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Pathfinder Bug Reports - Version 6.18

1) Opalescent White Pyramid Ioun Stone (cracked) is not letting me select a weapon properly. I want to select Falcata but only chackram, gauntlet, spliked, ranged touch attack and unarmed strike are options in the dropbox.

2) All metamagic rods should have a weight of 5 lbs, and currently I don't think they have any.
 
Bug
Smite evil from Paladin levels and prestige class Inheritor's Crusader. Crusder levels also add to Paladin levels when determining number of Smite evil.

I don't agree, the text of the "Champion of Honor" reads "A crusader’s class levels stack with paladin class levels for the purpose of determining the effects of the paladin’s smite evil ability." The text specifically calls out that it stacks for Effects, rather than simply stating that it stacks.
 
Reposting for context

Chilvarous trait bug

+1 trait bonus to Diplomacy and Knowledge (History).

The Diplomacy bonus appears but not the Knowledge (History), even after the knowledge skills is manually added

Thanks for reposting so I know which trait you are talking about. I can't reproduce this though, it looks like it is adding my +1 to Knowledge History. Do you have a +1 trait bonus to the same skill from some other source perhaps? Trait bonuses, like most other bonuses, don't stack.

If that's not the case, I'll need some more info to track this down, or a portfolio to look over.
 
When activating the Int boosting version of a Cognatogen in the in-play tab of a Mindchemist, it increases the number of bombs per day that can be thrown when it shouldn't.

Also the duration listed for the Cognatogen is listed at zero.

Fixed the duration issue. The extra charges issue runs a bit deeper, as we can't currently distinguish between bonuses to stats that last for 24+ hrs and so grant extra charges for things like bombs, and those that are more temporary and do not. We'll look for a better way to handle this, but it's likely to be a low priority.
 
When making an oracle of fire recently I noticed that the bonus spells are all cure spells and not the fire spells normally associated with this oracle mystery.

I can't reproduce this, the appropriate spells seem to be added when choosing the Mystery of Flame. Do you have any archetypes that could be replacing the bonus spells?
 
Ah, right. I was confused because the fields list everything and not just spells. +1 charisma for example does not correspond to any spell that I am familiar with.

prototype00

I can't reproduce this on my system, what class did you pick for the ART that is showing you those options in the Past Life Helpers?
 
You have to select a class below before spells can be picked.



I think the number of spells you can select is calculated wrong ie. if you are a Magus and your int. modifier goes up it ask for more spells, and I do know Mystic Past Life is not removing Shards of the Past.

I assume you mean if you add to your spellcasting attribute from level advancement? I've corrected that now, thanks for the report.

I've also corrected the Shards of the Past to not apply its bonus when disabled.
 
What's the status on implementing the effects of Weapon Specialization (Quarterstaff) when using the Quarterstaff Master feat in the Staff Magus archetype? The first bug report I see on this is from over a year ago and it hasn't been fixed.

Also, any idea when the Ninja Trick "Flurry of Stars" will be implemented?

Quarterstaff Master has been implemented, read the note I included in the description for instructions (basically ignore the error and add the Weapon Specialization feat. It will go away once you pick Quarterstaff).

I've added an activation for Flurry of Stars, similar to rapid shot but only for Shuriken.
 
The trait Barroom Tailspinner from Skull & Shackles Player's Guide does not work.

Seems to be working for me, keep in mind that you have to choose which category of perform you get your +1 trait bonus in before the second chooser (which lets you pick the skill to become a class skill), can appear.
 
According to the Undine Racial Traits on page 175 of the ARG, Swim should always be a class skill for undines. If I make an undine with a class that doesn't have Swim as a class skill (bard, for example), the skill is not marked as a class skill as it should be.

Good catch, fixed.
 
An aasimar with the celestial servant feat from ARG is supposed to add the celestial template to a bonded mount, animal companion, or familiar.

The familiar seems to be working but the celestial template is not even appearing as a choice for bonded mounts or animal companions (although Entropic, Fiendish, and Resolute are showing as choices).
 
Creating a Strix character: Paladin 01, DEX 13, Clipped Wings Alt Racial Trait.

No equipment, so no encumbrance, but for some reason the Fly skill is listed as -3 rather than the +1 it should be (no skill ranks purchased yet). Adding a rank in the Fly skill brings it up to +1 (should be +4).

This is working correctly. Clipped Wings lowers your maneuverability to Poor, and Poor maneuverability reduces fly checks by 4.
 
in ARG building system :

1/relentless
is tracked to 1/day. should be situational (on ground) but no limits per day
(note that the relentless racial trait for dwarf is also incorrect, see my previous post)

2/ taking outsider native causes a validation error : "humanoid type should select at least one humanoid subtype".
the subtypes humanoid are properly greyed out when choosing subtypes for outsider
BUT if you pick a humanoid subtype, it causes no error validation and remove the one above

Both of these are fixed.
 
Nope, I can select Magic Attacks (for example) with no errors. It should probably be grayed out to begin with a prerequisite error.

As for the evolution points, it's just like any other untyped bonus from different sources (stack). An example would be the Gnome Oracle's favored class bonus (+1/2 curse level) stacking with the +1/2 curse level per HD from non-oracle classes.

If you actually add the Magic Attacks though, the archetype throws an error to the hero. It's certainly not the most obvious place for it... I'll rework things to put pre-reqs on the evolutions, but that won't make it into todays update, sorry.

Upon researching the issue of the points, it says on pg 9 of the APG that favored class bonuses round down and provide no benefit until they have a whole number bonus. So as I understand it, at 2nd level you have 1/2 pt from wild caller + 0 from favored class bonus (1/2 rounded down). At 4th level you correctly get the 2 points.
 
Tool, Masterwork only shows the Craft skills as choices. It should show any skill as a choice. At a minimum, for PFS, but there are many things that could qualify as masterwork tools for various skills.

The wording is very general, I'm going to hold off on changes to this until we get UE out, when this will hopefully be clarified.
 
Problem:
Spells added to a Wizard spellbook cannot be added to a Magus spellbook, and vice-versa.

To replicate:
Create a new character with Ultimate Magic enabled, other settings appear not to affect this problem.
Add one level of Wizard and one level of Magus, order not important.
Pick one of those classes, open it's spellbook and add spells shared on both spell lists.
Open the spellbook for the other class and look for the same spells to add.


There's also a problem with the spellbook window auto-adjusting it's height off the top of the display screen when adding a large number of spells, possibly preventing access to some of the spells listed unless the spellbook is closed and reopened. I noticed this when adding all 1st level Wizard spells whilst testing the above problem.

The first part is on our master bug list, I don't think the second is a bug since it sounds like the scrollbar is appearing for you once you close and reopen the spellbook.
 
the "recommendation" that the Glory domain (and its sub-domains) be used with positive energy channelling causes an annoying validation error. Especially as there is an evil deity (General Susumu) that grants the glory domain and heroism subdomain.

Removed.
 
the monk archetype "maneuver master" generates a wrong CMB at level 3 or above if you activate the "flurry of maneuver" in 'in-play" tab

this is probably because monk 3 already takes the monk level in place of the BAB for maneuver.

the flurry of maneuver also takes the monk level instead of bab, and so the difference is added twice.

Thanks for the report, you are correct in your analysis of the problem. Should be fixed.
 
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