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Pathfinder Bug Reports - Version 6.7

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When attempting to transfer saddlebags to my horse, the program crashes.

It seems to crash when there is something in the saddlebags, but transfers successfully when the saddlebags are empty.
 
When transferring Artisan's tools back & forth between my hero and my horse, it loses its specific function. (i.e. goes from "Artisan's tools: Craft: Bows" to blank & red.)
 
All of the summaries (Basics, Skills, Feats, Weapons, etc.) are too narrow and the text is cut off. This is a problem even when window is full screen, and there's no obvious way to adjust them. They should self-adjust, or at least make them wider so that all the text fits.
 
Turning on the 'Fighting Defensively' condition triggers the 'You cannot combine total defense with fighting defensively' validation error, even when the 'Total Defense' condition is not checked.

I verified this error on two different characters and one animal companion.
 
I *think* the following are bugs but the last "bug" I thought I was reporting was clearly the result of an error between keyboard and chair. Nonetheless...

* For the Savage Barbarian, the Naked Courage increases every three levels while, as written, it should be once every six levels. There is some discussion on the Paizo boards that this may be a mistake and requests have been made to put it in the FAQ, but I haven't seen it so I'm assuming, absent an errata or FAQ, it should be Rules As Written.

* I'm not sure where exactly this bug occurs, but Weapon Finesse is not registering for use with the Aldori Dueling Sword as part of the Half-Elf's Acestral Arms Alternate Racial Trait. I encountered this by drawing up a half-elf barbarian, took the alternate racial trait of Ancestral Arms, selected the Aldori Dueling Sword, selected Weapon Finesse as a feat, and it still used my Strength (a +1 bonus) instead of Dexterity (a +4 bonus). However, when I rolled this up with a fighter with a normal Exotic Weapon Proficiency feat (rather than as a racial bonus feat) and Weapon Finesse, it calculated the Dex for the attack bonus properly.

* (Edit: Additional Report) -- Activating a Barbarian's rage under the In-Play tab does not update the character's listed CMD, which should (I believe?) take into account the adjusted Strength score. Yet the Fatigued tag, right next to the Rage tag, does work. Tested with two characters.
 
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Correct it should. You only lose the buckler AC after you attack or cast a spell. So its up to the player to unequipped the buckler after they do one of those. Or if using PnP to take out the buckler AC bonus.
I created a thread on the Paizo forums about this matter: http://paizo.com/paizo/messageboard...PG/rules/bucklerExactDefinitionOfUse&page=1#1

The rules don't make a distinction between "attack", "hold" and "wield" in this block of text. It simply states a loss of the bonus if you 'use' a weapon in the off-hand. I personally believe "using" a weapon is the equivelent of "holding". You can hold a 2H weapon in one hand, but HeroLab doesn't let you represent that. If you are wielding the weapon, I don't believe the shield bonus from the Buckler should apply.

I do agree with you in regards to casting a spell. The rules text is explicit about that.
 
Not sure if this is a bug or just an oversight, but there doesn't seem to be any support at all for a Monk's Flurry of Blows, let alone with a weapon (e.g. for Zen Archer). It looks like there have been some attempts at user-made fixes, but this didn't work for me (wouldn't load). It should appear in the weapons list as "Flurry of Blows (Unarmed)" or "Flurry of Blows (Longbow)", shouldn't it?
 
Burning Skeleton

The Skeleton, Burning template is not removing the base skeleton's Immune to Cold.

Which gives the Burning Skeleton both immunity and vulnerability to cold.

Code:
SKELETON, BURNING	CR 1/2
Male Human
NE Medium Undead
Init +6; Senses Darkvision (60 feet); Perception +0
--------------------
DEFENSE
--------------------
AC 16, touch 12, flat-footed 14   (+2 armor, +2 Dex, +2 natural)
hp 5 (1d8+1)
Fort +1, Ref +2, Will +2
[b]DR 5/bludgeoning; Immune cold, fire, Undead Traits
Weakness Vulnerability to Cold[/b]
--------------------
SPECIAL ABILITIES
--------------------
[b]Immunity to Cold You are immune to cold damage.[/b]
Immunity to Fire You are immune to fire damage.
Undead Traits Undead are immune to death effects, disease, mind-affecting effects (charms, compulsions, morale effects, phantasms, and patterns), paralysis, poison, sleep, stun, and any effect that requires a Fortitude save (unless the effect also works on objects
[b]Vulnerability to Cold You are vulnerable (+50% damage) to Cold damage[/b]
 
Deeper Darkness

Duration on the spell "Deeper Darkness" is wrong - The Core Rulebook has it as 10 min/level. Herolabs says 1 day/level.
 
Flaming Crossbow Bolts

I noticed my character's gear value seemed very high. After some poking around I determined the value error is because of a custom magic weapon, a group of 50 +1 flaming crossbow bolts.

In the edit custom gear selection, it is calculating to show a reasonable value of 8305 gp.

On the main character view, at the top of the form it shows 415005 :eek: as the "~ Gear Value". (Created a blank character/portfolio to test this.)

When trying to sell the bolts it also displays the erroneous 415005 value.
 
Timeless Body- Monk Aging

The Timeless Body monk special ability does not seem to be working. Advancing the age category still led to a lowering of the physical stats.

Thanks!
 
The Inquisitor's Judgement of Sacred Protection ability displays bonus of +5/+0 at 20th level. It should be +5/+10.

Inquisitor's Track Class special makes reference to ranger level.
 
Advanced Players Guide

Ghostbane Dirge is showing a Fortitude save. On the last Errata they changed it to Will Save (as well as changed it on the PRD).

Page 225—In the Ghostbane Dirge spell, in the Saving
Throw line, change “Fortitude negates” to “Will
negates.”
 
Weapon Finesse is not working for a monk's unarmed strike. Only strength is being used even though dexterity is much higher.
 
The "Severed Head" race/creature is showing up as a valid PC race for the "Carrion Crown" adventure path.

In Configure Your Hero under the "Races to Show" I have the following checked:
-No Extra Races
-No Minion Races
-No NPC Races
And the "Carrion Crown" AP. The Severed Head then shows with the other PC races.

Thanks
 
In the Weapon Summary Window Furious Focus doesn't appear to calculate the first attack when Power Attack is activated. First attack should not have the Power Attack penalty.
 
Noticed "Antitoxin" is showing in the Special Abilities tab:

image1fci.jpg
 
Track and seek not added for general purpose training for animals and AC's

When adding the general purpose training Hunting to animal companion or any animal in general it does not add in the trick track or seek as it should.It appears it is adding a few tricks that it should not and the tooltip even has the tricks that it adds listed improperly. It is adding Attack,Down,heel,Perform and Stay.

Hunting (DC 20)

An animal trained for hunting knows the tricks attack, down, fetch, heel, seek, and track. Training an animal for hunting takes six weeks.
 
Stock Hero Wrath lists "Immune to Critical Hits" and "Immune to Precision Damage" in the Special Tab. I believe Pathfinder did away with that.
 
Hello~
I got a problem with familiars.
when a wizard is CL1 (no other classes), the BAB of familiar should be 0.
however, I got "BAB = 1" in familiar's char sheet.
Is there any rule talk about this?

This is because Hero Lab adds the size modifier to the BAB.
 
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