Alchemist Extracts per day
in the rulebook there is this line:
he receives bonus extracts per day if he has a high Intelligence score
however when i build a alchemist with INT 18 i still only get the following:
GERALD CR 1
Male Human (Chelaxian) Alchemist (Grenadier) 2
NN Medium Humanoid (Human)
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OFFENSE
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Spd 30 ft.
Melee Flail, Heavy +3 (1d10+3/19-20/x2) and
. . Unarmed Strike +3 (1d3+2/20/x2)
Ranged Bomb +4 (1d6+4 Fire)
Special Attacks Bomb 1d6+4 (8/day) (DC 15)
Alchemist (Grenadier) Spells Known (CL 2, 3 melee touch, 3 ranged touch):
1 (3/day)
Shield (DC 15), Enlarge Person (DC 15), Endure Elements (DC 15)
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STATISTICS
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Str 14,
Dex 15,
Con 12,
Int 18,
Wis 11,
Cha 13
Base Atk +1;
CMB +3;
CMD 15
Feats Extra Bombs, Martial Weapon Proficiency: Flail, Heavy, Point Blank Shot, Throw Anything
Traits Conspiracy Hunter: Knowledge (Local)
Skills Appraise +9, Craft (Alchemy) +9, Disable Device +7, Fly +7, Knowledge (Arcana) +9, Knowledge (Local) +10, Knowledge (Nature) +8, Linguistics +5, Perception +5, Spellcraft +9, Survival +4
Modifiers Alchemy +2
Languages Common, Daemonic, Draconic, Dwarven, Elven, Gnome
SQ +1 Extracts in Formulae Book., Alchemical Weapon (Move Action) (Su), Hero Points (1), Infusion, Mutagen (DC 15) (Su), Poisoning (Standard Action) (Ex), Precise Bombs (Ex)
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TRACKED RESOURCES
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Bomb 1d6+4 (8/day) (DC 15) (Su) - 0/8
Mutagen: +4 STR, -2 INT, +2 Nat AC - 0/1
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SPECIAL ABILITIES
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+1 Extracts in Formulae Book. Add one extract formulae from the alchemist's list to the character's formulae book. This formulae must be at least one level below the highest formulae level the alchemist can create.
Alchemical Weapon (Move Action) (Su) Add the effects of an alchemical liquid or powder to weapon.
Alchemy +2 (Su) +2 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Bomb 1d6+4 (8/day) (DC 15) (Su) Thrown Splash Weapon deals 1d6+4 fire damage.
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Infusion When the alchemist creates an extract, he can infuse it with an extra bit of his own magical power. The extract created now persists even after the alchemist sets it down. As long as the extract exists, it continues to occupy one of the alchemist’s d
Mutagen (DC 15) (Su) Mutagen adds +4 to a Physical attribute, -2 to a mental attribute, and +2 natural armor for 10 minutes/level.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Poisoning (Standard Action) (Ex) Normal: Apply poison to a weapon as a standard action.
Precise Bombs (Ex) Select Int mod squares to not be affected by splash effects.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.
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Aas you can see it says only 3 per day under spells known. i would think this should be 7 (base 3 + 4 INT)