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Pathfinder Bug Reports - Version 6.7

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I noticed that Eldritch Heritage, Improved Eldritch Heritage, and Greater Eldritch Heritage are still not implemented. I would hate to see them end up like Elemental Focus and Greater Elemental Focus. I personally do not consider the Advanced Players Guide and Ultimate Magic finished until they are implemented.
 
So I made a wizard and had given him the Trait Extremely Fashionable. It requires that I have 150gp in clothing/and or jewelry and gives a +1 trait bonus to Bluff, Diplomacy, and Intimidate. It also make 1 of them a class skill. It's calculating me having a +8 for Diplomacy and should be +9. (1 rank, +3 class skill, +2 attribute, +2 Enchanting Smile (Manipulator specialist) and +1 trait). I assume the 1 point that isn't calculating is the trait. I've tried buying Noble clothes (200gp) I've tried magic clothes or jewelry....but it doesn't calculate.
 
I selected "Show Feat/Ability Descriptions" in the Configure Hero Menu.
When I read the text for "Armor Proficiency (light)", it reads:

"When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Sleight of Hand and Tumble checks."

Isn't this from 3.5?
 
So I made a wizard and had given him the Trait Extremely Fashionable. It requires that I have 150gp in clothing/and or jewelry and gives a +1 trait bonus to Bluff, Diplomacy, and Intimidate. It also make 1 of them a class skill. It's calculating me having a +8 for Diplomacy and should be +9. (1 rank, +3 class skill, +2 attribute, +2 Enchanting Smile (Manipulator specialist) and +1 trait). I assume the 1 point that isn't calculating is the trait. I've tried buying Noble clothes (200gp) I've tried magic clothes or jewelry....but it doesn't calculate.

There's an on/off checkbox for the trait on the In-Play tab (since even if you were wearing very expensive clothing, you won't get the bonus if you're dirty, and a good enough disguise check could probably turn some very cheap materials into something that would qualify for this trait).
 
Don't know if this has come up yet but here we go. Trying to make a witch with a Greensting Scorpion familiar. The familiar is all wrong. Heres a list:

Int does not go up from 0 to 6

Poison DC is wrong - should be 10 + 1/2 HD + Con Mod + 2 (racial bonus that all scorpions have)

When doing a Pathfinder Society Character - Hit points do not increase as ruled. Each HD should give average hit points (For a scorpion 5.5 hit points per lvl)
 
ValaraukarU said:
Do you have the Both checked next to the weapon? Hero lab assumes one handed use (-2 to hit) if you don't check Both.
If I tick both, it takes a penalty off my main weapon (trident) of -5. is there a way of displaying the crossbow with full attack instead?

Sorry, I was going off my memory which failed me. I had forgotten that the crossbow displays "1st" and "2nd" check boxes instead of "Both" check box next to it.

The crossbow should have both 1st and 2nd checked in order to remove the -2 for one handed use. Hero lab will assume 1 handed use as long as they are not checked.

You cannot leave the Trident checked 1st or 2nd checked as this will cause a validation issue by having two items equipped. I do not see the behavior where it ever gives a -5 penalty on the Trident though so that must be something I don't have.

The only other was I know to do this is add an adjustment of Weapon Attack Bonus +2 and select the Crossbow so that you will always have a +2 to counteract not having the check boxes checked. Of course if you DO check them you will want to uncheck the adjustment.
 
Arrow pricing - bug?

I'd like to use Hero Lab to generate a gold price for a +1 arrow with Bane.

When I selection the Weapons tab, New Magic Item, Custom Magic Weapon, choose Arrows, add + 1 and bane, they're worth $415,125 GPs. Since that seems to be for 50 arrows, each would cost $8,302 GPs. That's seems ridiculously expensive.

Is that a bug, or is there another way to generate the price?

Thanks.
 
I'd like to use Hero Lab to generate a gold price for a +1 arrow with Bane.

When I selection the Weapons tab, New Magic Item, Custom Magic Weapon, choose Arrows, add + 1 and bane, they're worth $415,125 GPs. Since that seems to be for 50 arrows, each would cost $8,302 GPs. That's seems ridiculously expensive.

Is that a bug, or is there another way to generate the price?

Thanks.

Well, we're up to report #6 of the same bug in this bug reports thread.
 
More of a feature request than a bug report, but not a big enough deal to warrant its own thread. Would it be possible to add some checkboxes or buttons or something to the Configure Your Hero dialog to set the starting cash amount equal to the appropriate Wealth-By-Level total from the PFRPG 399 (for PCs) or 454 (for NPCs)? It would save me a lot of time flipping back to those charts in the book every time I start a character that's not Level 1.
 
More of a feature request than a bug report, but not a big enough deal to warrant its own thread. Would it be possible to add some checkboxes or buttons or something to the Configure Your Hero dialog to set the starting cash amount equal to the appropriate Wealth-By-Level total from the PFRPG 399 (for PCs) or 454 (for NPCs)? It would save me a lot of time flipping back to those charts in the book every time I start a character that's not Level 1.

YESYESYESYESYESYES!YESYESYESYESYESYES!
YESYESYESYESYESYES!YESYESYESYESYESYES!
YESYESYESYESYESYES!YESYESYESYESYESYES!
YESYESYESYESYESYES!YESYESYESYESYESYES!

Please?
Zach
 
Ring of Regeneration description

I couldn't find anything about this one.

The Ring of Regeneration description in Hero Lab does not match the Pathfinder Core Rulebook one on page 482.

I couldn't find any errata on the Paizo web site either, I also have the updated .PDF of the Core Rulebook and it still matches the hardcover book.

1hp/round is very different from 1hp/lvl/hour, unless you're level 600 :D

Plus the other few differences in their respective descriptions.
 
I guess this is technically a bug, although more funny than anything else. The Xenarth Bulette monster race (from Dungeon Denizens Revisited) has, as part of its gear, a gallon of ale.
 
The ranger archetype Skirmisher can take Hunter's Tricks. One of these, Surprise Shift, allows the following:
(cut and paste from page 129 for APG)
"Surprise Shift (Ex): The ranger can move 5 feet as a swift action. This movement does not provoke attacks of opportunity and does not count as a 5-foot step."

The description in Hero Lab shows this as a move action.
 
So since the last update included all the remaining content for Ultimate Magic right? (Words of Power is awesome in HeroLab)
The Bladebound Magus still has problems with the Arcane Pool feature.
My character has the correct ammount at level 5, but when he gets to level 6 his Arcane Pool goes down (!) by one. So there is something to be done there still, plus I can't find anything for the Black Blade itself.
But that could be because I'm just not looking in the right place.
 
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So since the last update included all the remaining content for Ultimate Magic right? (Words of Power is awesome in HeroLab)
The Bladebound Magus still has problems with the Arcane Pool feature.
My character has the correct ammount at level 5, but when he gets to level 6 his Arcane Pool goes down (!) by one. So there is something to be done there still, plus I can't find anything for the Black Blade itself.
But that could be because I'm just not looking in the right place.

The last update included chapters 2 and 4 of Ultimate Magic.

The Bladebound archetype has not been finished yet.
 
Thanks for the reply Mathias. I was unclear about what exactly the last update included. I thought that ALL of Ultimate Magic was done.
Kudos again, on Words of Power. HeroLab makes this system soooooooooo much easier to use, that now I want to make a wordcaster!!
 
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