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Pathfinder Bug Reports - version 6.13

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Any timeline on changing Arcane Archer to be open to any race? Not a huge thing, since it works - just annoying having everything be in red.
 
A few bugs
Monk - Martial Artist is allowed to be non-lawful but when you level up it lists monk as illegal for not being lawful. This is only for the class selection but it does not list the character as illegal after selection.
Sorcerer - Empyreal should have all their sorcerer abilities modified by wisdom but their heavenly fire ability still uses charisma.
Sorcerer - Pit Touched has the wrong bloodline arcana listed. It is being given the +2 to dc on charm spells instead of the bonus to intimidate.
 
Not sure if this has been raised before, but I created a small sized Cavalier and Wolf was listed as not compatable with the Cavalier, but the description states small sized characters can select wolf in the description.
 
1) Amateur Gunslinger for the Ranger Trophy Hunter archetype is not swapping out to Extra Grit when conditions are correct. Workaround is to create a version of cRgrFirSty that grants the Amateur Gunslinger & Extra Grit bonus feats the same way cPalHavGun does for the Paladin Holy Gun archetype.

2) Paladin Holy Gun archetype description contains the completely irrelevant text for Holy Slinger (Su).
 
Void Elemental Wizard

The Void Elemental (from Dragon Empires) Specialist Wizard's Reveal Weakness ability does not appear in Tracked Resources and/or the Spells tab.
 
Deity Sarenrae isn't granting the Scimitar as the favoured weapon for her clerics. It shows martial weapon proficiency required!

Just starting Carrion Crown AP after 6.5 Years of Age of Worms. :) And this is the first time i'm creating a pathfinder character to record my players characters.
 
Deity Sarenrae isn't granting the Scimitar as the favoured weapon for her clerics. It shows martial weapon proficiency required!
Is the message text black or red? I think your reading the info text that is saying a scimitar is a martial weapon. Is the name of the weapon in the list bold or gray? If bold then it's correctly showing it as your proficienent.

I did a quick test and it's working for me anyways. :)
 
As a follow-up to my earlier post, someone in my group pointed out that my cavalier's AC is stuck at 16. Small size, 22 dex (goblin racial adjustment), wearing leather armor and carrying a large wooden shield. Played around with stats and the AC calculation is stuck at +1 for dex.
 
Hey All--

Varisian Cleric archetype: they lose medium armor proficiency.

However, if you multiclass into a medium/heavy class (or take the medium armor prof feat), you should get access to that proficiency, right?

I'm not sure it's working right in Herolab.

Can someone confirm?

-Pain
 
Hey All--

Varisian Cleric archetype: they lose medium armor proficiency.

However, if you multiclass into a medium/heavy class (or take the medium armor prof feat), you should get access to that proficiency, right?

I'm not sure it's working right in Herolab.

Can someone confirm?

-Pain
You want to see this thread.
 
I started reading through the thread, but it was late and I saw the thread is 42 pages long, so I apologize if this has been mentioned before. The "Integrated" alternate racial trait for half-elves (Advanced Player's Guide p. 17) is granting +1 to Diplomacy instead of Disguise. The tooltip is correct, but the bonus is applying to the wrong skill. I checked it out in the Editor, and the Eval script is definitely crediting the incorrect skill (Diplomacy instead of Disguise). Unfortunately, I don't seem to be able to change or even copy it because it's part of a supplement, even though I own that supplement data package for HeroLab. :(

Also, the Feat "Monastic Legacy" does not appear to be working correctly. I have a character that is Monk 6/Ninja 6, which should have a 1d10 damage bonus (6 Monk levels + 6/2 Ninja levels = 9 Monk levels for purposes of Unarmed Damage), but he is only showing 1d8.
 
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Is the message text black or red? I think your reading the info text that is saying a scimitar is a martial weapon. Is the name of the weapon in the list bold or gray? If bold then it's correctly showing it as your proficienent.

I did a quick test and it's working for me anyways. :)

Grey text, red error. Im familair with the majority of the HL quirks and plow on anyway but placing the scimitar into the weapon list of the character shows the non proficient symbol. I've had to add the melee weapon adjustment to compensate ATM.
 
7 divine bolts of fire per day not tallying...

I also have a cleric of sarenrae in the group who is listed as having 7 divine bolts of fire per day, but in the IN PLAY tab, which should list these as 0/7 or 7/7, there is nothing. It lists his channel energy and healer's kit, but not his bolt usage...
 
Hey All--

Varisian Cleric archetype: they lose medium armor proficiency.

However, if you multiclass into a medium/heavy class (or take the medium armor prof feat), you should get access to that proficiency, right?

I'm not sure it's working right in Herolab.

Can someone confirm?

-Pain

Go to the help menu and check the "About Loaded Files". Does it say you're using version 6.13, or 6.12 (or something earlier). I just double-checked, and the armor proficiencies for a Cleric (Varisian Pilgrim)/Fighter are fine after 6.13.
 
I've recreated a cleric of Sarenrae and I'm still getting the not proficient with a Scimitar error.

Steps taken :-
Select Human race
Deity
Cleric class
Then select Scimitar in weapons.

The weapon text is grey, the error message is red, the weapon in the weapon list still shows the not proficient circle symbol.

So I'm still reporting a bug.
 
I've recreated a cleric of Sarenrae and I'm still getting the not proficient with a Scimitar error.

Steps taken :-
Select Human race
Deity
Cleric class
Then select Scimitar in weapons.

The weapon text is grey, the error message is red, the weapon in the weapon list still shows the not proficient circle symbol.

So I'm still reporting a bug.

I can't duplicate this. After performing the same steps, my test character is proficient with the scimitar.

I'd recommend temporarily removing all your .user files, reload the files, and try with a clean copy of HL.
 
The Contract Devil from Bestiary 3 is a CR 10, not CR 13 as listed.

The Inquisitor's judgement ability for energy resistance is not chosen at level 1, but instead chosen at the time the resistance is put up (so it can be different every time you activate it). As such, it should probably be moved to the "Activated Abilities" on the "In-Play" tab.
 
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I can't duplicate this. After performing the same steps, my test character is proficient with the scimitar.

I'd recommend temporarily removing all your .user files, reload the files, and try with a clean copy of HL.

That works, so somewhere in my user files is something that's conflicting with the deity favoured weapon of Sarenrae at least. *facepalm*

Now comes the hard part, actually tracking what's causing the issue!

Edit : Adventurers armoury user file caused the issue. Thanks to Shadow for suggestion!
 
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