This is because Hero Lab adds the size modifier to the BAB.
I thought they Changed that?
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This is because Hero Lab adds the size modifier to the BAB.
Actually that is the Attack Bonus which includes things like size. BAB is not actually shown anywhere I am pretty sure. It is stored in the back ground.This is because Hero Lab adds the size modifier to the BAB.
This is not a bug. There is no intention on making this a feature because it only affects a single attack. It is better for the player to remember to apply it to one attack instead of removing it from all the rest, including things like attacks or opportunity.In the Weapon Summary Window Furious Focus doesn't appear to calculate the first attack when Power Attack is activated. First attack should not have the Power Attack penalty.
Labeling it a bug or not is just semantics. It is certainly a limitation with HeroLab.This is not a bug. There is no intention on making this a feature because it only affects a single attack. It is better for the player to remember to apply it to one attack instead of removing it from all the rest, including things like attacks or opportunity.
Maybe worth checking out THIS thread where Mathias just answered someone else about a similar idea. Having one more field for just AoO attacks already brings that list up to 9 combinations. Plus none of that covers the values for those with Disarming/Sundering weapons that give a bonus and should also be displayed next to each weapon.Labeling it a bug or not is just semantics. It is certainly a limitation with HeroLab.
It's better to fix the limitation so HeroLab can display both an AoO attack modifier and the iterative attack modifiers with all activated picks factored in, than to do nothing about the limitation.
For those of us who use the application when playing, instead of printouts, these aren't hard problems to solve. Tooltips shown on mouse-over would be a huge step up.
And so what if it turns into a big block of text? Make it an option to expand out all options or not when printing a character sheet.
I hope when customizable character sheets hit, we have these fields available to us to design our character sheets as verbose as desired.
Basically by RAW rules the Headband of Vast Intellect is the only item that gives the skill bonus and only to a hard coded skill that is set at the time of crafting the magic item. This is suppose to stop people from putting on and taking off the headband to change which skill you get to have ranks in.Scarlet and blue Sphere +2 enhancement bonus to Intelligence 8,000 gp
I have this enabled under my magic items but it is not granting me the skill points that it is supposed to after wearing it for 24 hours. The only way i have seen to make it work is to uncheck it under magic items and do a permanent adjustment under the personal tab after 24 hours. Is this correct or am I "DOING IT WRONG" Heh. Any answer would be helpful. I started a post on piazo and it turned into a nerd fight and got faq'ed.
http://paizo.com/paizo/messageboard...rules/iounStoneScarletAndBlueSphere&page=1#26
Isn't this the "General Rule"? Headband of Vast Intelligence talks about defining skills upon creation, which is an exception. Ioun stones do not.Permanent Bonuses: Ability bonuses with a duration
greater than 1 day actually
increase the relevant ability
score after 24 hours. Modify all skills and statistics related
to that ability. This might cause you to gain skill points,
hit points, and other bonuses. These bonuses should be
noted separately in case they are removed.
On page 555, it says this: