Beastiary
Fiendish Template: Smite Good
It is not adding CHA to Attack for a character I just made.
Nevermind... Does not add Cha, but does add level to damage.
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Beastiary
Fiendish Template: Smite Good
It is not adding CHA to Attack for a character I just made.
Yea your going to have to qualify this issue allot more. I know Mathias is really good at reading between the lines but this is very vague.nextekcarl said:Should replace the base creature's Nat AR bonus, but instead adds to it.![]()
Do you have the Both checked next to the weapon? Hero lab assumes one handed use (-2 to hit) if you don't check Both.
Throws an error for me...The Prodigy feat doesn't seem to add the +2 to the skill.
Anyway you can make the HL window bigger? I was only able to reproduce this by shrinking my HL window down to very small. As soon as I made it a little bit bigger the issue went away.If there is a work around, I'd love to hear it. Otherwise, please log for a bug fix.
Anyway you can make the HL window bigger? I was only able to reproduce this by shrinking my HL window down to very small. As soon as I made it a little bit bigger the issue went away.
Handle Animal as can been seen HERE is a Trained Only skill. Unless you have ranks in the skill you can't use it. So showing 0 is correct.0 ranks in Handle Animal should still apply your Charisma modifier.
So I made a wizard and had given him the Trait Extremely Fashionable. It requires that I have 150gp in clothing/and or jewelry and gives a +1 trait bonus to Bluff, Diplomacy, and Intimidate. It also make 1 of them a class skill. It's calculating me having a +8 for Diplomacy and should be +9. (1 rank, +3 class skill, +2 attribute, +2 Enchanting Smile (Manipulator specialist) and +1 trait). I assume the 1 point that isn't calculating is the trait. I've tried buying Noble clothes (200gp) I've tried magic clothes or jewelry....but it doesn't calculate.