.
 
Arrow Issues & Other Thoughts

Some issues with arrows:

You CAN buy special material arrows in quantities of 20, 50 is only for magical arrows.

50 Cold Iron arrows should NOT be coming in at 250 gp cost, it should be 5 gp, double the cost of 50 normal arrows, which would be 2.5 gp./25 sp

Selling arrows should not just give a value of 1 sp, no matter what kind or quantity arrows are being sold.

Then again, I think some of the special material arrows should be in the normal weapon section, due to how often they get bought.

Weapon cords need to have some way to mark to which weapon they are attached, and give the penalties to hit with other weapons.

Other issues:

It would be immensely helpful if the printout put the actual equipped weapons first in the list. I won't even go into how having your primary weapon not show as a weapon until the second page is incredibly inefficient, as well as irritating.

And this happens with most of my characters, having their actual primary weapon, which is EQUIPPED, show as the third, fourth or even final listed weapon on the weapon list.

Drop the alphabetical listing. Add a checkbox for even whether the user WANTS the weapon to printout normally or not.

On the custom output, it would be beneficial if it were actually a custom printout, not an HTML export. HTML works differently in different browsers, and frequently generates weird issues when printing it out.
 
So I am trying to generate a PFS Witch (7th level) and picked Witch Knife as a feat. I get the following error:

Invalid tag expression specified for 'foreach' statement
Location: 'eval' script for Thing 'fWitchKnif' (Eval Script '#1') near line 24

Worst of all, every time I click something else in the program, the error pops up again.
 
So I am trying to generate a PFS Witch (7th level) and picked Witch Knife as a feat. I get the following error:



Worst of all, every time I click something else in the program, the error pops up again.

As a temporary solution, go to the In-Play tab and un-check this ability - you won't get the benefits of the feat, but at least you'll stop the error messages.
 
So I am trying to generate a PFS Witch (7th level) and picked Witch Knife as a feat. I get the following error:



Worst of all, every time I click something else in the program, the error pops up again.

I was wondering - have you chosen a Patron Spells option yet? I'm not able to duplicate this error unless I haven't chosen one of those options, or I'm testing it on a level 1 witch. If you have chosen a Patron spells option, could you tell me which one - there may be a problem with it.

Even if you haven't chosen one, this shouldn't be reporting errors, and I've gotten that fixed for the next update. Thank you for reporting this.
 
I double clicked on the .POR file in Windows Explorer.

Microsoft Windows XP
Home Edition
Version 2002
Service Pack 3

Intel(R) Core(TM)2 Duo CPU
E4600 @ 2.40GHz
2.41 GHz, 2.00 GB of RAM


C:\Program Files\Hero Lab\HeroLab.exe
3.7a 260
ACCESS VIOLATION
Address: 0x00411503
Type: bad read
major: 5, minor: 1, build: 2600, platform: 2, version: Service Pack 3, spmaj: 3, spmin: 0, suitemask: 00000300, type: 1


EDIT: Figured out the problem...I had the "View->Show Tactical Console" turned ON. When you have that turned on, close HeroLab, then double click on a .POR file it will crash like this.
 

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Made a Rogue5/Shadowdancer3 yesterday. Discovered that even though the shadowdancer gets a pet shadow, it doesn't give it a companion option. Creating a standard shadow for a pet requires making changes to it's BAB, base saves and HP...which should be tied to the character. Sadly I had to use permanent modifiers that will have to be changed every time it levels up instead of calculated like any other companion does. Seems like this is probably a really old bug since shadowdancer has been part of PF since only the core rulebook existed.
 
Made a Rogue5/Shadowdancer3 yesterday. Discovered that even though the shadowdancer gets a pet shadow, it doesn't give it a companion option. Creating a standard shadow for a pet requires making changes to it's BAB, base saves and HP...which should be tied to the character. Sadly I had to use permanent modifiers that will have to be changed every time it levels up instead of calculated like any other companion does. Seems like this is probably a really old bug since shadowdancer has been part of PF since only the core rulebook existed.

Not technically a bug, since the class ability clearly says that the companion has not been implemented. Hopefully when they get broodmaster and beast master coded, the companion coding will be resilient enough to cover this too.
 
I was wondering - have you chosen a Patron Spells option yet? I'm not able to duplicate this error unless I haven't chosen one of those options, or I'm testing it on a level 1 witch. If you have chosen a Patron spells option, could you tell me which one - there may be a problem with it.

Even if you haven't chosen one, this shouldn't be reporting errors, and I've gotten that fixed for the next update. Thank you for reporting this.

Mathias, I apologize for not responding more quickly, I have been at a con all weekend.

I had chosen a Patron Spells (specifically, Agility). I deselected that one and picked up Animals to see if it changed things, but it did not.

As you previously suggested, turning the function off in the In-Play tab did stop the error message from popping up.

I have attached the .por file up, if that might help.
 

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sorry...didn't see that it wasn't implemented...though given how far back this one goes...I'm guessing it won't be either as they have so much new stuff, adding all the small little things they skipped can't be a priority I'm sure.
 
1) Barbarian's Elemental Rage power is requiring a choice of elements to be made during character creation. This choice is actually made - and can be changed - every time the barbarian enters rage. Compare to Lesser Elemental Rage.
2) Custom Potions - Spells that have a range of "personal OR (touch,close, etc.)" are getting an error message of "Personal range spells may not be made into potions."
 
1) Barbarian's Elemental Rage power is requiring a choice of elements to be made during character creation. This choice is actually made - and can be changed - every time the barbarian enters rage. Compare to Lesser Elemental Rage.

Ditto the Inquisitor's Resistance power.
 
I couldnt find it reported anywhere, for an Oracle with the Mystery of Life, spells added for level 16 and 18 are not the right ones.
It adds mass cure critical at 16 instead of mass heal, and mass heal at 18 instead of true resurrection
 
Evasion (cAnimEvas)

Super low priority, but it's bugging me right now.

For the special 'Ability' Evasion (cAnimEvas) can we get the Defense box checked under 'Special Ability Type' so that it goes in the correct place of the stat box.

Sorry for a nitpick, but thank you guys for making a great product.
 
Holy Vindicator/Oracle channel Bug

Searched through threads but I did not see anybody else have this issue. I'm using a Life Oracle and the revelation of channeling to qualify for Holy Vindicator. The holy Vindicator Assigned me a new set of Channels based HV levels. EX: I had 8 channels per day from my oracle but when I Took a level of VA it gave me 18 channels per day. I think this may be that database assumes this all comes from clerics but a life oracle can still qualify.
 
If I add a darkwood buckler to my character I get an error.
When I load the character

Chained pick'wShLtWood' has been orphaned due to missing bootstrap in batch '490'
 
Ranger Wild Stalker does not seem to work correctly. The Rage Power at level 4 stays grayed out, and does not allow you to see it or turn it on In-Play...

I was trying to build a Skirmisher/Wild Stalker Ranger and I came upon this issue.
 
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